|
|
party gammon
Backgammon Dictionary
Backgammon
Home
Articles
Backgammon Online
Money Games
History
Backgammon Rules
Backgammon Glossary
Beginners
Advanced Tips
Backgammon Strategy
Backgammon Variants
Tournaments
Equities
Resources
eZines
Books
Backgammon Software
Merchandise
Websites
Stories
World Club List
Experts
Blunders
Expert Matches
Analyzed Matches
GammonEmpire
Play65
Snowie
World backgammon
Backgammon Forum
Backgammon Dictionary
Just start playing backgammon and have
no idea what people you are backgammon free gamedesire playing are saying half party gammon gammon the time? Been playing
backgammon for awhile but still get stuck by some experienced player's mastery
of backgammon jargon? Just want to have a few more good sayings at the local
chouette? online backgammon Welcome to the world's largest backgammon
dictionary. This backgammon glossary was the best and biggest I could come up
with after playing for a few years and scouring backgammon supply books and websites for the
meanings to every backgammon word and saying you will come across. For every
word backgammon online yahoo I have stated the definition as well as how it might be used in a
sentence. Another great feature is that all of the backgammon games words are cross-referenced
and hyperlinked to help you party quickly find the meaning of every term. If I am
missing or misrepresenting any backgammon related terms or you would like to
submit your own, party gammon feel free backgammon galore to Email
me and backgammon instructions I will gladly add it to the ever growing backgammon dictionary (381
backgammon terms and counting!) here at Gammoned.com.
If you are looking for a particular backgammon gammon term just
click on the letter below and scroll down until you find it.
A backgammon kurnik B
C D E F
G H I J
K L party gammon M N
O P Q R
S T U real money backgammon V
W X Y Z
A
ABT: The American Backgammon Tour. An association of
Backgammon players and clubs in the United States that compete in tournaments.
I hope to play in several events this year on the ABT.
Accept a Double (Take): To agree chouette to play for two times
the present stakes when your opponent offers to double
them. Typically, it is correct to accept a double when
you have at least free gammon online backgammon a 25% chance of winning the party gammon game.
Ace gammon Point (Guff): A players 1 pt. It may be unwise to
make your ace point early in the game as these checkers are out of online backgammon tournament action for
the rest of the game.
Ace Point Club: A
popular backgammon book backgammon club in New York City. I have never been to the Ace Point
Club but I hear there are some strong players eager for money matches
there.
Ace Point Game (One Point Game): A
game when the only chance of winning backgammon piece is if a shot is
hit from the ace point while the opponent party gammon is
bearing off. When well behind in the race it is online backgammon for money often
a last ditch shot from an ace point game that will win it for
you.
Acey Deucey: A variant of Backgammon
popularized in the Navy, also online backgammon tournament a roll of 1 and 2 on the dice. In Acey Deucey,
a roll of party 1-2 allows you to party move the party gammon 1-2, any set of doubles you wish and then you get to roll
again.
Across: See Movement of Checkers.
Action: The computer backgammon term used by players describing the
opportunity to play money games. When a player goes to a backgammon club
they may ask if there is any 'action'.
Action Play: A specific gammon empire type of play party gammon in backgammon to
provoke contact used when opponent has escaped the
back checkers. An action play yahoo backgammon play is called for when
there is little development on your opponents gammon side of the board but they have managed to backgammon board escape their back checkers and
might consist of slotting your opponents bar point.
Active
Builder: See builder. A checker that is completely
free to help make another backgammon piece point. If you have several
active builders aimed at a specific point the odds of making that point on a subsequent roll are
good.
Advanced Anchor: An anchor on
the opponents 4pt or 5pt (Golden party Point).
To avoid
being primed, it is important to get an advanced
anchor.
Air Ball: A backgammon board set up term from Basketball
meaning a complete miss (of a party gammon shot). You have thrown an
air ball if you have backgammon table blots 2, 3, and 5 points in front of you gammon and you party gammon manage to
roll double 4's.
Anchor: Having two or
more checkers on a point in your opponent's inner
board.
Every one starts the game with an backgammon site anchor on their opponent's
1pt.
Around the Corner: See
movement of checkers.
Attacking Game (Blitz, Wipeout): A position where you
hit and attempt to close out your opponent, usually hitting in your
inner board. An attacking game is motif backgammon usually called backgammon book for
when your opponent splits a back man to your 3 pt. and you proceed to roll
double 5's pointing on both your opponents blots.
Automatics (Automatic Doubles): An optional rule in
backgammon whereby the cube is automatically turned to 2 if
both players backgammon type throw the same number while contesting for the opening move. Players usually limit gammon these to backgammon variation one per game.
You will have to turn the cube to 2 before the game even begins party gammon if you and
your opponent roll party gammon the same number at the start and you are using the automatic
double rule.
Awkward Number: A roll
which can not be played constructively and deteriorates a position. When
bearing off against party msn backgammon an ace point game
and your 6 and 5 points are stripped, a 6-5 is a very
awkward number causing you to leave jelly fish backgammon two blots.
B
Backgame: A defensive position you are sometimes forced
into when you hold two or more points in your opponents inner
board. Stronger backgames are when you hold the 1 and 3, 2 and 3, or 2 and
4. When forced into a backgame my favorite two party internet backgammon points to own in my opponents
board are the 2 and 3 pogo backgammon points.
Back Man
(Back Runner): A player's checker in his opponent's inner
board. If you move a back checker to the 13 pt. with a party gammon roll of 6-5, you
still have one back man to escape.
Back
Position: A defensive position (point) in your opponents side of the board.
If you are behind in the backgammon boards race it party party gammon is often advantageous to backgammon for real money own a back
position such as the 7 or 9 pt. to put pressure on the opponents
midpoint when they try to bring them
home.
Backgammon: The name of the
game. Also, the result of a game in which one player has removed party all their
checkers while yahoo backgammon game the opponent still has a checker in the party gammon winner's home board or on the bar which counts as a
triple game. Let's play backgammon! You can win a 5
pt. match in backgammon game table one game if you win a backgammon with the cube on
2.
Backgammon Server: A computer network
set up on the Internet by an individual or a company where people can go to
play Backgammon. gammon nabisco backgammon Players log on to the network utilizing a username and
password. They may party gammon chat and play in matches or tournaments. The server provides
the interface, either through downloadable software or backgammon sets an online application
with graphical boards, and sends dice rolls to the party players. The server also
keeps a history of win/losses party gammon and ratings. My favorite backgammon backgammon download server is
Gamesgrid due to the high level of play and ease of use.
Barabino: A roll of 5-4 from the bar used to make the
opponents 5-point. Named after backgammon instructions backgammon player Rick
Barabino who frequently got out of trouble by getting this roll. A
blitz is quickly nullified by a Barabino since it gives
the opponent an party advanced anchor.
Bar (Rail, Roof): The play 65 partition separating the inner and
outer tables not counted as a space itself. When you backgammon site hit an opponents
checker you typically place it on the party gammon bar.
