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Backgammon Dictionary
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Backgammon Dictionary
Just start play65 play 65 playing backgammon and cheat for backgammon on pogo have
no idea what people you are playing are saying half the time? Been playing
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of backgammon jargon? Just want to have a few more good sayings online backgammon at the local
chouette? Welcome to free backgammon game download the world's largest backgammon
dictionary. This 65 backgammon glossary was the best and biggest I could come up
with play after playing for a few years and scouring books and websites for the
meanings to every backgammon word and saying you will come across. For every
word I have stated the definition as well as how it might be used in a
sentence. Another great feature is that all play65 play 65 backgammon kurnik of the words are cross-referenced
and hyperlinked to help you quickly find the meaning of every term. If I am
missing or misrepresenting backgammon news any backgammon related terms or you would like to
submit your own, feel play65 play 65 free to Email
me and I will gladly add it to the ever growing backgammon dictionary (381
backgammon terms and counting!) here at Gammoned.com.
If internet backgammon you are looking for a particular backgammon term just
click on the letter below and scroll down until you find it.
A B
C D E F
G H I J
K L M N
O P Q R
S T download 65 play65 play 65 backgammon game U V
W X Y Z
A
ABT: The American download backgammon game Backgammon Tour. An association of
Backgammon players and clubs in the United States that compete in tournaments.
I hope to play in several events this year on the ABT.
Accept a 65 Double (Take): To agree to play for two times
the present stakes when your opponent offers party gammon to double
them. Typically, it is correct to accept a double when
you have at least a 25% chance of winning the game.
Ace Point (Guff): A players 1 pt. It may be unwise to
make play65 play 65 your ace point play65 play 65 online backgammon game early in the game as these checkers are out of action for
the rest of the game.
Ace Point Club: A
popular backgammon club in New York City. I have never been to play backgammon for money the Ace Point
Club but I hear there are some strong players eager for money matches
there.
Ace Point Game (One Point Game): A
game when the only chance of winning is play if a shot is
hit from the ace point while backgammon checkers the opponent is
bearing off. When well behind in the race it is backgammon shoveit.com yahoo often
a last ditch shot from an ace point game that will win it for
you.
Acey Deucey: A variant play of Backgammon
popularized in the Navy, also a roll of 1 and 2 on the dice. In Acey Deucey,
a roll of 1-2 allows you to move computer backgammon the 1-2, any set of doubles you wish and then you get to roll
again.
Across: See Movement of play65 play 65 Checkers.
Action: The term used by players free backgammon on line describing the
opportunity to play money games. When a player goes to a backgammon club
they may ask if there is any 'action'.
Action Play: A specific type of play in backgammon to
provoke contact used when opponent has escaped the
back checkers. An action travel backgammon set play is play65 play 65 called for when
there is little development on your opponents side of the board but they have managed to play65 electronic backgammon escape their back checkers and
might consist of slotting your opponents bar point.
Active
Builder: See builder. backgammon game A checker that is completely
free to help make another point. If you have several
active builders aimed at a play65 play 65 specific point the playing backgammon in your browser odds of making that point on a subsequent roll are
good.
Advanced Anchor: An anchor on
the opponents 4pt backgammon game or 5pt (Golden Point).
To avoid
being primed, it is important to get an advanced
anchor.
Air Ball: 65 A term from Basketball
meaning a complete miss (of a shot). You have thrown an
air ball if you have blots 2, 3, and 5 points in front of play65 real money you and you play65 manage to
roll double 4's.
Anchor: Having two or
more checkers on a point in your opponent's inner
board.
Every one starts the game with play65 play 65 an anchor on their opponent's
1pt.
Around the Corner: See
movement of play65 play 65 checkers.
Attacking play backgammon on line Game (Blitz, Wipeout): A yahoo backgammon game position where you
hit and attempt to close out your opponent, usually hitting in your
inner board. An attacking game is usually called for
when your opponent splits a back man to your 3 pt. and you proceed to roll
double 5's pointing on backgammon free gamedesire both your opponents blots.
Automatics (Automatic Doubles): An optional rule in
backgammon play whereby the cube is automatically turned to 2 if
both players throw the same number while play65 play 65 contesting for the opening play yahoo play65 play 65 backgammon move. Players usually limit these to one per game.
You will have to turn the cube to 2 before the game even begins if you yahoo backgammon and
your opponent roll the same number at the start and you are using the automatic
double rule.
Awkward Number: A roll
which can not be played constructively backgammon tournament play and deteriorates a position. When
bearing off against an ace point game
and your 6 backgammon official play rule and 5 points are stripped, a 6-5 is a very
awkward number causing you to leave two blots.
B
Backgame: A defensive position you are sometimes forced
into when you hold two or more points in your opponents inner
board. Stronger backgames are when you hold the 1 and 3, 2 and 3, or 2 and
4. backgammon game When forced into a backgame my favorite two points to own in my play65 play 65 opponents
board are the 2 play play65 play 65 and 3 points.
Back Man
(Back Runner): A player's checker in his opponent's inner
board. If you move a back checker to play65 play 65 the zone backgammon 13 pt. with a roll of 6-5, you
still have one back man to escape.
Back
Position: A defensive position (point) in your opponents side of the board.
If you are 65 behind play65 play 65 in the race it is often advantageous to own a back
position such as the 7 or 9 pt. to put pressure on the opponents
midpoint when they instructions to play backgammon try to bring them
home.
Backgammon: The name of the
game. play65 Also, the result of play65 play 65 a game in which one player has removed all their
checkers while the opponent still has a yahoo backgammon game checker in the winner's home board or on the bar which counts as a
triple game. Let's play backgammon! You can win a 5
pt. match in one game if you win a backgammon with the free downloadable backgammon cube on
2.
Backgammon Server: A computer play65 play 65 backgammon download network
set up on the Internet by an individual or a company where people can go to
play Backgammon. Players log on to the network utilizing a username and
password. They may chat and play in matches or tournaments. The server provides
the play interface, either through downloadable backgammon directions software or an online application
with graphical boards, and sends dice play play65 play 65 rolls to backgammon checkers the players. The server also
keeps a history of win/losses and ratings. My favorite backgammon server is
Gamesgrid due to the high level of play and ease of use.
Barabino: A roll of 5-4 from the bar used to make the
opponents 5-point. Named after backgammon player Rick
Barabino who play yahoo backgammon frequently got out of trouble by getting this roll. A
blitz is quickly nullified by zone.com backgammon a Barabino since it gives
the opponent an advanced anchor.
Bar (Rail, Roof): The partition separating the inner and
outer tables not counted as a space itself. When you hit an opponents
checker you typically place it on play the bar.
Barfly: A travel backgammon checker on the bar that play65 play 65 has the potential to
re-enter and hit a checker in the backgammon shop outfield. You don't have to worry about a
barfly when you have more than one checker on the bar unless your opponent
rolls doubles.
Bar Point: The 7 pt or 18
pt, the one beside the bar play65 play 65 backgammon shoveit.com yahoo in the outer boards. A
holding game usually consists of one or play65 both of backgammon accessory the
players holding their opponents bar
point.
Battle of Primes: A type of
position in backgammon where both players have their opponent's men trapped
behind primes. The player with the best
timing is the one who will win a battle of
primes.
Bear In: To bring your checkers into your
inner board in preparation for the bearoff. You will have a slow backgammon book board
if you choose to 65 bear in all your checkers to the 6 pt.
Bear Off (throw off, eat, take off, peel): Removing a
piece from the inner table according to the throw of backgammon the
dice. Once you bear off your 65 final play65 play 65 cheat for backgammon on pogo checker you have won the
game.
Bearoff: The period of the game
where the players are bearing off (taking off) checkers
near the end of the game. I once lost a big match because my opponent rolled
several sets of doubles in the bearoff.
Beaver (Binache): An optional rule whereby a play online backgammon gambling doubled
player may demand that the stakes be quadrupled instead of doubled, while
retaining play65 play 65 possession of backgammon free gamedesire the cube. This demand must be made
before the doubler has thrown. When your opponent offers you a cube where
you are actually the favorite to win it is often proper to offer a gammon play65 empire backgammon beaver if
they are allowed.
Bertha: play65 play 65 When a player
accidentally moves a 6-5 roll from the 24 to the 13 point without having
observed that his zone backgammon opponent has secured their 6 and 7 points. A Bertha is an
illegal play but will stand if it goes unnoticed by the
participants.
BIBA: The
British Isles Backgammon
Association. backgammon and chess table An association of Backgammon players and
clubs
based in the United Kingdom that compete in tournaments. When you play65 compete in
the 'Bright n' Breezy' tournament in backgammon kurnik Brighton, England, you must have a BIBA
membership.
Big Play (Bold or Strong Play):
A bold or aggressive play when a safer yet less constructive play is available.
An example play of a big play would be to hit loose play65 on
your 5 pt. play65 play 65 in hopes of making that point on the next roll
and securing an advantage play65 play 65 even though you could have played the roll without
exposing a blot.
Binache: See Beaver.
Black: One of the players backgammon news in the game of Backgammon, the
one using the darker or black checkers.
Blitz
(Wipeout, Attacking Game): See Attacking
Game.
Blind Hit: A shot from the bar that hits an 65 backgammon official rule opponents
blot in the outfield. When
brining in winning positions with your opponent on the bar, beware of the blind
shot.