Barfly: A checker on the bar that has the potential to
re-enter and hit gammon a checker in the outfield. You don't have to worry about a
barfly when you have more than one party gammon checker on the bar unless your opponent
rolls doubles.
Bar Point: The 7 online backgammon for money pt or 18
pt, the one beside the bar in the outer boards. A
holding game usually consists of one or both of the
players holding their opponents bar
point.
Battle of Primes: A type of
position backgammon back door in backgammon gammon where both players have their opponent's men trapped
behind primes. The player with the best
timing is the one who will win a battle of
primes.
Bear In: To bring your checkers into your
inner board in backgammon casino online preparation for the bearoff. You will have a slow backgammon gammon back door board
if you choose to bear in party gammon all your checkers to the 6 pt.
Bear Off party gammon (throw off, eat, take off, peel): Removing a
piece from the inner table according to play backgammon free the throw of the
dice. Once you bear off your final checker you have won backgammon type the
game.
Bearoff: The period of the game
where the players are bearing off (taking off) checkers
near the end of the game. I once lost a big match because my opponent rolled
several sets of backgammon gammon board setup doubles in the bearoff.
Beaver (Binache): An optional rule whereby a doubled
player may demand that the stakes be quadrupled instead of doubled, while
retaining possession of the cube. This demand must be made
before the play 65 backgammon doubler has thrown. When your opponent offers you a cube playing backgammon in your browser where
you are actually the favorite to win it is often party gammon proper to offer a beaver if
they are allowed.
Bertha: When a player
accidentally moves a 6-5 roll from the 24 to backgammon party software the 13 point without having
observed that his opponent has secured their 6 and 7 points. A Bertha is an
illegal play but will stand travel party gammon backgammon set if it goes unnoticed by the
participants.
BIBA: The
British Isles Backgammon
Association. An association backgammon download of Backgammon players and
clubs
based in the gammon United Kingdom that compete in tournaments. When you compete in
the 'Bright n' Breezy' tournament in Brighton, England, you must have a BIBA
membership.
Big Play (Bold or Strong Play):
A bold or aggressive play when a safer yet less constructive free online party gammon backgammon play is available.
An example of a big play would be to hit loose on
your 5 pt. in hopes of making that point on the next roll
and securing an advantage rules to play backgammon even though you party gammon could have played the roll without
exposing a blot.
Binache: See Beaver.
Black: One of the players in the game of Backgammon, free online backgammon game the
one using the gammon darker or black checkers.
Blitz
(Wipeout, Attacking Game): See Attacking
Game.
Blind Hit: A shot from the bar that hits an opponents
blot in the outfield. When
brining in winning gnu backgammon positions with your opponent on the bar, backgammon checkers beware of the blind
shot.
Block: To form points in front of your opponent to hinder their progress.
It is often important to block points 5 party and 6 points away from a point your
opponent would like to leave to make it more difficult and increase the
likelihood of them leaving you a backgammon kurnik shot.
Blockade: See Prime.
Blocking
Game: A free online backgammon strategy in which one or both gammon players base their deployment of
checkers on impeding the movement of the party gammon opponents checkers. (see
Block).
Blocking
Point: A point that hinders your opponents progress. (see block.)
Blot: An exposed
single checker on a point. Subject party gammon to being hit by the
opponent. When given free internet backgammon the option, it is usually correct to hit a blot early
in the game.
Blot Hitting Contest:
A backgammon tournament position in which there is a party rapid exchange of hits. When both players are
playing a very loose game it will often develop into a
blot hitting contest.
Blunder: Moving
your checkers in such a way that there was a far better way to do it. Making a
very poor party backgammon games cube decision. Making a checker blunder gives your opponent a
better chance of winning backgammon set and will sometimes lead to them offering you a double.
It is important to learn from blunders and this site has a great feature called
"blunder of the
week".
Board: The entire playing
surface. Also, any of the four quadrants of the board.
(i.e.. your inner board, your outer
board, opponents inner board, and opponents outer board. In most
backgammon tournaments you backgammon official rule party gammon are required to bring your own
board.
Boardage: The java backgammon term used when a
player has more points covered in their board also known as a "stronger board". Typically you
should try to maximize contact if you are behind in the
race and have boardage.
Booby Point: The
opponents gammon party gammon Bar Point. Escape with both men from the booby
point is backgammon news difficult. The booby point is a liability when your opponent has
the jelly fish backgammon better timing.
Book
a checker: Safety a checker by making a point. After slotting it is your goal to book that checker on the next
roll.
Bot (Robot): A computer program,
often a neural net, that serves as a backgammon opponent or as a tool for
analyzing the checker plays and cube decisions in a backgammon match. yahoo backgammon The most
common Bot gammon players are Snowie, Jellyfish, and GNU. If you are
unsure of the correct play in a certain situation it is often helpful to
consult party gammon the decision of a Bot.
Box (in the box,
man in zone.com backgammon the box): In a Backgammon Chouette, the
player who is playing against the rest of the contestants. When the
Captain wins the game, they become the box for the next
game.
Boxcars (The Boys): A roll of
double backgammon gammon masters sixes. It is frustrating when your opponent party gammon backgammon sets gets boxcars in a close
bearoff.
Break a
Point: To give up a point already owned. When you roll a 6 from an
ace point game and can't use that number anywhere else, you
have to break the point (the 1 pt.).
Break a Prime: To open points in the prime. backgammon kurnik See break a point.
Break Contact: To party gammon bypass your opponents checkers
making it a pure party racing game. When you are well ahead
in a race it is important to break contact so you play backgammon on line will not be sent back by
getting a blot hit.
Break the Board
(break up, online backgammon tournament crash): party gammon To give up points you have established in your
inner board. See break a
point.
Builder: A checker in position
to help build important points which need to backgammon game rules be made in the next few rolls.
You are more likely to make jelly party fish backgammon a point with several builders within 6 pips of
the point you wish to make.
Bulletproof: A term used to describe an opponent
whose blots frequently avoid online backgammon game being hit. I would have won
the match if I could have hit one of the shots party my opponent left me but they
were backgammon board game bulletproof and avoided the hit every time.
Bump: See Hit.
Button Up: To safety a checker party gammon by
bringing it together with another checker. See Book a
checker.
C
Calcutta Auction: Prior to the start of a tournament,
participants backgammon book or spectators can often bid on who will win the event. The auction
could be based on a party gammon bid for one free backgammon game download player or sometimes a packaged group of
players. The money goes into a fund or pool that is later handed out to those
that bid successfully. An Auctioneer goes through free downloadable backgammon the gammon players or groups party one by
one asking for bids on those players. The person who bids highest for the
player then 'owns' that doubling cube player in the auction and puts the amount bid into the
prize pool. The person who 'owns' the player who wins, wins the money in the
prize pool. There is usually a 'buyback' option where the player being bought
can purchase a backgammon kurnik share of themselves in the Calcutta Auction. The backgammon supply entire
auctioning and bidding process is usually a fun event. Even if you don't win
the tournament you may party gammon still win money by buying a player in the Calcutta
Auction.
Candlesticks (Towers,
Railroad Tracks, Stacking): To pile all the checkers on a few already
established points. A player who plays too safely by
not leaving any blots will usually end play backgammon online money up making candlesticks.
Captain: In a Chouette, the
player who represents the interests of all the contestants backgammon set up who party are playing
against the man in the box. The Captain typically rolls
the dice and makes all final decisions regarding checker play and gains the
opportunity of party gammon being the box by winning the game.
Carry: To backgammon official party gammon rule move a checker.
Cash: To double your opponent when
they are in such a bad position that you know that it will backgammon instructions be refused party allowing you to "cash" in your lead for
money or points. It is correct to cash if you are way ahead in a
race yet not so far ahead that you will win a
gammon.
Cat's Eyes
(snake backgammon shop eyes): A roll of double 1's.
Centered Cube: When backgammon galore the cube has
not been used to double and remains in the center. Both players have access
to a centered cube.
Checkers: The
individual pieces of the players army. Each side has fifteen checkers also
referred to as party men, counters, pips, stones, or tiles.
Chouette: A game of party gammon backgammon composed of three or
more players. One player, said to be "in backgammon tips the box", plays
against the captain. The fortunes of the other players
depend on the fortunes of backgammon table the Captain. The various partners party gammon may consult freely
against the man in the box. At the conclusion of a game, the captain's place is
taken by the next in order of the contestants on his travel backgammon side, who becomes the new
captain. The box plays for the party agreed stake against each
of the opponents. Playing a chouette is a zone.com backgammon fun way to involve several people
at once and several lively chouettes can often be found at a backgammon
tournament. The Chouette party got its name from the french bird (screech owl) that
tends to be attacked by all the other birds.
Clean (Clean Play): gammonempire A legal move. All moves are clean
when playing on the computer as only legal moves are accepted or permitted
while play backgammon online free playing a game of backgammon online.
Clear a Point: To give up party gammon an already established
point. During the bear off, if
you take all of your checkers off of partygammon the 6 pt. you are said to have cleared
that point.
Closed Board: A situation
where one player has made the six points in their home board. If a
blot backgammon back door is hit, that checker will not be able to
re-enter the game until the player opens up (breaks) the home board. Your chances of winning a game
while party you are on the bar against a closed board are usually
slim.
Closed out party gammon free backgammon (Shutout): When a
checker from the bar cannot backgammon board setup re-enter
because all of the points in the party opponents inner board are
occupied. It is easier to score a party gammon gammon if you have
at least two of your opponents checkers closed out.
Cluster Method (of pip counting): A way of
counting pips developed by Jack Kissane known as backgammon cheat one of
the fastest pip counters in the backgammon world. Cluster counting involves the
mental shifting of checkers into reference positions
where the pipcount in known. The Cluster method of
pip zone backgammon counting is far easier than trying to subtract from real money backgammon the pipcount every
roll.
Cock Shot: Coming down from the bar
with a roll of 6-2 when only the 2 point is open and bouncing out to hit a
blot on the 8 point. An example of a Joker (which causes a huge swing in party equity) would pogo backgammon be a cock shot.
Cocked Dice: Any die (dice) which land illegally on a
checker, off the party gammon board or in any party manner other than flush and flat online backgammon on the half
of the board on the player's right. party gammon If cocked dice are thrown the roll can
not be played and the player has to party gammon re-roll the dice.
Coffeehouse: Misleading talk to confuse the opponent
or cause backgammon strategy them to make a decision that would be to your advantage. By
pretending to be completely against doubling the
box backgammon for money a player may make the box think that the double could be
accepted when in fact it is very strong. This type of coffeehouse is usually
considered unethical.
Combination
Shot: See Indirect Shot.
Combinations of the Dice: The number of possible
rolls out of the possible 36 backgammon to accomplish a specific objective. There are
only 5 combinations of the dice party gammon that will allow you to roll a 9. party 6-3, 3-6, 5-4,
4-5, and 3-3.
Come In: Bringing a checker
back into play, after having backgammon strategy been put on the bar. You can
only come in party gammon on points in your opponents inner board that
are not occupied by two or more of your opponents checkers.
Come Under the backgammon calendar Gun: To move your back backgammon history men forward in
your opponent's inner board so that they have at least three checkers bearing
directly on them. Magriel devotes a section of his chapter gammon on
Splitting in his book 'Backgammon' to situations involving
coming under backgammon casino online the gun.
Comfort Station:
A nickname for your midpoint (13 pt.) on which party gammon backgammon games checkers
escaping the other side of the board may rest safely. The roll of 6-5 can be
used to bring a checker from the opponents 1 pt. directly to the comfort
station.
Communicate: See
Connectivity.
Connectivity: Having party gammon checkers placed so play 65 backgammon that they
are within 6 pips of each party other so that they can more
easily make points and be protected. It is important
to maintain connectivity so that your opponent online backgammon gammon for money can not freely hit a blot
without the danger of a return shot.
Consolation Flight: Players eliminated early motif backgammon in the
main tournament are eligible to compete in the consolation
tournament or flight. If you do not do well in the main
flight there is still a chance to win in the consolation flight which often
offers backgammon board set up prizes as well.
Consolidate: To better organize a
loose position by making points and safetying blots. party At the end of a blot hitting contest it is important to consolidate
your checkers and lock up play backgammon online free permanent assets.
Contact: To hit or be hit. If party gammon a game has a lot of
contact it is said to be a blot gammon backgammon and chess table hitting
contest.
Contact Game: A type
of backgammon game where opposing checkers have not gone past each other and
still may hit each other. It is no playing backgammon longer a contact game
when it party gammon is impossible for either side to have a checker sent
back.
Controlling a board
(Containment): Having points backgammon board set up or checkers bearing directly on a particular
board. One of the uses of the midpoint is that it
allows you to control your outer board and send back
opponents checkers trying backgammon board to escape your inner
board.
Control a Point: Having two
or more checkers on a point. It is important to
control key points such as the 5 pt. and the bar
point.
Counting Pips (The Count,
Pipcount): A method of free backgammon on line calculating how party a player stands in party gammon the
race by determining the minimum number of computer backgammon pips they will
have to roll to remove all the checkers party gammon from gammon the board. By comparing their pip
count to their opponents pip count, they can determine whether they are ahead
or behind in the race. There are several methods of counting pips such as
the Cluster Method developed by Jack
Kissane.
Coup Classique: A series of plays
that starts backgammon shop with the opponent having only three checkers left on the 2 pt. to
bear off party gammon and rolling a 1 leaving two of them open followed
by the player hitting both checkers and going party gammon on to win backgammon shop the game. It takes
great patience and gammon timing and often the recirculation of checkers to be able to
pull pogo backgammon off a Coup Classique but it is one of the most satisfying types of wins in
backgammon.
Cover: To place a second
checker on an party gammon free backgammon on line exposed blot of the same color making a point. If you are
afraid of being hit it is important to cover or safety your
blots.
CPW: Cubeless Probability gammon of
Winning- The chances a player has of winning the game if the doubling cube is
not in use. At backgammon book the beginning of Double Match Point, the
CPW is 50% assuming the players are of equal strength.