Block: electronic backgammon To form points in front of your opponent to hinder their progress.
It is often important to block points 5 and 6 points away from a point play backgammon on line your
opponent would like to leave to make it more difficult and increase the
likelihood of them leaving you a shot.
Blockade: See Prime.
Blocking
Game: A strategy in which one or both players base their deployment play of
checkers on impeding the movement of the opponents checkers. gnu backgammon (see
Block).
Blocking
Point: A point that backgammon for money hinders your opponents progress. (see block.)
Blot: An exposed
single checker on a point. play65 play 65 Subject to being hit by the
opponent. When given the option, 65 it is usually correct to hit a blot early
in the game.
Blot play backgammon online money Hitting Contest:
A position in which there is a rapid exchange of hits. When both players are
playing a very loose game it will often develop into a
blot hitting free backgammon game contest.
Blunder: Moving
your checkers in such a way that there was a far better way to do it. Making a
very poor cube decision. Making a checker blunder gives your opponent play65 play play 65 a
better chance of winning and will sometimes backgammon free gamedesire lead to them offering you a double.
It is important to learn from blunders and this site has a great feature called
"blunder of the
week".
Board: The play 65 entire playing
surface. Also, any of the four quadrants of the play65 play 65 board.
(i.e.. your inner board, your play65 outer
board, opponents inner board, and opponents outer board. In most
backgammon tournaments you are required backgammon set to bring your own
board.
Boardage: The term used when a
player has more online backgammon points covered in their board also known as a "stronger board". Typically you
should try to play maximize contact if you are behind in the
race and have boardage.
Booby Point: The
opponents Bar Point. Escape with both men from the booby
point is difficult. play 65 backgammon The booby point is a liability when your opponent has
the better timing.
Book
a checker: Safety a checker play65 play 65 backgammon set play65 play 65 up by making a point. After slotting it is your goal to book that checker on the next
roll.
Bot (Robot): A computer program,
often play a neural net, that serves as a backgammon opponent or jelly fish backgammon as a tool for
analyzing backgammon free gamedesire the checker plays and cube decisions in a backgammon match. The most
common Bot players are Snowie, Jellyfish, and GNU. If you are
unsure of the correct play in a certain situation it is often helpful to
consult the decision of a Bot.
Box (in the box,
man in 65 the box): In a Backgammon Chouette, the
player who is playing against the rest of the contestants. When the
Captain wins free backgammon play65 play 65 on line the game, they become the box for the next
game.
Boxcars (The Boys): A roll of
double sixes. It is frustrating when your opponent gets boxcars in a 65 backgammon back door close
bearoff.
Break a
Point: To give up a point already owned. When you roll a 6 from an
ace point game and can't use that number anywhere else, you
have to break the point (the 1 pt.).
Break a Prime: computer backgammon To open points in the prime. See break a point.
Break Contact: play65 play 65 online backgammon tournament To bypass your opponents checkers
making it a pure racing game. When you are well ahead
in a race it is important to break contact so you will not be sent back by
getting play65 a blot hit.
Break the Board
(break up, play65 play 65 crash): To give up points you have established in your
inner board. See break a
point.
Builder: A checker play65 in position
to help build important backgammon sets points which need to be made in backgammon directions the next few rolls.
You are more likely to make a point with several builders within 6 pips of
the point you wish to make.
Bulletproof: A term used to describe an play65 opponent
whose blots frequently avoid being hit. I would have won
the match if I could have hit one of the shots my opponent left me but they
were bulletproof and avoided the hit playing backgammon every time.
Bump: See Hit.
Button Up: play65 play 65 To safety a checker by
bringing it together with another checker. See Book a
checker.
C
Calcutta Auction: java backgammon Prior to the start of a tournament,
participants or spectators can often bid on who will win the event. The auction
could be backgammon official rule based on play65 play 65 a bid for one player or sometimes a packaged group of
players. The money goes into play a fund or pool that is later handed out to those
that bid successfully. An Auctioneer goes through the players or groups one by
one backgammon freeware asking for backgammon cheat bids on those players. The person who bids highest for the
player then 'owns' that player in the auction and puts the amount bid into the
prize pool. The person who play 'owns' the player who wins, wins the money in the
prize pool. There is usually a 'buyback' option where the player being bought
can purchase a share free downloadable backgammon of themselves in the Calcutta Auction. The entire
auctioning and bidding process is usually a fun event. Even if you don't win
the play65 play 65 backgammon download freeware tournament you may still win money by buying a player in the Calcutta
Auction.
Candlesticks (Towers,
Railroad Tracks, Stacking): To pile all the checkers on a few already
established points. A player who plays too safely by
not leaving play65 any blots will usually end up making candlesticks.
Captain: play65 play 65 In a backgammon games Chouette, the
player who represents the interests of all the backgammon freeware contestants who are playing
against the man in the box. The Captain typically rolls
the dice and makes all final decisions regarding checker play and gains the
opportunity of being the box by winning the game.
Carry: To move a checker.
Cash: To double your opponent when
they are in such a bad position that you 65 know that it will be refused allowing you backgammon game rules to "cash" in your lead for
money or points. It is correct to cash if you are way ahead in a
race yet not so far ahead that you play will win internet backgammon a
gammon.
Cat's Eyes
(snake play65 play 65 eyes): A roll of double 1's.
Centered Cube: When the cube has
not been used to double and remains in the center. Both players play65 play 65 have access
to a centered backgammon freeware cube.
Checkers: The
individual pieces of the players army. Each side has fifteen download play65 checkers also
referred to as men, counters, pips, stones, or tiles.
Chouette: A game of backgammon composed of three or
more players. One player, said to be "in the box", plays
against the captain. The fortunes of the other players
depend jelly fish backgammon on the fortunes of the Captain. The various partners may consult freely
against the man in the box. At play the conclusion of a game, the captain's place free downloadable backgammon is
taken by the next in order of the contestants on his side, who becomes the new
captain. The box plays backgammon site for the agreed stake against each
of the opponents. Playing a chouette is a fun way to involve several people
at once and several lively chouettes can often be found at a backgammon
tournament. The Chouette backgammon masters got play65 its name from play65 play 65 the french bird backgammon (screech owl) that
tends to be attacked by all the other birds.
Clean (Clean Play): A legal move. All moves are clean
when playing on the computer as only legal moves are accepted or permitted
while playing a game of backgammon online.
Clear a Point: To give up online backgammon rules an already established
point. During the bear off, if
you take all of your checkers off of the 6 pt. you are said to have cleared
that point.
Closed Board: A play65 play 65 backgammon tournaments situation
where one play65 player has made the six points in their home board. If a
blot is hit, that checker will not be able to
re-enter play65 play 65 the game until the player opens up party gammon (breaks) the home board. Your chances of winning a game
while you are on the play65 bar against a closed board are usually
slim.
Closed out (Shutout): When a
checker from the bar cannot re-enter
because all of the points in the opponents play inner board are
occupied. It doubling cube is easier to score a gammon if you have
at least two of your opponents checkers closed out.
Cluster Method (of pip counting): A way of
counting pips developed by Jack Kissane known as play backgammon games one of
the fastest pip counters in play65 play 65 backgammon masters the backgammon world. Cluster counting involves the
mental shifting of checkers into reference positions
where the pipcount play65 play 65 in known. The Cluster method of
pip counting is far easier than trying to subtract from the travel backgammon set pipcount every
roll.
Cock Shot: Coming down from the bar
with a roll of 6-2 when only the 2 point free backgammon software is open and bouncing out to hit a
blot on the 8 point. An example of a Joker (which causes a huge swing in equity) would be a cock shot.
Cocked Dice: Any die (dice) which land illegally on backgammon set a
checker, off the board or in any manner other than flush and play65 play 65 flat on the half
of play65 the board on the player's right. If cocked dice are thrown the roll can
not be online backgammon rules played and the player has to re-roll the dice.
Coffeehouse: Misleading talk to confuse the opponent
or cause them to make a decision that play motif backgammon would be to your advantage. By
pretending to be completely against doubling the
box a player may make the play65 box think that the play65 play 65 double could be
accepted when in backgammon board fact it is very strong. This type of coffeehouse is usually
considered unethical.
Combination
Shot: See play65 play65 play 65 Indirect Shot.
Combinations of the Dice: The number of possible
rolls out of the possible 36 to accomplish a specific objective. There backgammon game boards are
only 5 combinations of the dice that will allow you backgammon board game to roll a 9. 6-3, 3-6, 5-4,
4-5, and 3-3.
Come In: Bringing a checker
back into play, after having been put on the bar. You can
only yahoo backgammon 65 come in on points in your opponents inner board that
are real money backgammon not occupied by two or more of your opponents checkers.
Come Under the Gun: To move your back men forward in
your opponent's inner board so that they free backgammon on line have at least three checkers bearing
directly on them. Magriel play65 devotes a section of backgammon play65 play 65 strategy his chapter on
Splitting in his book 'Backgammon' to situations involving
coming under the gun.
Comfort Station:
A nickname for your midpoint (13 pt.) on which checkers
escaping the other side of the board may rest safely. The roll of 6-5 can be
used to zone backgammon bring a checker from the opponents 1 pt. directly to the comfort
station.