Crawford Game (Crawford Rule): The Crawford Game is
used in backgammon match play when someone gets within
1 point of winning the party gammon match. On the next game the doubling
cube cannot be used. However on subsequent games the cube is party gammon backgammon accessory again
available for use. Named after its inventor John R. Crawford. The Crawford
rule party was established to reward the player getting to match point backgammon online yahoo sooner by not allowing the trailer to simply
double with no cost every party party gammon subsequent game.
Crossover: When a checker moves from one
quadrant of the board to another, or is
borne off. It is important to use backgammon news the numbers on the
dice wisely when trying to save a gammon by getting as many
crossovers as possible.
Crossover
Count: The number of crossovers msn backgammon required to take off all of your checkers.
This is often used to help doubling decisions once contact is broken. If you are party several crossovers ahead
of your opponent late in the game it is usually time to double.
Crunch: free internet backgammon When
a roll forces you to break up a prime or board by moving
checkers forward in a situation backgammon board when it is undesirable to do so. If you have
poor timing party gammon and are too far forward, you will be forced
to crunch your board when behind a prime.
Cube (Doubling Cube, Doubling Block): A die-shaped object
with a geometric gammon progression of six numbers ranging from 2 to 64. backgammon At the play backgammon online outset
of a game, the cube is placed in the middle, and either player has the option
of doubling the game. The player who is doubled or redoubled has the option of
declining or accepting the cube. If it is declined, they lose the game, if it
is accepted, the party gammon backgammon calendar stakes of the game are doubled. The
invention of play yahoo backgammon the cube made backgammon an even more interesting and exciting
game.
Cube Action: The decisions
made whether to offer, accept, gammon or drop a double. In difficult positions
it is common for players to ask each other about gammon their backgammon board setup thoughts on the cube
action in each position (after the game).
Cube Decision: To decide on a cube action. A
single cube decision late yahoo backgammon game in the match may decide the winner.
Cube party gammon Equity: The equity (or winning chances) added to
a position due to ownership of the cube. There are times
where it may be unclear as to whether backgammon board game to take a double or not and the cube
equity may make the difference.
Cube
Ownership: When a player is in possession of the cube (after they have
accepted a double) they play yahoo backgammon are said to have party 'cube ownership'.
Cup: See Dice Cup.
D
Dance (Dancing on the Bar): To fail to re-enter off the party gammon backgammon back door bar. A game can be
difficult to win if your opponent gammon strengthens their position while you dance on
the bar.
Dead Checker: A checker
deep in your own inner party gammon board that can
no longer help build a point. It is difficult to close your inner board if
you have too many dead play backgammon free checkers.
Dead Cube
(Frozen Cube): This is a term used in backgammon match
play real money backgammon when the doubling cube is not further used because the value of the
cube is enough for the player to win the match. It is sometimes easier to
double an opponent when you know the cube zone.com backgammon will be dead if it backgammon set up is accepted
because party gammon party you know it cannot be given back to you to double the stakes yet again.
Decline a Double: party See Drop.
Deep: Refers to the one
or two point in party gammon your inner board. It is usually unwise
to make deep points early in the game unless you are attempting a
blitz.
Deprive
yourself of numbers: See Killing
Numbers.
Deuce zone.com backgammon Point: The 2
point.
Dice: Cubes with dots numbered from 1
to 6. Each online backgammon game player takes turns rolling a pair of dice to determine the amount of
spaces per move. The dots on the dice are also referred to as pips. backgammon tournaments A single roll of the dice has the potential to backgammon kurnik party gammon win or
lose a game.
Dice Cup: A gammon cylinder or
open-ended box, in party gammon which a player shakes the dice and casts them. Dice cups
were probably employed in backgammon to reduce the chances of manipulating the
dice using sleight of hand.
Die: The
singular form of Dice.
Dilly Builder: A spare
checker that can only help to build a deep point in your
inner board. play backgammon online The only purpose of a dilly builder gammon is to
make the 1 or backgammon for money 2 point which are more useful at the end of a
game.
Direct Shot: When a checker can be
hit by a number on a single die (1-6). A direct partygammon shot will be hit more
frequently than an indirect one.
Disengage: To break contact
with the opponents checkers turning backgammon casino online the game into a pure race. When well ahead in the race it party gammon is wise to
disengage.
Diversification
(Diversify): Arranging checkers so that you will have different useful
numbers on gammon the following turn. It is better to arrange checkers in a way
that whatever number you roll free online backgammon on gammon your next turn, you party gammon will have a constructive
play to make.
DMP: See Double Match Point.
A match that goes to DMP is played just as if it were online backgammon gambling a one point
game.
Double (give a little present to,
cube, turn the crank, up the ante, twist): The process of turning the cube
in backgammon. Each double multiplies the preceding stakes
by backgammon and chess table two. While the cube itself has markings only up to 64, theoretically
doubling and redoubling can continue beyond this
number. In practical gammon play the cube is seldom party gammon backgammon casino online above 8. A player generally
doubles when they feel they have a distinct advantage in the game almost daring
their opponent gammon to play on for double the stakes.
Double Ducks pogo backgammon (Ducks, Quacks): The roll of double
2's. Ducks on doubling cube an early roll are usually played by making the 4 pt. and the
11 pt.
Double Dummy: Speculating or
discussing party gammon what would have been the correct move in light of what has been
rolled and not what the odds dictated at the time. It is double backgammon rules dummy to try
and gammon justify a backgammon shoveit.com yahoo poor decision by looking at the very next roll, it is the
majority of rolls that should be used to make decisions.
Double
Game: See Gammon. Or alternatively: A money or
chouette game where an automatic double has to be taken after the first roll
was tied. Some players don't play with the party automatic double rule that would
cause a double game when the nabisco backgammon roll is tied.
Double Hit (Two on the Roof): play backgammon online party gammon free To hit two opposing
blots at the same time. A double hit is a very powerful tempo move as the opponent's entire roll must be used to
attempt party to re-enter the checkers rather than strengthen
their position.
Double Jeopardy:
When an awkward number could appear on either of the
next two rolls. A stripped position party gammon while bearing
off against a free online backgammon game good backgame could lead to double
jeopardy.
Double Match Point (DMP): When
both players are either one away or two away from the end party of the backgammon
match. At double match point when two away, pogo backgammon the Bots tend to double on the
very first roll party gammon whereas human players tend to wait for some small advantage
hoping for their computer backgammon opponent to drop.
Doubles
(Doublets): Two dice with the same number, which allows you to move twice
the amount of the double. Doubles are especially gammon doubling cube useful party gammon during the
bear off when you may get to take off 4 checkers instead
of only two.
Doubling Cube (Doubling Block): See
Cube.
Doubling on the
Come: Doubling in expectation yahoo backgammon of a good roll. Some players like to
double when they have a single shot at party free downloadable backgammon a checker when if hit, would lead to
winning the game even though the odds are against them.
Double Whopper (also Double Whopper with Cheese):
A very big blunder or mistake. When players are discussing errors in checker
play free backgammon download they use the term whopper (referencing the Burger King delicacy) to
varying degrees based on the severity of the error.
Doubling Window: The 'window' of opportunity (time)
during a backgammon game where offering a double would be
advantageous and party gammon backgammon piece give you the greatest party equity. If you
double before the window it free internet backgammon is too early and an easy take and if you double
after the window it is too late and is a drop. The window is typically when you
have 60-75% match party backgammon rules and setup winning chances. To offer efficient
doubles in backgammon it is a good idea to get an estimate of the
match equity to make sure you are within the
doubling window.
Downside: What you
lose if you take a risk and don't backgammon tips party gammon succeed. The downside pogo backgammon to slotting an important point is that the blot may be hit.
Drop: 1.
To party gammon Drop a double (pass). 2. To drop a
man (slot). When there is less than a 25% chance of
winning a game it is usually play65 wise to drop a double. Some people like to drop a
man from the 6 pt. party cheat for backgammon on pogo to the 5 pt. with an opening roll of 2-1.
Dropper: 1. Someone who tends to drop (decline, pass)
doubles even when they should be accepted. 2. pogo backgammon A term for someone who leaves in
the middle of an online match because they are losing. It is good to offer
early party gammon doubles against a dropper. Several servers have matches finished
automatically by party Bots after a certain amount backgammon board of time partygammon to
negate the efforts of droppers.
Drop
Point: The point at which it is no longer equitable to take a double.
The drop point changes depending on the match score.
Drop-Take: A situation in a Chouette where one backgammon betting player drops a double while another
takes but both share the loss on the dropped cube and the party potential wins or
losses on the taken cube. A drop-take situation party gammon in a Chouette leads to only
one cube backgammon software still in play but two players sharing it and the
loss from the dropped cube.
Duplication: Arranging checkers so that gammon your
opponent needs the same numbers play backgammon free to do useful things (i.e.. hit a shot) on the
next roll. If you have to leave shots during a backgammon game it is
advantageous to practice backgammon news duplication and leave the shots the same number of
pips away from the checkers that can party hit them.
E
Eating: Another party gammon term for Bearing
off.
Early Game: The first stages of
play. The early game of backgammon often consists of battling online backgammon for key points
such as the 5 pt.
Edge of a prime: The
open point directly in front of party gammon a prime. When trying to
escape a checker from a blockade it is easiest to do from
the party backgammon boards edge of the prime.
Efficient
Double: A double offered at a point where it is a
difficult decision as to whether it should backgammon table be taken or dropped. An efficient
double is one that comes late in the doubling window but may still be
taken.
Eject: To run party backgammon set with the last
checker playing an ace point game to avoid a
gammon or a backgammon. When
a player gnu backgammon has one checker on the ace point facing the opponents last three
checkers on the two point, party gammon it is better not to online backgammon tournament eject because you are guaranteed
a shot and possibly a double shot on your next turn as long as your party gammon opponent
does not roll doubles higher than double 1's.
ELO: A rating system used by motif backgammon many Online Backgammon to calculate the relative
strength of players. Based on a formula developed by Arpad Elo. gammon Knowing an
opponents ELO usually gives you a good estimate of how strong of a player they
are.
Endgame: gammonempire Positions in backgammon
where one or both players have begun the bear off.
The equity of positions in the endgame can be
calculated fairly accurately by many players allowing them backgammon cheat to offer
efficient doubles.
Enter (re-enter): To gammon bring a checker from the
bar into your opponents home board.
When you have several checkers on the bar you wish for doubles so that you can party gammon party gammon download backgammon game enter them all at the same
time.
Equity: Relates to the odds or
percentage chance of a player winning backgammon rules and setup a backgammon game or match from a certain
position or the value of a certain position. The equity of a position is
most often gammon used when trying to figure out msn backgammon whether to offer or accept a
double.
Exposed man (checker): See
Blot.
Extras: 1. A rule
sometimes used in gammon Chouettes when not all online backgammon for real money of the players
offered a double by the box choose to accept it. Any player
who refused the double may offer that free backgammon cube to a player who took the double
originally offered by the box as a side bet on the outcome of the game. The
extra cube is offered at the same level as the original and payment playing backgammon would be at
half the value of the cube. Another optional rule regarding extras is to make
the party gammon acceptance of extra cubes mandatory.
The practice of offering extras
tends to punish bad download play65 cube takes and keep everyone involved in the game. party gammon 2.
Mandatory extras are sometimes used in money play when gammon the doubler is allowed
to give an extra cube at the same level if the original double is cheat for backgammon on pogo taken. The
doubler pays the receiver half of the cubes value and the receiver may then use
both cubes to use together or separately for future doubles. The use of
mandatory gammon extras is for players who like instructions to party gammon play backgammon a little more action (aspect of gambling) in backgammon.
F
Fan: To fail to re-enter after being
hit. Sometimes it feels as if the only time you backgammon strategy roll double sixes is when
you fan from the bar against a 1 point
board.
Fast Board (Speed Board): A
bear off position where all the checkers are on
deeper points where large numbers are not necessary to bear
off and there are no gaps to waste numbers. Usually party backgammon on line party gammon by the backgammon board set up time you get to
use the advantage of having a fast board in the bear off, the opponent is
already too far ahead in the game.
FIBS:
First Internet Backgammon Server- This was
the first backgammon server to allow party backgammon and chess table players to compete against each other over
the Internet. There are several different user interfaces you can download
for use with FIBS.
Field Goal: When a
player has two men exposed close together and the chouette opposing checker lands
between them without hitting one. A field goal is a backgammon freeware specific party gammon type of
air ball.
Fish: A weak
player willing to play for money against a stronger player. Jake Jacobs and
Walter Trice wrote a book about matches involving unequal players called 'Can a
fish taste twice as good?'.
Flexibility: Having your checkers arranged so party that
you can constructively play a variety of rolls on subsequent turns. It is
important to have backgammon sets flexibility in the early stages of the game so that you are
not forced into backgammon online yahoo making candlesticks.
Fly
Shot: An indirect shot with only a few combinations. Late in the game party it
can sometimes be better to party gammon play very safe rather than backgammon tournaments leave an unlikely fly
shot that loses you the game.
Forced
Move: When there is only one legal way backgammon classic to play a roll. Late in the
bear off if you roll a set of sixes and have no checkers
on the 6 party gammon pt. it is a forced move to take off the next four highest
checkers.
Forward Game: See
Running Game.
Free
Drop: In backgammon on line backgammon match play after the
Crawford game when online backgammon for money the player in the lead has the
option to drop a double without
reducing the number of games the trailer needs to gammon party gammon win the match. A free drop is
utilized when the trailer has an advantage from the initial roll. The free
drop offers the leader a little extra backgammon masters equity since they are able to drop a
double in a position that gives their opponent a slight
advantage.
Free Drop Vigorish: The
slight advantage the leader has after the crawford game
because of gammon the option to drop an early free internet backgammon double at no cost. This occurs in backgammon com it shove Post-Crawford games when
the trailer has an even number of points to go. If you party gammon had to bet on two
players of equal ability where gammon one has a free drop, you would be wiser to bet
on that player due to the free drop vigorish.