Communicate: See
Connectivity.
Connectivity: Having play65 play 65 checkers placed so that they
are within 6 pips of each other so that they can more
easily play 65 backgammon make points and be protected. It is important
to maintain connectivity so that your opponent can play65 play65 play 65 not freely hit zone.com backgammon a blot
without the danger of a return shot.
Consolation Flight: Players eliminated early in the
main tournament are eligible to compete in the consolation
tournament or flight. If you do not do well in the main
flight there is still a play 65 backgammon chance to win in the consolation flight which often
offers prizes as well.
Consolidate: To better organize a
loose position by yahoo backgammon making points and safetying blots. At the end of a blot hitting contest it is important to consolidate
your play65 checkers and lock up permanent assets.
Contact: To hit or be hit. If a game has a lot of
contact it is said to be a blot hitting
contest.
Contact Game: A type
of backgammon backgammon download game where opposing checkers have not gone past each real play65 play 65 money backgammon other and
still may hit each other. It play65 play play65 65 is no longer a contact game
when it is impossible for either side to have a checker sent
back.
Controlling a board
(Containment): Having points or checkers bearing directly on a particular
board. One backgammon galore of the uses of the midpoint is that it
allows you to control your outer board and send back
opponents checkers trying to escape your inner
board.
Control a Point: Having two
or more checkers on a backgammon on line point. It is important to
control play key points such as the 5 java backgammon pt. and the bar
point.
Counting Pips (The Count,
Pipcount): A method of calculating how a player stands in the
race by determining the minimum number of pips they will
have to roll to remove all the checkers from the board. By comparing their pip
count to their opponents pip count, they can determine whether they are ahead
or behind download play65 in the race. There play65 play 65 free downloadable backgammon are several methods of play65 counting pips such as
the Cluster Method developed by Jack
Kissane.
Coup Classique: play65 play 65 A series of plays
that starts with the opponent having only three checkers left on the 2 pt. to
bear off and rolling a 1 computer backgammon leaving two of them open followed
by gammon empire backgammon the player hitting both checkers and going on to play65 win the game. It takes
great patience and timing and often the recirculation of checkers to be able to
pull off a Coup Classique but it is one of the most satisfying types of backgammon shoveit.com yahoo wins in
backgammon.
Cover: To place a second
checker on an exposed blot of play65 play65 play 65 the same play backgammon online free color making a point. If you are
afraid of being hit it is important to cover or safety your
blots.
CPW: Cubeless Probability of
Winning- The chances a player has of winning the game if the doubling cube is
not in use. At the motif backgammon beginning of Double Match Point, the
CPW is 50% assuming the players are of equal strength.
Crawford Game (Crawford Rule): The Crawford Game is
used play65 play 65 in backgammon match play when someone yahoo backgammon backdoor gets within
1 65 point of winning the match. On the next game play65 the doubling
cube cannot be used. However on subsequent games the cube is again
available for use. Named after backgammon for real money its inventor John R. Crawford. The Crawford
rule was established to reward the player getting to match point sooner by not allowing the trailer to simply
double with no cost every subsequent backgammon piece game.
Crossover: play65 play 65 When a checker moves from one
quadrant of the board to another, or backgammon game boards is
borne off. It is important to use the numbers on the
dice wisely when trying to save a gammon by getting as many
crossovers as possible.
Crossover
Count: The number of crossovers required to take off all 65 of your play65 checkers.
This is often used to help doubling decisions once contact is broken. backgammon tournaments play65 play 65 If you are several crossovers ahead
of your opponent download backgammon game late in the game it is usually time to double.
Crunch: When
a roll forces you to break up a prime or board by moving
checkers forward in a situation when it is undesirable to do so. If you have
poor timing and are play65 play 65 too partygammon far forward, you will be forced
to crunch your board when behind a prime.
Cube (Doubling Cube, Doubling Block): A die-shaped object
with a geometric backgammon board game progression of six numbers ranging from 2 to 64. At the outset
of a game, the cube is placed in the middle, and either player has the option
of doubling the game. The player who is online backgammon for real money doubled or redoubled has the option of
declining or accepting the cube. If it is declined, they backgammon software play play65 play 65 lose the game, if it
is accepted, the stakes of the game are doubled. The
invention of the cube made backgammon an even more interesting and exciting
game.
Cube Action: The decisions
made whether to offer, accept, or drop a play double. In difficult positions
it is common for players to ask each other about party gammon their thoughts on the cube
action in each position (after the game).
Cube Decision: To decide on a cube play65 play 65 action. A
single cube decision late in the match may decide the winner.
Cube Equity: The equity (or zone.com backgammon winning chances) added to
a position due to ownership of the cube. There backgammon are times
where it may be unclear as to whether to take a double or not and the cube
equity may make the difference.
Cube
Ownership: When a player is in possession of the cube (after they have
accepted a free online backgammon double) they are said to have party gammon 'cube ownership'.
Cup: See Dice Cup.
D
Dance play65 play 65 (Dancing on play65 the Bar): To fail to re-enter off the bar. A 65 game can be
difficult to win if your opponent strengthens their position while you dance on
the bar.
Dead Checker: A checker
deep in your own inner board that can
no backgammon casino online longer help build a point. It is difficult to close your inner board if
you have too many dead internet backgammon game checkers.
Dead Cube
(Frozen Cube): This is a term used in backgammon match
play when the doubling cube is not play65 play 65 further used because backgammon board set up the value of the
cube is enough for the player to win the match. It is sometimes easier to
double an opponent when you backgammon casino online know the cube will be dead if it is accepted
because you know it cannot be given back to you to double the stakes yet again.
Decline a Double: See Drop.
Deep: Refers to the one
or two backgammon tips point play in your inner board. It is usually unwise
to make deep points play65 play 65 early in chouette the game unless you are attempting a
blitz.
Deprive
yourself of numbers: See Killing
Numbers.
Deuce Point: The 2
point.
Dice: Cubes with dots numbered from 1
to 6. Each 65 player takes turns backgammon official rule rolling a pair of dice to determine the amount of
spaces per move. rules to play backgammon The dots on the dice are also referred play65 play 65 to as pips. A single roll of the dice has the potential to win or
lose a game.
Dice Cup: A cylinder or
open-ended box, in which a player shakes the dice and casts them. Dice cups
were probably employed in backgammon to reduce play 65 the chances gnu backgammon of manipulating the
dice using sleight of hand.
Die: The
singular form of Dice.
Dilly Builder: A spare
checker that can only help to build a deep point in your
inner play65 board. The only purpose of a dilly play backgammon for money builder is to
make 65 the play65 play 65 1 or 2 point which are more useful at the end of a
game.
Direct Shot: When a checker can be
hit backgammon casino online by a number on a single die (1-6). A direct shot will be hit more
frequently than an indirect one.
Disengage: To backgammon club break contact
with the opponents checkers turning the game into a pure race. When well ahead in the race it is wise to
disengage.
Diversification
(Diversify): Arranging checkers so that you will have different useful
numbers on the following play65 play 65 turn. It is better to arrange 65 checkers in a backgammon galore way
that whatever number you play65 play 65 roll on your next turn, you will have a constructive
play to make.
DMP: See Double Match Point.
A match that goes to DMP is played how to play backgammon just as if it were a one point
game.
Double (give a little present to,
cube, turn the crank, up the ante, twist): free internet backgammon The process of turning the cube
in backgammon. Each double multiplies the preceding stakes
by two. While the cube itself has markings 65 only up to 64, theoretically
doubling and redoubling play can play65 play 65 internet backgammon game continue beyond this
number. In practical play the cube is seldom above 8. A player generally
doubles when gammon empire they feel they have a distinct advantage in the game almost daring
their opponent to play on for double play65 play 65 the stakes.
Double Ducks (Ducks, Quacks): The roll of double
2's. Ducks on an early roll are usually online backgammon for real money played by making the 4 pt. and travel backgammon set the
11 pt.
Double Dummy: Speculating or
discussing what would have been the correct move in light of what has been
rolled and not what the odds dictated at the time. It is double dummy to try
and justify a poor decision by looking at the very next roll, it is the
majority of rolls that should be used msn backgammon to make decisions.
Double
Game: free downloadable backgammon See Gammon. play65 play 65 Or alternatively: A money or
chouette game where an automatic double has to be taken play65 after the first roll
was tied. Some players don't play with the automatic double rule that would
cause a double game when the roll is tied.
Double Hit (Two on the Roof): To hit two opposing
blots at the same time. A double hit is backgammon calendar a very powerful tempo play65 move as the opponent's entire roll backgammon directions must be used to
attempt to re-enter the checkers rather than strengthen
their position.
Double Jeopardy:
When an awkward number play65 play 65 could appear on either of the
next two rolls. A stripped position play65 play 65 while bearing
off against a good backgame could lead to double
jeopardy.
Double Match Point (DMP): When
both players are either gammonempire one away or two away from the end of the backgammon
match. At double match point when two away, the Bots tend to double on the
very backgammon for real money first roll whereas human players tend to wait for some small advantage
hoping for their opponent to drop.
Doubles
(Doublets): Two backgammon sets dice with the same number, which allows you to move twice
the amount of 65 the double. Doubles are especially useful during the
bear backgammon for money off when you may get to take off 4 checkers instead
of only two.
Doubling Cube (Doubling Block): See
Cube.
Doubling on the
Come: Doubling in expectation of a good roll. Some players play65 real money like to
double when they have a single shot at a checker when if hit, would playing backgammon lead to
winning the game even though the odds are against them.
Double Whopper (also Double Whopper with Cheese):
A very big blunder or mistake. play65 play65 play 65 instructions to play backgammon When players are discussing errors in checker
play they use the term whopper (referencing the Burger online backgammon gambling King delicacy) to
varying degrees based on the severity of the error.
Doubling Window: The 'window' of opportunity (time)
during a backgammon game where offering a double would be
advantageous and give you the greatest equity. If you
double before the window it is too early computer backgammon play65 play 65 and an easy take and if you double
after the window it is too late and is a play drop. The window is typically when you
have 60-75% match partygammon winning chances. To offer efficient
doubles in backgammon it is a good idea to get an estimate of the
match equity to online backgammon for play65 play 65 money make sure you are within the
doubling window.
Downside: What you
lose if you take a risk and don't succeed. The downside to slotting play an important point backgammon shoveit.com yahoo is that the blot may be hit.
Drop: 1.
To Drop a double (pass). 2. To drop a
man (slot). When there is less than a 25% chance of
winning a game it is usually wise to drop a double. Some play yahoo backgammon people like 65 to drop a
man from the 6 pt. to the backgammon calendar 5 pt. with an opening roll of 2-1.
Dropper: 1. Someone who tends to drop (decline, pass)
doubles even when they should be accepted. 2. A term for someone who leaves in
the middle of an online match because they are losing. It is good to offer
early doubles play65 play 65 against a dropper. chouette Several servers have matches finished
automatically by Bots after a certain amount of time to
negate the efforts of droppers.
Drop
Point: The point at which it is no longer backgammon tournament equitable to take a double.
The drop point changes depending on the play match score.
Drop-Take: A situation in pogo backgammon a Chouette where play65 play 65 one player drops a double while another
takes but both share the loss on the dropped cube and the potential wins backgammon betting or
losses on the taken cube. A drop-take situation play in a Chouette leads to only
one cube still in play but two players sharing it and the
loss from the dropped cube.
Duplication: Arranging checkers so that your
opponent needs the same numbers to do useful things backgammon freeware (i.e.. hit a shot) on the
next roll. If you have to leave shots during a backgammon zone.com backgammon game it is
advantageous to practice duplication and leave the shots play65 play 65 the same number of
pips away from the checkers that can hit them.
E
Eating: Another term for Bearing
off.
Early Game: The first stages of
play. The early game of backgammon often consists play nabisco backgammon of battling for key points
such as the 5 pt.
Edge of a prime: The
open point directly in front of a prime. When trying to
escape a checker from a blockade it is easiest to do from
the play 65 edge of the play65 play 65 prime.
Efficient
Double: playing backgammon A double offered at a point where it is a
difficult decision as to whether it should be taken or dropped. An efficient
double is one that comes late in the doubling window but may backgammon board still be
taken.
Eject: To run with the last
checker playing 65 an ace backgammon site 65 point game to avoid a
gammon or a backgammon. When
a player has one checker on the ace point facing the opponents last three
checkers on the two point, backgammon galore it is better not to eject because you are guaranteed
a shot and possibly a double shot on your next turn as long play65 play 65 travel backgammon as your opponent
does not roll doubles higher than double 1's.
ELO: A rating system used by many Online Backgammon to calculate the relative
strength of players. Based on a formula developed by Arpad Elo. Knowing backgammon board set up an
opponents ELO usually gives you a good estimate of how strong of a player they
are.
Endgame: Positions in backgammon
where one or both players have begun the bear off.
The equity of positions in play65 play 65 partygammon the play endgame can be
calculated fairly accurately by many players allowing them to offer
efficient doubles.
Enter (re-enter): To bring a backgammon download checker from the
bar into your opponents home board.
When you have several checkers on the bar you wish for doubles so that you can enter them all at the same
time.
Equity: play65 Relates to the odds or
percentage chance of a player backgammon tips winning a backgammon game or match from a certain
position or the value of a certain position. The equity play backgammon for money of a position is
most often used when trying to figure out whether to offer or accept a
double.
Exposed play65 play 65 man (checker): See
Blot.
Extras: 1. A play rule
sometimes used in Chouettes when not all of the players
offered a double by the box choose to accept it. Any play65 play 65 player
who refused play backgammon online money the double may offer that cube to a player who took the double
originally offered by the box as a side bet on the outcome of the game. The
extra yahoo backgammon backdoor cube is offered at the same level as the original and payment would be at
half the value of the cube. Another optional rule regarding extras play free internet backgammon is to make
the acceptance of extra cubes mandatory.
The practice of offering extras
tends to punish bad cube takes and keep backgammon variety everyone involved in the game. 2.
Mandatory extras are sometimes used in play money play when the doubler is allowed
to give an extra cube at the same level if the original double is taken. The
doubler pays the receiver half of the cubes value and the receiver playing backgammon in your browser may then use
both cubes to use together or play65 play 65 separately for backgammon cheat future doubles. The use of
mandatory extras is for players who like a little play65 more action (aspect of gambling) in backgammon.
F
Fan: To fail to re-enter after being
hit. Sometimes it feels as if the only time you roll rules to play backgammon double sixes is when
you fan from the play65 bar against a 1 point
board.
Fast Board (Speed zone backgammon Board): A
bear off position where play65 play 65 all the checkers are on
deeper points where large numbers are not necessary to bear
off and there are no gaps to waste numbers. Usually by the time you get backgammon instructions to
use the advantage of having a fast board in the bear off, the opponent is
already too far ahead in the game.
FIBS:
First Internet Backgammon Server- This was
the play65 play 65 first backgammon server to backgammon masters allow players to compete against each other over
the Internet. There are several different user interfaces play partygammon you can download
for use with FIBS.
Field Goal: When a
player has two men exposed close together and the opposing checker lands
between java backgammon them without hitting one. A field goal is a specific type of
air ball.
Fish: A weak
player willing to play online play backgammon gambling for money against a stronger player. Jake Jacobs and
Walter Trice wrote a book about play65 play 65 matches involving unequal players called 'Can a
fish taste twice as good?'.
Flexibility: Having your checkers arranged so that
you can constructively play a variety of rolls on subsequent turns. It is
important to have flexibility in the early backgammon piece stages of the game so that you are
not forced backgammon tips into making candlesticks.
Fly
Shot: An indirect shot with only a few combinations. Late in the game it
can play65 play 65 sometimes be better to play very safe rather than leave an unlikely fly
shot that loses you play the game.
Forced
Move: When there is only one legal play65 backgammon rules and setup way to play a roll. Late in the
bear off play65 play 65 if you roll a set of sixes and have no checkers
on the backgammon empire 6 pt. it is a forced move to take off the next four highest
checkers.
Forward Game: See
Running Game.
Free
Drop: In backgammon match play after the
Crawford game when the player in the lead has the
option to drop a double without
reducing the number of games the trailer needs to win party gammon the match. A free drop is
utilized when the play65 play 65 trailer has an advantage from the initial roll. The free
drop offers the leader a little extra equity since they are able to drop a
double play motif backgammon in a position that gives their opponent a slight
advantage.
Free Drop Vigorish: The
slight advantage the leader has after the crawford game
because play65 play 65 of the option to drop an backgammon masters early double at no cost. This occurs in Post-Crawford games when
the 65 trailer has an even number of points to go. If you backgammon and chess table had to bet on two
players of equal ability where one has a free drop, you would be wiser to bet
on that player due to the free drop vigorish.
Freeze a Builder: To play65 play 65 backgammon online yahoo bring a checker to play65 bear upon a
point held with only two men by your opponent,
restricting these men from being active builders.
After an opponent backgammon plays an opening 6-1 by making their bar point it is good
to split your back checkers to freeze the builder on your opponents 8
pt.
Front Position: A collection of
blocking/attacking points in your own home board. A good
front play65 position is of little use if there are none play backgammon for money of your opponents 65 checkers
behind it.
Frozen Cube: See
Dead Cube
Full Prime:
Six points in a row held by one player. A play65 play 65 full prime
is the most powerful position in backgammon as an opponent is stuck play65 play 65 behind it
until it is broken.
G
Gain-Loss play doubling cube Table: A method of calculating equity in a backgammon match to aid in a doubling decision
by looking at the match equity of passing the double, taking backgammon rules and setup the double and
winning, and taking the double and losing. If the equity gained by taking and
winning is 3 times the equity lost by 65 backgammon board taking and losing, it is correct to take
the double. A gain loss table is an easier way to help make cube decisions
than to calculate and compare equities for every situation.
Game: Single: bearing off all of your play65 play 65 backgammon for money checkers before your
opponent does. play Double or Gammon: bearing off all online backgammon gambling of your
checkers before your opponent bears off any. Triple or Backgammon: bearing off all of your checkers before your
opponent bears off any, and still has a backgammon sets piece in your inner board or on play65 play 65 the
bar. If the cube were at 2 during a game of backgammon a single game would
be worth free backgammon on line 2 points, a double game (gammon) would be worth 4 points and a triple
game (backgammon) would be worth 6 points.