Freeze a Builder: To bring a checker to bear upon a
point pogo backgammon held with only two men by your opponent,
restricting these men from being active builders.
After an opponent plays an opening 6-1 by making their bar point party gammon backgammon it is good
to split your back checkers to freeze the builder on your backgammon freeware opponents 8
pt.
Front Position: A collection of
blocking/attacking points in your own home board. party A good
front position is of little use if there are none of your opponents checkers
behind it.
Frozen Cube: See
Dead Cube
Full Prime:
Six points party gammon in a row held by one player. A full prime
is the most powerful position backgammon tips in backgammon gammon as an opponent is stuck behind it
until it is broken.
G
Gain-Loss Table: A method of calculating equity in a backgammon match to aid in a doubling decision
by looking at the match free downloadable backgammon equity of passing the double, taking the double and
winning, backgammon freeware and taking the double and losing. If the equity gained by taking and
winning is 3 times the equity lost by taking and losing, party gammon it is correct to take
the double. A gain loss table is an easier way to help make cube decisions
than to calculate and compare equities for every situation.
Game: msn backgammon Single: bearing off all of your checkers party before your
opponent does. Double or Gammon: bearing off all of your
checkers before your opponent bears off any. Triple or Backgammon: bearing off backgammon shop all of your checkers before your
opponent bears off any, gammon and still has a piece yahoo backgammon in your inner board or on the
bar. If the cube were at party gammon 2 during a game of backgammon a single game would
be worth 2 points, a double game (gammon) would be worth 4 points and online backgammon a triple
game (backgammon) would be worth 6 points.
Gammon: A zone.com backgammon Gammon occurs when you bear
off all of your checkers before your opponent has taken off any checkers.
If you win a gammon you win twice the number of points that are indicated by
the cube. Sometimes in match play after a big swing in
equity it play 65 backgammon is correct to party party gammon backgammon games play on for the gammon without
doubling.
Gammon Price: The cost of
going for a gammon versus winning a single game.
Gammon Price = (WG - W) / (W - L) where WG is
number of party gammon gammons won, W is single wins, and L gammon is losses. In money games, a
play should win you twice as many gammons as it online backgammon gives losses, if not, the
gammon price is too high to make that play. At various match scores the gammon
price may change dramatically.Going play65 for the gammon often takes a bold play
that may lose you the game. When deciding if it is wise to go party for the gammon,
one must always consider the gammon backgammon board setup price.
Gammon Rate: The percentage of games that will end up
in a gammon or backgammon.
The java backgammon gammon rate could be calculated by doing a rollout of 100 games and determining how many of those
ended up in gammons or backgammons.
Gammon Vigorish: The additional gammon equity gained from a
position because of the possibility of a gammon. Even
though you may have a 25% chance of winning a game, party gammon backgammon variation it may be correct to drop a
double gammon empire when you will be gammoned on 50% of the games that you
lose.
Gammonish: A term used to
describe positions that are party more likely to end up scoring a gammon for one or backgammon news both players.When behind in the match
it is usually advantageous to play for more gammonish positions to catch up in
score with a win.
Gap: The backgammon rules space between
established points. Usually referred to during Bear Off.
A gap will cost party gammon you half a roll during the bear off if the number rolled is
the same as the point that you have the gap on.
The Girls: A roll of double 5's. Two sets party gammon backgammon galore of the girls
at the beginning of the game can lead to gammon an awkward position.
GNU: A backgammon bot much like
Snowie and Jellyfish based on
the GNU open source
project meaning it is free for backgammon download download by anyone. GNU is motif backgammon thought to be
just as strong an opponent as Snowie and Jellyfish and gammon you can play GNU powered
bots at Gamesgrid with a membership.
Golden
Point: The opponents party gammon 5 pt. The golden point is the best defensive
point you can own at the beginning of the
game.
Go Out: Achieve backgammon board setup the desired number of
points in match play to win the match. There is no
need to double your opponent gammon if you play65 will already win
enough points to go out without it.
Going
Forward: To attack by building forward points, constructing a
prime, and putting your opponent on the bar. If you have very little chance of winning a game by
going forward it is correct and attempt to win from a play65 play 65 backgame.
Gravita
Take: Taking a double you shouldn't take in a high
stakes money game, because you don't
want to party gammon give up the stake you are playing for with the intention of not paying
if you don't turn the game backgammon freeware around and end up losing. Typically you will only
ever get one Gravita take as you will quickly earn the reputation party gammon of not paying
and likely have to hide party from the backgammon tips people you were playing.
Guff
(Guffy): See Ace Point. Named after a good player even
though they always backgammon news made the 1pt. earlier than needed.
GWC: Game Winning gammon Chances in a game of backgammon.
H
Half-Roll (Half-Throw): When bearing
off, the player about to throw, who play65 has removed one more checker than the
opponent, is said to be a half-roll ahead. When there are only a few
checkers remaining for each side in the bear off, it is correct to
double if rules to play backgammon you are a half throw ahead.
Handicap: A concession by which the stronger player
accepts a predetermined disadvantage before play begins, so as to backgammon casino online help equalize
the winning chances for both sides. party gammon A handicap for a stronger player may
include playing with two less checkers, not being allowed to use the cube, or
letting download play65 their opponent start off with two rolls at the beginning of the
game.
Hari-Kiri Play: See
Kamikaze Play.
Heavy
Point: A point with more than three checkers on it. The 6 pt. gammon is free internet gammon backgammon a heavy
point early in the game party gammon so you want to use those builders to make points in your inner
board.
Hit (bump, knock off, send
back): To move one or more of your checkers to a point computer backgammon occupied by a blot
of your opponent putting them instructions to play backgammon on the bar. Hitting a blot in your opponents
inner board makes a big difference in the
pip count.
Hit
and Cover: To hit an opponents blot and make that point with the same roll. When you hit and cover, real money backgammon it is
also called 'pointing on your party gammon opponents head'.
Hit backgammon board and Pass (Bump and party gammon Run, Bump and Pass, Pick and
Pass): To hit an opposing checker and continue your
checker to safety. A hit and pass is an effective way of slowing your
opponent down while remaining safe yourself.
Hit and Split: To split your
back runners while simultaneously internet backgammon game hitting elsewhere on
the gammon board. A hit and split is effective as long as you can't be hit twice by
return shots.
Hit Loose: To hit an
opponents blot in your inner board
without making the point backgammon for real money and leaving it there vulnerable
to a return shot. It is often correct to hit loose when you are attempting a
blitz.
Holding
Game: A type of game party where you play motif backgammon hold a point or points in your opponent's
inner or outer board in order to
prevent them from safely coming home. A holding game tend to come down to
the opponent rolling a 6 on one die and party gammon play backgammon for money having to run with one man while
leaving a blot.
Holland Rule: In match
play, after one player has reached match point, and after the
Crawford Rule game backgammon has been played, for the next two
games neither player may double until two full rolls on each side have been
completed. Named after party Tim Holland. The Holland backgammon boards rule gives the player with
the free drop party gammon a greater advantage as it allows them a better look at how the
game is going before making the cube decision.