Gammon: A Gammon occurs when you bear
off all of free internet backgammon your checkers before your opponent has taken off any checkers.
If you play backgammon game table win a gammon you win twice the number of points that are indicated by
the cube. Sometimes in match play after a big swing in
equity it is 65 correct to play on for the gammon without
doubling.
Gammon play65 play 65 Price: The cost of
going for a gammon free backgammon game versus winning a single game.
Gammon Price = (WG - W) / (W - L) where WG is
number of gammons won, W online backgammon play65 play 65 for real money is single wins, and L is losses. In money games, a
play should win you twice as many gammons as it gives losses, if not, the
gammon price is motif backgammon too high to make that play. At various match scores the gammon
price may change dramatically.Going for the gammon often takes backgammon boards a bold play
that may lose you the game. play65 play 65 When 65 deciding if it is wise to go for the gammon,
one must always consider the gammon price.
Gammon Rate: The percentage of games motif backgammon that will end up
in a gammon or backgammon.
The gammon online backgammon rate could be calculated by doing a rollout of 100 games and determining 65 how many of those
ended up in gammons or backgammons.
Gammon Vigorish: The additional equity gained from a
position because of the possibility of a gammon. Even
though you may have a 25% chance of winning a game, it may be correct to play65 play 65 drop a
double when you backgammon site will be gammoned 65 play65 play 65 yahoo backgammon game on 50% of the games that you
lose.
Gammonish: A term used to
describe positions that are more likely to end up scoring a gammon for one or both players.When behind in the match
it is usually advantageous to play for more gammonish positions backgammon set up to catch up in
score with a win.
Gap: The space between
established points. Usually referred to during Bear Off.
A gap will cost you half a roll during the bear free backgammon game off if the number rolled is
the same as the point play that you have the gap on.
The Girls: A roll of double play65 play 65 5's. Two sets of the girls
at the beginning of the game can lead play65 play 65 to an awkward play position.
GNU: backgammon piece A backgammon bot much like
Snowie and Jellyfish based on
the GNU open source
project meaning it is free for download by anyone. GNU is thought to be
just play backgammon online money as strong an opponent as Snowie and Jellyfish and you can play GNU powered
bots at Gamesgrid with a membership.
Golden
Point: The opponents 5 pt. The golden point is the best defensive
point you can own at the beginning of the
game.
Go computer backgammon Out: Achieve the desired number of
points in match play to win the match. There is no
need to double your party gammon opponent if you will already win
enough points to go out without it.
Going
Forward: To attack by building forward points, constructing a
prime, and putting your opponent play65 play65 play 65 on the bar. If you have very little chance of winning a game by
going forward it is correct and attempt to win from play65 play 65 a backgammon for money backgame.
Gravita
Take: Taking a 65 double you shouldn't take in a high
stakes money game, because you don't
want to give up the stake you are playing for with the intention online backgammon game of not paying
if you don't turn the game around and end up backgammon set up losing. Typically you will only
ever get one Gravita take as you will quickly earn the reputation of not paying
and likely have to hide from the people you were playing.
Guff
(Guffy): See play65 play 65 Ace Point. Named after a good player even
though they always made the 1pt. earlier than needed.
GWC: Game Winning party gammon Chances in backgammon type a game of backgammon.
H
Half-Roll (Half-Throw): When bearing
off, 65 the player about to throw, who has removed one more checker than the
opponent, is said to be a half-roll ahead. When there are only a few
checkers how to play backgammon remaining play65 play 65 for play65 each side in the bear off, it is correct to
double if you are a half throw ahead.
Handicap: A concession by backgammon table which the stronger player
accepts a predetermined disadvantage before play begins, so as to help equalize
the winning chances for both sides. A handicap for a stronger play65 play 65 player may
include playing with play backgammon for money two less checkers, not being allowed to use the cube, or
letting their opponent start off with two rolls at the beginning of the
game.
Hari-Kiri Play: See
Kamikaze Play.
Heavy
Point: backgammon variation A point with more than three checkers on it. The 6 pt. is a heavy
point early in the game backgammon software so you want to use those builders to make points play65 in your inner
board.
Hit (bump, play knock off, send
back): To move one or more of your checkers to a point occupied by a blot
of your opponent putting them on play backgammon for money the bar. Hitting a blot in your opponents
inner board makes a big difference in the
pip count.
Hit
and Cover: play65 play 65 To hit an opponents blot and make that point with the same zone backgammon roll. When you hit and cover, it is
also called 'pointing on your opponents head'.
Hit and Pass (Bump and Run, Bump and Pass, Pick and
Pass): To hit an opposing checker online backgammon tournament and continue your
checker to safety. A hit and pass is an play65 65 play 65 effective way of slowing your
opponent down while remaining safe yourself.
Hit and Split: To split your
back runners while free backgammon software simultaneously hitting elsewhere on
the board. A hit and split is effective as long as backgammon shop you can't be hit twice by
return shots.
Hit Loose: To hit an
opponents blot in play65 play 65 your inner board
without making the point and leaving it there vulnerable
to 65 a return shot. It is often correct to hit loose backgammon variation when you zone.com backgammon are attempting a
blitz.
Holding
Game: A type of game where you hold a point or points in your opponent's
inner or outer board in order to
prevent them from safely coming home. A holding game tend to 65 come down online backgammon for real money to
the opponent rolling a 6 on one die and having to run with one man while
leaving play65 play 65 play backgammon online a blot.
Holland Rule: In match
play, after one player has reached match point, and after the
Crawford Rule game has been played, for the next two
games neither backgammon game table player may double until two full rolls on each side have been
completed. Named after Tim Holland. The Holland rule gives play65 play 65 the motif backgammon player with
the free drop a greater advantage as it allows them a better look at how the
game play is going before making the cube play decision.
Home Board (Home): The quadrant of
the board to which a player needs to move checkers for play65 play 65 the bearoff. Also known as the Inner
Board. play 65 You can only bear off checkers once you have
all of your checkers in the home board.
Hypergammon: A variant of Backgammon where each side
starts with play65 only 3 checkers. 1 each on the 1, 2, and 3 pts. of the opponents
inner board. The winner of a game of hypergammon is usually the person who
rolls high doubles first.
I
Illegal Play: A play free backgammon play65 play 65 game that is not allowed based on the
players actual roll. An illegal play is allowed to stand if neither backgammon checkers player
recognizes it before the next roll. While playing backgammon, one should
always be on the lookout for illegal plays. Typically it is an error but some
players try illegal plays on purpose to give themselves an
advantage.
Inactive Builder: A checker
that play backgammon online could be used play to build another point but is currently being used as part
of a point. See Builder. chouette A checker on the 8 pt. after
making the bar play65 play 65 point with an opening 6-1 would be an inactive builder for the 5
pt.
Indirect Shot: A blot that can be hit only by a combination number using both
of backgammon sets the dice. (7 or more pips away). If you have to leave a blot it backgammon type is better
to leave an indirect shot.
Inner 65 Board:
See Home Board.
Inside:
Refers to Inner Boards.
Inside play65 Backgammon: A popular backgammon
magazine from the 70's and 80's. It is still possible to play65 play 65 get back issues of
Inside Backgamon.
J
Jacoby Rule: Players can agree before the game begins
that gammons and free internet backgammon play65 play 65 backgammons
will only count as 1 point if the cube has not been doubled by a player during
the course of the game. Named after Oswald Jacoby. Practice of the Jacoby
Rule forces players to free online backgammon game double earlier and speeds up play
as very backgammon variety weak positions can be abandoned after a double and the money session
can continue.
Janowski's Formula: A
formula developed by Rick Janowski that gives an accurate estimate of
Match winning chances assuming the players are of play65 play 65 equal
ability. If D is the difference in scores between the leader and the trailer,
and T is the number of points yahoo backgammon game the trailer has to go, the equity for the leader
in percentage is: 50 + ((D*85)/(T+6)). Janowski's formula can be used to get
an estimate of play65 rules to play backgammon match equity which can help make doubling decisions. Click here
for a page describing match equities and Janowski's
formula.
Jellyfish: A computer
backgammon program that uses neural net technology to play65 play 65 create a level of play
close to play top professionals. Available in various versions with the capability
of analyzing matches. backgammon gambling Jellyfish has a free player version that can be
downloaded at it's website.
Jeopardy: The potential for an awkward roll. A stripped
position may lead to jeopardy against an ace point
game.
Joker: Any roll partygammon that causes a
large shift in the odds of winning the game also known as a huge
Equity play65 play 65 Swing. 65 Jokers are part of what makes backgammon
such yahoo backgammon backdoor an exciting game as a single roll can completely change the outcome of a
game.
Juice: See Vig.
Also the amount of money taken by the house in a transaction. If the juice
on tasmanian backgammon a $100 bet was 5%, the house would get five dollars regardless of who
wins.
Junior zone backgammon Whopper: A small
blunder or 65 mistake.
Juxtaposed Bars: This play65 play 65 occurs when one player holds
their opponents bar point while the other player is trying
to bring checkers home from their own midpoint. When
there are juxtaposed bars it is a good example of a holding
game.
K
Kamikaze Play (Hari-Kiri play): backgammon book Breaking points in your own inner board
to hit a checker in hope of recirculating them.
The kamikaze play is a strategy sometimes used in backgames to backgammon freeware preserve timing.
Kauder
Paradox: A rare position in money play where it is
correct for one player to Double and also correct play65 backgammon download for play65 play 65 the
other player to Beaver. The Kauder Paradox can only
occur when doubling gives a player greater equity even though it is still a
negative equity which makes it correct to partygammon Beaver.
Kibitz: To watch a match yahoo backgammon and listen to what is going on.
A great way to learn how to play and improve your play65 play 65 game is to kibitz a match
with two strong players.
Kibitzer: One
who is watching backgammon official rule a match.
Key Point: An
important point play backgammon on line that gives you an advantage when made. (i.e.. the 5 pt. and the
bar pt.). A key defensive point is the Golden
Point.
Kill a Man: See Dead Checker.
Killing
Numbers: To play65 play 65 arrange checkers in a way that does not allow certain numbers
to be played on your next turn. backgammon shop If you arrange all your checkers so that you
can not play a 6 on the next turn, you have killed sixes.
Knock
Off: See backgammon history Hit.
Knockout: A type of backgammon tournament where you
continue to play until you lose and are 'knocked out'. Many clubs offer
knockout tournaments during their weekly meetings.
L
Last Roll play65 play 65 backgammon calendar Position: A position where the exact odds of
winning can be calculated (usually with the intent of offering or taking a
double) with both players still having a chance to win.
In the last roll position where the player backgammon classic on roll has two checkers on the 2
pt. and the other player as two checkers on the 1 pt. backgammon cheat it is known that it is
correct to double and also correct to take.
Lead: A racing lead is the difference between the
pip count of the two players and a match lead is free backgammon on line the
difference between the match scores of the two players. The bigger play65 play 65 the lead
a player has, the greater their match
equity.
Leave a shot: To leave a
checker exposed within range of an opposing checker. Sometimes it is
necessary zone.com backgammon to leave a shot so that you have more
builders and a flexible
position.
Lock internet backgammon up a point: To make an
important point. It is a distinct advantage to lock up
the golden point early in the game.
Longshot: A roll where the odds are clearly backgammon game against it
(i.e.. 17-1 or 35-1). You typically can not worry about being hit with a
longshot as the online backgammon rules probability is very low.
Loose Checker: A Blot.
Loose Play: Playing so as to leave several
blots. Loose play can turn into very poor positions if
several checkers are hit and sent back.
Losing play65 your Market: When a number is rolled that would
cause your opponent to drop a double on the next turn.
When slightly ahead in a race a roll of double 6's would be losing backgammon board setup your
market.
Lovers Leap: The move of one
runner from java backgammon the 1 pt. to immediate safety on the 12 pt., made possible by the
throw of 6-5. The lovers leap is the best way to play a 6-5 on the opening
roll.
M
Main Flight: A term to describe the group of players in a
tournament who have not lost a match. At the beginning of a tournament you
are competing in the main chouette until you lose a match with typically sends you to
the consolation flight.
Making a Point: Two of a players checkers on the same
point 'make it' and close it to the play 65 opponents checkers. Making a
point or two in you inner board internet backgammon game is important if you plan
on containing your opponents checkers there.
Mandatory Double: This occurs when it is correct for
the trailer in the match to double in a game because if
they lose, the match will be over regardless of whether they double or not. In
essence, they internet backgammon game have nothing to lose by offering the double. A trailing player
has a mandatory double any time after the Crawford Game
is played.
Market: The chances of travel backgammon you
winning extra points by offering a double. A Market Gainer would be a sequence
of backgammon online yahoo rolls that would allow your opponent to take a double
that they previously wouldn't. A Market Loser would be a sequence motif backgammon of rolls that
would cause your opponent to drop a double they previously
would have taken. A double is more efficient if you turn the cube before you
lose your market.
Match: A series of
games played to a predetermined backgammon calendar number of points. A typical match internet backgammon in
tournament play for beginners is 7 points.
Match Equity: The chances of a player winning a
match. Match equity is a key consideration when making
cube decisions.
Match Equity Table: A table that gives accurate
estimates of Match Equity based on the score of a match and the playing backgammon assumption that
the players are of equal ability. If you can memorize a match equity table
you will be at backgammon rules and setup a distinct advantage when it comes to making cube decisions.
Click here for a match equity table by Kit
Woolsey.
Match Play: A method of play
usually used in tournaments whereby the first player to reach a predetermined
number of points win the match. Cube handling can be quite different in
match play when compared backgammon type to money
play.
Match Point: One point
less than the number of points needed to win the match. If you are one away
from online backgammon game winning you are said to be at match point.
Match Point Game: Any game where one player is at
match point.
Middle
Game: The main body of the game after the opening moves and before either
player begins to bear off. backgammon for real money The middle game tends to be
where stronger players excel as they use their skill to strengthen their
position and determine backgammon club the likely direction of the game.
Midpoint: Your 13 pt. or your opponents 12 pt. A good
strategic point held by both players at the beginning of the cheat for backgammon on pogo game that provides
control of the outer board and a place for
back checkers to land. Players are play backgammon free typically loathe
to abandon their midpoint early in the game.
Mix it Up: To get involved in a blot
hitting contest. Sometimes when you are playing a weak position it is
better to mix it up and hope for something constructive to
happen.
Mixed Roll: Any roll where there
are two different numbers on the backgammon variation dice. A mixed roll includes every roll
besides doubles.
Money
Game: A game played for money. In a money game the backgammon masters cube can always be
used and is not restricted by a set number of points. A money session is a
series of money games played for a predetermined number of games, until one
player is a chosen number of points ahead, or can be ended when either player
wishes to stop.
Movement of play yahoo backgammon Checkers
(down, in, off, out, up, around the corner, across): 1. backgammon back door In- from the bar to
opponents home board 2. Up-moving forward within opponents home board. 3.
Out-moving from opponents home board to opponents outer board. 4. Down or
Around backgammon betting the corner-moving from opponents outer board to players outer board. 5.
In- moving from a players outer board to the players home board. 6. Off- moving
from players home board backgammon board off the board permanently in the backgammon casino online bear off. 7. Across-
Moving from any of the four quadrants to any other
quadrants.
Mutual Holding Game: A game in
which both players hold defensive points waiting for the other to be forced out
of hit by rolling an awkward number. A mutual holding game typically
consists of players controlling the midpoints and
bar points backgammon game boards and waiting for the other to be forced off of
their holding point by timing.
MWC: online backgammon Match Winning Chances. The odds or probability that you
will win the match.
N
NackGammon: A variation of Backgammon where two
checkers are taken off the midpoint and 6 pt. and
placed on the 23 pt. causing each player to start with four checkers travel backgammon set in the
opposing home board. Invented by Nick (Nack) Ballard.
Nackgammon is an effective backgammon back door way of practicing playing from behind and
maintaining communication between
checkers.
Naturally: To make a point
naturally (without slotting or with builders). Rolling a 3-1 is a way to make the 5 pt.
naturally.
Neil's backgammon tournament Numbers: A set of
numbers developed by Neil Kazaross to help calculate Match Equity based on the current match score. The
winner's probability of winning is 50% + the lead multiplied by motif backgammon Neil's
Number.
Points Trailer Needs
3
4
5
6
7
8
9
10
11
12
13
14
15
Neil's Number
10
9
8
7
6
5
4
Next to Beirut: Your opponent's
bar point (easy to get there but hard to leave). The
bar point is a nice anchor and good for a
holding game but it can be very free backgammon download difficult to leave if
you are ahead in the race.
No-Brainer: A running game where no
further contact is possible and the outcome depends only instructions to play backgammon on the roll of the
dice, or an obvious play that requires very little thought to make. A
running game is a no brainer because it requires very little thought and the
outcome is almost solely determined by the numbers rolled on the
dice.
Non-Contact Game: The race. internet backgammon game Both sides have effectively side stepped their opponents
checkers and now have the sole objective of bearing backgammon official rule them
all off. The player ahead in the race prefers a non-contact
game.
Nothing Game: A poor relation of
the back game in which you hold several good points in your opponents
inner board but have backgammon strategy all your other men too far forward in
your inner cheat for backgammon on pogo board making it easy for them to re-enter and
get around the board. A roll that prematurely crunches your board can turn a
backgame into a nothing game.
Normalized
Match Score: The score in terms of how zone backgammon many points are still needed to win
the match. (e.g. 1-away, 2-away). The way you backgammon games make decisions at 3-away
2-away is the same regardless of whether you are playing a match to 5 or
15.
Nullo Play: Making a online backgammon rules play that does
nothing positive and is not better than any other possibility. Usually a
big error. When you do absolutely nothing
constructive when you had better computer backgammon options, it is a nullo play.
Number of Shots: See Shot. The number
of times out of 36 that a shot will be hit.
O
Off (the Board): Said of those checkers already removed from
the board during the bear off. To decide how many
rolls it play65 real money will take to complete a bear off you can look at the number of
checkers you already have off.
On the bar: A
checker awaiting re-entry after being hit as a blot. backgammon accessory It
takes an extremely unfortunate sequence of rolls to be stuck on the bar when
your opponent has borne off their last checker.
One Point Game: See Ace Point
Game.
On Roll: The player whose turn it
is, is said to be 'On chouette Roll'. The player ahead and on roll has an advantage
in a race and should consider doubling.