Home Board (Home): The quadrant backgammon game rules of
the board to which a player needs backgammon for money to move checkers gammon for the bearoff. Also known as the Inner
Board. You can only bear off checkers once you have
all of your checkers in the home board.
Hypergammon: A variant of Backgammon where each side
starts with only 3 checkers. 1 each party msn backgammon on the 1, 2, and 3 pts. of the opponents
inner board. The winner of a party gammon game of hypergammon is usually the person who
rolls high doubles online backgammon tournament first.
I
Illegal Play: A play that is not party gammon allowed based on the
players actual roll. An illegal play is allowed to stand if neither player
recognizes it before the next roll. While playing backgammon, one should
always be on gammon empire the lookout for illegal backgammon board game plays. Typically it is an error but some
players party try illegal plays on purpose to give themselves an
advantage.
Inactive Builder: A checker
that could be used to build another point but is currently being used as part
of a point. See Builder. A checker on the 8 party gammon pt. after
making the bar point with an opening 6-1 would be party free online backgammon an inactive builder for the 5
pt.
Indirect Shot: A blot that can be hit only by a combination number using both
of the dice. (7 or more party gammon travel backgammon pips away). If you have to leave a blot it is better
to leave an indirect shot.
Inner Board:
See Home Board.
Inside:
Refers to Inner Boards.
Inside Backgammon: A popular backgammon
magazine from gnu backgammon the 70's and 80's. It is still possible to get back issues of
Inside Backgamon.
J
Jacoby Rule: backgammon betting Players can agree before the game begins
that gammons and backgammons
will only count gammon as 1 point if the cube has playing backgammon not been doubled party by a player during
the course of the game. Named after party gammon Oswald Jacoby. Practice of the Jacoby
Rule forces players to double earlier and speeds up play
as very weak positions can be abandoned after a double download play65 and the money session
can continue.
Janowski's Formula: A
formula developed by Rick backgammon and chess table Janowski that gives an accurate estimate of
Match winning chances assuming the players are of equal
ability. If D is the difference in scores between the leader and the trailer,
and T is the party number of points the trailer has to party gammon zone backgammon go, the equity for the leader
in percentage is: 50 + ((D*85)/(T+6)). party gammon Janowski's formula can be used rules to play backgammon to get
an estimate of match equity which can help make doubling decisions. Click here
for a page describing match equities and Janowski's
formula.
Jellyfish: gammon backgammon on line A computer
backgammon program that uses neural net technology to create a level of play
close to top professionals. Available tasmanian backgammon in various versions with the capability
of analyzing matches. Jellyfish has a free player version that can be
downloaded at it's how to play backgammon website.
Jeopardy: The potential for an awkward roll. A stripped
position may lead to jeopardy against an ace point
game.
Joker: Any roll that causes a
large shift in gammon the odds of winning the game also backgammon software known as a huge
Equity Swing. Jokers are part of what makes backgammon
such an exciting party gammon game as a single roll can completely change the outcome yahoo backgammon backdoor of a
game.
Juice: See Vig.
Also the amount of money taken by the party gammon house in backgammon variation a transaction. If the juice
on a $100 bet was 5%, the house would get five dollars regardless of who
wins.
Junior Whopper: A gammon empire small
blunder or mistake.
Juxtaposed Bars: This occurs when one player holds
their opponents bar point while the other player is trying
to bring checkers home from their own midpoint. When
there are juxtaposed bars it backgammon supply is a good example of a holding
game.
K
Kamikaze Play (Hari-Kiri playing backgammon play): party gammon Breaking points in your own inner board
to hit a checker in hope of recirculating them.
The kamikaze play is a strategy sometimes used in backgames download backgammon game to preserve timing.
Kauder
Paradox: A rare position in money play where it is
correct for one player to Double and also correct for the
other player to Beaver. The Kauder zone.com backgammon Paradox can only
occur when doubling gives a player greater equity even though it is playing backgammon still a
negative equity which makes it correct to Beaver.
Kibitz: To watch a match and listen to what is going on.
A great way party gammon to learn how to play and improve your game is to kibitz a match
with two strong players.
Kibitzer: One
who is watching a match.
Key Point: backgammon download An
important point that gives you an advantage when made. (i.e.. the 5 pt. and the
bar pt.). play backgammon online money A key defensive point is the Golden
Point.
Kill a Man: See Dead Checker.
Killing
Numbers: To party gammon arrange checkers in a way that does not allow certain numbers
to be played on free backgammon game your next turn. If you arrange all zone backgammon your checkers so that you
can not play a 6 party gammon on the next turn, you have killed sixes.
Knock
Off: See Hit.
Knockout: A type of backgammon tournament where you
continue to play until you lose and are 'knocked out'. Many clubs offer
knockout tournaments during their weekly meetings.
L
Last Roll Position: A position where the exact odds free backgammon software of
winning can be calculated (usually with the intent of offering or taking a
double) with party gammon both players still having a chance to win.
In the last roll position where the player on roll has two online backgammon game checkers on the 2
pt. and the other player as two checkers party gammon on the 1 pt. it is known that it is
correct to gammon empire double and also correct to take.
Lead: A racing lead is the difference between the
pip count of the two players and a match lead is the
difference between the match scores of the two players. The bigger the lead
a backgammon for money player has, the greater their match
equity.
Leave a shot: To leave a
checker exposed within range of an backgammon piece opposing checker. Sometimes it is
necessary to leave a shot so that you have more
builders and a flexible
position.
Lock up a point: To make an
important point. It is a distinct advantage to lock up
the golden point early in the game.
Longshot: A roll where backgammon back door the odds are clearly against it
(i.e.. 17-1 or 35-1). You typically can party gammon not worry about being hit with a
longshot as the probability is very low.
Loose Checker: A Blot.
Loose Play: Playing so as to leave jelly fish backgammon several
blots. Loose play can backgammon variety turn into very poor positions if
several checkers are hit and sent party gammon back.
Losing your Market: When a number is rolled that would
cause your opponent to drop a double on the next turn.
When slightly ahead in a race a roll of double 6's would be losing your
market.
Lovers Leap: The move of one
runner from the 1 backgammon board pt. to immediate safety on the 12 pt., made possible by the
throw of 6-5. The lovers leap is the best way to play a 6-5 on the opening
roll.
M
Main Flight: A term to describe the nabisco backgammon group of players in a
tournament who have not lost a match. At the beginning of a tournament you
are competing in the main backgammon sets until you lose a match with typically sends you to
the consolation flight.
Making a Point: Two of a players checkers on the same
point 'make it' and close it to the opponents checkers. Making a
point or two in you inner board is important if you plan
on backgammon variety containing your opponents checkers there.
Mandatory Double: This occurs when it motif backgammon is correct for
the trailer in the match to double in a game because if
they lose, the match will be over regardless of whether they double or not. In
essence, they have nothing to lose by offering the double. A trailing player
has a backgammon and chess table mandatory double any time after the Crawford Game
is played.