Open Point: A
point that is not owned by either player. The early
game is a battle for online backgammon for money possession of key open points.
Opening Roll: To start the game both players roll computer backgammon a
single die and the player who rolls the higher number starts first using the
numbers on both dice for the 'opening roll'. The most equitable opening roll
moves have been calculated by the Bots but you are on your
own after that.
Otter: The acceptance of
a Raccoon and offering of another double play backgammon for money at the same time while retaining possession of the
cube. online backgammon The otter is sometimes referred to as one of the
'furry rodents' involved in doubling.
Outer
Board: The points numbered 7-18 and are not a part of either player's
home board. When your opponent still has checkers to
escape it is important to maintain control over your outer
board.
Outfield: The outer
boards.
Outside Prime: free internet backgammon A prime consisting of points primarily in the outer board.
An outside prime may consist of the 5 through 10 pts.
Own a Point: To have two or more checkers on backgammon rules a
point. When you own a point, the opposing player may
not land on it.
Own the Cube: To have
the cube on your side of the board backgammon game table after your opponent has doubled you being
the only one with the option to double. You gain a bit of equity simply backgammon site by owning the cube.
P
Partner for the Box: An optional rule for
Chouettes that have several players. It may be
agreed upon to allow the Box a partner to offset any
losses.
Pass: To refuse to accept the
cube when doubled by the opponent, thus giving up the game
and losing the backgammon on line value indicated on the cube before the double. If you are in
a very weak position it is better to pass the double backgammon official rule and lose a point then to
take the double and lose much more.
Payoff: The reward for making a certain online backgammon play (see
Upside) or the collection of winnings from a money game
or tournament. There is often a big payoff to a loose hit in your board when
your opponent fails to enter.
Peel: See
Bear Off
Permanent
Asset: An asset that will not go away internet backgammon game after a good roll by your opponent.
A point that backgammon news will be useful for the remainder of the game is a permanent
asset.
Pick Up: See Hit.
Pip Count: The
minimum number of pips needed to be rolled to
bear off all of your checkers. To get a pip count you
multiply the number of checkers on each point by the number of the point and
add the totals together. At the start online backgammon tournament of the game your pip count is
167.
Pips: 1. The dots that appear on the
face of a die, denoting the value of that face. 2. The units of movement e.g.
moving 7 pips forward. A roll free backgammon download of 5-1 backgammon club would allow you to move a checker 6
pips forward.
Play on: To continue playing
the game (in match play) without doubling in hopes of
getting an undoubled gammon. At some scores in match play it is better to
play on than give a double and backgammon back door let your opponent re-double you in hopes of
getting lucky and winning the match.
Point
On: To make a point on top of an opposing blot. It gnu backgammon is much safer to
point on an opponent than to hit
loose.
Points: Used in four ways. 1.
One of the twenty-four partitions on the board which are usually triangular and
individually numbered from 1 to 24. 2. Any of the above defined points on which
two or backgammon rules more checkers backgammon variation of one color rest. If two or more are on one point, a
player may move more of their checkers to that point. However, the opponent may
not move onto any point so occupied. 3. play yahoo backgammon To 'point' on a blot meaning to hit a
blot and make the point on the same roll. 4. As in Scoring- The units of
scoring are referred to as points. Each game online backgammon tournament is initially worth one
point.
Position: The general structure
of where your checkers are located throughout the board. If you have a
strong backgammon masters position you should consider doubling.
Possession
of the Cube: See Owning the Cube.
PRAT: A guide to help make doubling decisions. Consists of
Position, Race, and
Threats. Typically you must be at an advantage in at
least two of the three areas of PRAT backgammon kurnik to offer a double.
Pressure:
To arrange your checkers so as to directly bear on an opponents blot often
forcing them to move it on their next turn. It may be important to make an
action play yahoo backgammon after your opponent has escaped their
back men to backgammon casino online put pressure on their future
movement.
Prime: When consecutive points
are occupied by the same player blocking an opponents men. See Full Prime.
Priming Game:
A type of game in which the chief objective is to trap some of the opponents
men behind a prime. A priming game can be difficult to
play if you have internet backgammon game insufficient timing.
Progress: The movement of pieces towards and into the
inner board and then the removal from it. It is often
difficult to make progress against a well timed backgame.
Proposition
(Prop): The same prearranged position to be played play65 over a certain amount of
times, most often for money or as a way travel backgammon to settle a dispute most often over a
cube decision. If Player A believes a cube is a
take and Player B believes it is a drop, they can play the proposition out many times for money
and typically the free backgammon on line player most correct will be the one that wins more
money.
Pseudo-prime: A prime consisting
of only 4 or 5 points. A pseudo prime can be difficult to escape from but it
is not impossible like a full backgammon table prime.
Pure Play: The style of play that involves putting the
checkers where they would be most advantageous even if it means exposing them
to shots. A pure play for an opening 2-1 would be to
drop a checker to the 5 pt. and another to the 11 pt.
Pure Race: See Racing
Game
Q
Quacks: See Double
Ducks.
Quadrant: One of the four
divisions of the backgammon table. Each quadrant contains six points. To get
an idea of how the game is progressing, one must look at all four
quadrants.
Quads: A roll of double 4's.
Early quads are usually used to make the opponents golden
point and the players 9 pt.
R
Raccoon: Accepting a Beaver and
offering another double at the same time while retaining possession of the
cube. Beavers are fairly rare but seeing a Raccoon is even more
unlikely.
Race: The object of the game is
to race around the board and bear off all of your
checkers. Backgammon essentially boils down to a race with various strategy
to win the race thrown in.
Rail: See
Bar.
Railroad Tracks:
See Candlesticks.
Recirculation: Keeping checkers in play by having
them hit and re-entering them in your opponents
home board. Recirculation is often a necessary element
of a well timed backgame.
Re-Cube Vig
(Recube-Vigorish): The added equity attained by
possessing the ability to Re-Double if the opportunity arises. There are
some cubes you would not accept if it were not for the Re-cube
Vig.
Re-double: After accepting the cube and doubling the stakes of the game, a
player can then re-double the opponent, again doubling the stakes. If you
accept a double when your opponent is two away from winning, you have nothing
to lose with a Re-double.
Re-enter: See
Enter.
Reference
Position: A position where the equity or chances of
winning are known. This position can be used to help evaluate similar
positions. Having a few reference positions for various types of games will
go a long way in helping you make cube
decisions.
Refuse a Double (Reject a
Double): See Pass.
Return Shot: The shot your opponent
will have back at you after you have hit them. If you hit loose in your inner board, your
opponent always has a return shot.
Rim: See
Bar.
Roll: To throw the
dice, or the numbers thrown. An opening roll of 3-1 is usually used to make
your 5 pt.
Roll Out: Taking a
position and playing it out many times to get a better
idea of what will typically occur during a game. Bots are
often used to do rollouts as they can accomplish this task very quickly and
give an accurate estimate of a position's equity.
Rolling
Prime: A special technique for advancing a prime
around the board. You can achieve a rolling prime by slotting the next point
you want to make and using your extra checkers to make the
point.
Roof: See Bar.
Root Number: A particular
roll (usually doubles) that causes an inner board or prime to crunch. If you are stuck behind a 5 point prime with poor
timing, a root number like double 4's can be
disastrous.
Runners: The two pieces
starting on the opponents 1 pt. It is usually an early objective to get your
runners moving and escape or establish an advanced
anchor.
Running Game: A strategy
whereby a player tries to move their men home as quickly as possible, avoiding
blockades and being hit as much as they
can. Weaker players have a better chance of winning if they use a running
game strategy and avoid contact.
S
Safe: A position or play that exposes no checkers to being
hit. Playing safe usually leads to poor positions with
the potential for awkward numbers.
Safety a
Checker: To move it out of danger of being hit. Late
in the game when your opponent has a strong inner board it is usually wise to
safety a checker rather than allowing a shot.
Save Gammon: To avoid being gammoned
where the possibility of being gammoned exists.The key to saving a gammon is
to avoid pip wastage by bearing checkers into the 6
pt.
Save Numbers: To leave certain
numbers available to play on your next roll so that you are not forced to make
them somewhere else on the board. When you are playing an Ace
Point Game it is often wise to save 6's so that you don't have to leave the
1 pt. prematurely.
Semi-Backgame: A player
who is behind in the count and gains possession of the opponents four or five
point, thus hampering the opponent while still trying to run with the other
checkers. A semi-backgame is like a holding
game.
Send Back: See Hit.
Set-up (Opening Position):
The arrangement of the checkers on the board at the beginning of the game.
At the beginning of the game, each player's set-up consists of 2 checkers on
the opposing 1 pt., 5 checkers on the 13 pt., 3 checkers on the 8 pt. and 5
checkers on the 6 pt..
Settlement:
An agreement to end the game based on potential equity,
rather than put the stakes 'up for grabs' based on a single fortuitous throw of
the dice. It is often better to make a settlement when there are large cubes
involved rather than let one roll decide the outcome.
Settlement Equity:The fair value in
equity of a game that is given, rather than finishing the
game. The amount of points or money that changes hands is usually based on
the settlement equity.
SheshBesh
(ShishBish): A Middle Eastern variant of backgammon.
Shoka: A Joker roll that causes a
large decrease in your game winning chances. The word shoka is Australian
backgammon slang.
Shot: An opportunity to
hit a blot.You can have either a
direct shot or an indirect
shot.
Shutout: When a player with a
checker on the bar cannot re-enter because all the points
are closed. The easiest way to score a
gammon is to put several checkers on the bar and then
shut out your opponent.
Side Prime: A
block of six consecutive points. See Prime.
Single Shot Settlement: When one player has a shot that
will determine the outcome of the game if it is hit or missed they may offer a
settlement. A single shot settlement is worth
approximately (.4) X (value of the cube). When people are playing for large
amounts with big cubes and don't like the idea of a game coming down to a
single roll they will often agree on a settlement.
Slot: Placing a blot on a
point with the intention of making that point on the next
turn. The easiest way to make a point is to first slot it and then cover it
on the next roll.
Slot and Split: The
often unwise play, where one slots a checker in their own
board while splitting the back runners. If you slot and
split you are usually risking a double hit.
Slow Board: A Bear Off position
where all the checkers are on the higher points meaning it will take a longer
amount of time to Bear them all off. A slow board is usually the result of
trying to get all your checkers in your home board
quickly.
Small Play: A safe play where
another bolder one is available. Weaker players tend to make small plays
because they do not yet understand the principles of risk and reward in
backgammon.
Snowie: A computer program
that uses a Neural Network to play and analyze matches at a world class level.
Snowie is widely known as the best
available software for backgammon analysis.
Snake Eyes: A roll of double 1's. An early roll of
snake eyes is typically used to make the 5 pt. and the 7 pt. at the same
time.
Spare (Spare Checker): A checker
not needed to own the point. The third or fourth
checker on a point would be a spare.
Split: To separate two men which are together on a point.
It is easier to obtain an advanced anchor if you
first split your back checkers.
Stacking: A style of play where the player plays every
checker so as not to expose a blot which usually leads to
Candlesticks. The use of a stacking style is the
sign of a weak player.
Stake: The wager
of the game, typically money (in money games) or points
(in match play). This wager is doubled at every
turn of the cube.
Stay off (Stay out):
Fail to come in from the bar. See Fan.
Staying Back: A defensive strategy leading to playing a
back game or holding game. By
staying back you are basically giving up trying to win by going forward.
Steam:
To lose control and patience and be likely to double weak
positions and accepting doubles in hopeless positions. Steaming is usually a
result of being the victim of an opponents lucky rolls or being well behind in
a match or money session and trying to catch up quickly.
Steamer: One who Steams.
Straggler: The last checker heading for the
inner board alone and vulnerable to being hit. When you escape one back checker it is usually a
difficult task to free the straggler.
Straight Race: A position where both sides have
bypassed their opponent checkers and are preoccupied solely by moving their
checkers home and bearing off. Once contact is broken
the game turns into a straight race.
Stripped (Stretched): A position barren of
spare men or builders, thus prone
to awkward numbers. A stripped position can lead to jeopardy on subsequent rolls.
Stripped Point: A point without any extra
builders.
Strong
Play: See Big Play.
Structural Play: A move that builds an important
point. It is often correct to make a structural play
to lock up a permanent asset rather than hit a blot.
Switch Points: To give up one point
to make another. It is often correct to switch points when you get double
1's to hit an opposing block in your inner board to keep them off balance and
give you more time to strengthen your position.
Sydney:
When a 1-6 is rolled from the bar entering and escaping a checker, often
hitting one on the 7 pt. in the process. A Sydney is an excellent example of
a joker.
Sympathy
Flight: See Consolation Flight.
T
Table: A word formerly used synonymously with
board.
Tailgate: To
roll prematurely (before your opponent has picked up their dice). Tailgating
is frowned upon in tournament play and the roll does not legally count and must
be re-rolled.
Take (Accept a Double): To
agree to receive the cube when doubled by the opponent and continue the game
for double the previous stakes. Typically you only take
a double if you believe you have at least a 25% chance of winning the
game.
Take Off: See Bear Off.
Take Up: To
hit a blot.
Tempo: A unit
of time in backgammon, or half a roll. By hitting your opponents blot you
are taking away a tempo.
Tempo Move:
A move designed to deprive the opponent of a tempo. It
is important to make tempo moves when your opponent would other wise be
strengthening their position or threatening to attack on the next
roll.
Thorp Count: A formula developed by
Edward O. Thorp used to aid in making doubling decisions in positions where
contact has been broken (racing positions). Several backgammon
servers have a button which will tell you the Thorp
count of the current position when you press it.
Threats: Threats are checkers positioned in strategic
locations such that if you were to roll certain numbers, you would gain a
considerable advantage. If you have several builders
targeted at a certain point then you are a threat to make that
point.
Timing: The position viewed in
terms of the general future development of the game or the ability to maintain
key points while waiting for a shot. Timing is crucial when executing a
backgame.
The T.P.:
A player's 2 pt. The T.P. can be made with an opening roll of
6-4.
TMP (too many points): A problem that
arises when the position is stripped and rolls play
awkwardly. It's not good to be at DMP with
TMP.
Too Good: A position that is too good
to double as it offers you the chance of scoring a gammon
or backgammon if a double is not offered as it would likely be dropped if
offered. There are times when you should cash with the
cube but there are others where you are too good to double because you can win
a gammon.
Trailer: The person behind in
the match. The trailer tends to look for more gammonish positions near the end of a
match.
Trap Play: A play designed to force
an opponent off a point leaving a blot if they roll a
certain number. A trap play is usually executed to increase the chances of
scoring a gammon. You can execute a trap play by
opening a point in your prime that the opposing player would have to move a
checker to with the right roll and then hitting and containing the blots that
they are forced to leave.
Tric-Trac: A
French variant of backgammon.
Triple Game:
See Backgammon.
Turn: A players turn usually consists of choosing whether
or not to offer a double, rolling the
dice, moving the checkers the required amount shown by the dice, and finally
picking up the dice which signifies that the players turn is over. A player
may only offer a double when it is their turn.
Turn the Cube:
See Double.
U
Under the Gun: See Come Under the Gun.
Undoubled Gammon: This can occur in match play by
winning a gammon when the cube has not been turned. The
game is worth two points. An undoubled gammon is not allowed in money play
due to the Jacoby Rule.
Upside: What you gain if you take a risk and it succeeds.
The upside of slotting the 5 pt. early is being able to
cover it and own the point if the blot is not hit by your
opponent.
V
Vig (Vigorish): The small extra possibilities that affect
the odds in a given situation. The extra vigorish you obtain with cube
ownership is sometimes just enough to take a double.
Volatility: A measure of how likely the
equity of the position can swing either way especially
the larger swings and possibilities of a gammon or
backgammon. A position with high volatility could
have a huge equity swing favoring either player on a sequence of rolls.
Volatility is one of the factors considered when offering a
double.
W
Wash: 1. To switch points and hit an opposing checker. See
switch points. 2. To settle a cube in a money game for
zero points. He had a double shot to hit the blot for the win, so they
agreed to wash the 16 cube.
Wastage:
The amount of pips wasted during the bear off because of
checkers on deeper points. Used to adjust the
pip count to get a more accurate idea of how many rolls
it will take to bear off all the checkers. When trying to save a
gammon it is important not to have any
wastage.
Ways: See Combinations.
Weaver: When a move is purposefully misplayed in hopes of
tempting an opponent to take a double on the next turn.
When you think your opponent will drop a double you plan
on giving the next turn due to your strong position, you may make a weaver that
is just effective enough for your opponent to think they have enough of a
chance of winning to take your double.
White: One of the players in the game, playing the lighter
colored checkers.
Whopper: A big
blunder or mistake in a checker play or cube decision.
See double whopper.
Wipeout (Blitz): An aggressive game plan where one side
tries to keep their opponent off balance by simultaneously hitting
blots and making home board points in
hopes of a quick gammon. See Attacking play.
X
X-22: Nickname used by Paul Magriel and the company that
publishes his book Backgammon.
Y
Yankee Seven: Any 6-1 roll. The Yankee seven can be
especially deadly from the bar.
Z
This Backgammon Glossary was created by Martin Short with
help from the following sources:
Bell, R.C. (1979).
Discovering Backgammon. Shire Publications, Great
Britain.
GammonVillage (2001). Backgammon Dictionary. Michael Strato (Ed.).
http://www.gammonvillage.com
Goren,
C.H. (1974). Goren's Modern Backgammon Complete.
Cornerstone Library, New York.
Holland, T. (1973).
Beginning Backgammon. USA.
Jacoby, O. &
Crawford, J.R. (1970). The Backgammon Book. Rae
Publishing, New Jersey.
Longacre, J. (1973). Backgammon of Today. Bell Publishing, New
York.
Magriel, P. (1976). Backgammon. X-22
Publishing, Canada.
Obolensky A. & James, T. (1969).
Backgammon: The Action Game. Macmillan
Publishers, New York.
Robertie, B. (1997). Backgammon for Serious Players. Cardoza
Publishing, New York.
Robertie, B. (1995). Backgammon for Winners. Cardoza Publishing, New
York.
Woolsey, K. (2000). How to Play
Tournament Backgammon. Gammon Press, MA.
And by additions from
the following people:
Gregg Cattanach (Zox), Peter Max Friis Jensen,
Tapio Palmroth
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