Market: The chances of you
winning extra points by offering a double. A Market Gainer would be a sequence
of rolls that would allow your opponent to take backgammon piece a double
that they previously wouldn't. A Market Loser would gammonempire be a sequence of rolls that
would cause your opponent to drop a double they previously
would have taken. A double is more efficient if you turn the cube before you
lose your market.
Match: A series of
games played to zone backgammon a predetermined number of points. A typical match in
tournament play for beginners is play65 real money 7 points.
Match Equity: The chances of a player winning a
match. Match equity is a key consideration when making
cube decisions.
Match Equity Table: A table that gives backgammon betting accurate
estimates of Match Equity based on the score of a match and the assumption that
the players are of equal ability. If you can memorize a match equity table
you will be at a distinct advantage when it comes to making cube play yahoo backgammon decisions.
Click here for a match equity play 65 backgammon table by Kit
Woolsey.
Match Play: A method of play
usually used in tournaments whereby the first player to reach a predetermined
number of points win the match. Cube handling can be quite different in
match play when compared to money
play.
Match Point: One point
less than the number of points needed to win the match. If you are one away
from winning you are online backgammon for money said to be at match point.
Match Point Game: Any game where one player is at
match point.
Middle
Game: The main backgammon history body of the game after the opening moves and before either
player begins to bear off. The middle game tends to free backgammon be
where stronger players excel as they use their skill to strengthen their
position and determine the likely direction of the game.
Midpoint: Your nabisco backgammon 13 pt. or your opponents 12 pt. A good
strategic point held by both players at the beginning of the game that provides
control of the outer board and a place for
back checkers to land. Players online backgammon are typically loathe
to abandon their midpoint early in the game.
Mix it Up: To get involved in a blot
hitting contest. Sometimes when you are playing a weak position it is
better to mix it up and hope backgammon shop for something constructive download play65 to
happen.
Mixed Roll: Any roll where there
are two different numbers on the dice. A mixed roll includes every roll
besides doubles.
Money
Game: A game played for money. In a money game the cube can always be
used and is not backgammon game rules restricted by a set number of points. A money session is a
series of money games played for a predetermined number of games, until one
player is a chosen number of points backgammon casino online ahead, or can be ended when either player
wishes to stop.
Movement of Checkers
(down, in, off, out, up, around the corner, across): 1. In- from the bar to
opponents home board 2. Up-moving forward within opponents home board. 3.
Out-moving backgammon directions from opponents home board to opponents outer board. 4. Down or
Around the corner-moving from opponents outer board to players outer board. 5.
In- moving from a players outer board to backgammon game rules the players home board. 6. backgammon download Off- moving
from players home board off the board permanently in the bear off. 7. Across-
Moving from any of the four quadrants to any other
quadrants.
Mutual Holding Game: A game in
which both players hold defensive points waiting for the other to be forced out
of hit by rolling an awkward number. A mutual backgammon type holding game typically
consists of players controlling the midpoints and
bar points free internet backgammon and waiting for the other to be forced off of
their holding point by timing.
MWC: Match Winning Chances. The odds or probability that you
will win the match.
N
NackGammon: A variation of Backgammon where two
checkers are taken off the midpoint and 6 pt. and
placed on the 23 pt. causing each player to start with four zone backgammon checkers in the
opposing home board. Invented by Nick (Nack) Ballard.
Nackgammon is an effective way of practicing playing from behind and
maintaining communication between
checkers.
Naturally: To make a point
naturally (without play backgammon for money slotting or with builders). Rolling a 3-1 is a way to make the 5 pt.
naturally.
Neil's Numbers: A set of
numbers developed by Neil Kazaross to help calculate Match Equity based on the current match score. The
winner's probability play yahoo backgammon of winning is 50% free downloadable backgammon + the lead multiplied by Neil's
Number.
Points Trailer Needs
3
4
5
6
7
8
9
10
11
12
13
14
15
Neil's Number
10
9
8
7
6
5
4
Next to Beirut: Your opponent's
bar point (easy to get there but hard to leave). The
bar point is a nice anchor and good for a
holding game but it can be very difficult to leave if
you are ahead in zone backgammon the race.
No-Brainer: A running game where no
further contact is possible and the outcome depends only on the roll of the
dice, or an obvious play that requires very little backgammon official rule thought to make. A
running game is a no brainer because it requires very little thought and the
outcome is backgammon shoveit.com yahoo almost solely determined by the numbers rolled on the
dice.
Non-Contact Game: The race. Both sides have effectively side stepped their opponents
checkers and now have download backgammon game the sole objective of bearing them
all off. The player ahead in the race prefers a non-contact
game.
Nothing Game: A backgammon cheat poor relation of
the back game in which you hold several good points in your opponents
inner board but have all your other men too far forward in
your inner board making it easy for them free backgammon on line to re-enter and
get around the board. A roll that prematurely crunches your board can turn a
backgame into a nothing game.
Normalized
Match Score: The online backgammon score in terms of how many points are still needed to win
the match. (e.g. 1-away, 2-away). The way you make decisions at 3-away
2-away is the same regardless of whether you are playing a match to 5 or
15.
Nullo Play: free internet backgammon Making a play that does
nothing positive and is not better than any other possibility. Usually a
big error. When you do absolutely play65 play 65 nothing
constructive when you had better options, it is a nullo play.
Number of Shots: See Shot. The number
of times out of 36 that a shot will be hit.
O
Off (the Board): Said of those checkers already removed from
the board during jelly fish backgammon the bear off. To decide instructions to play backgammon how many
rolls it will take to complete a bear off you can look at the number of
checkers you already have off.
On the bar: A
checker awaiting re-entry after being hit as a blot. It
takes an extremely unfortunate sequence of rolls to be stuck on the bar online backgammon gambling when
your opponent has borne off their last checker.
One Point Game: backgammon supply See Ace Point
Game.
On Roll: The player whose turn it
is, is said to be 'On Roll'. The player ahead and on roll has an advantage
in a race and should consider doubling.
Open Point: A
point that is not backgammon official rule owned by either player. The early
game is a battle for possession of key open points.
Opening Roll: To start the game both players roll a
single die and the player who rolls the higher number starts first backgammon piece using the
numbers on both dice for the 'opening roll'. The most backgammon tournament equitable opening roll
moves have been calculated by the Bots but you are on your
own after that.
Otter: The acceptance of
a Raccoon and offering of another double at the same time while retaining possession of the
cube. The otter is sometimes referred to as one of the
'furry rodents' involved in doubling.
Outer
Board: The points numbered free backgammon on line 7-18 and are not a part of either player's
home board. When your opponent still has checkers to
escape online backgammon tournament it is important to maintain control over your outer
board.
Outfield: The outer
boards.
Outside Prime: A prime consisting of points primarily in the outer board.
An outside prime may consist of the 5 through 10 backgammon table pts.
Own a Point: To have two or more checkers on a
point. When you own a point, the opposing player may
not land on it.
Own the Cube: To have
the cube on your side play backgammon online of the board after your opponent has doubled you being
the only one internet backgammon with the option to double. You gain a bit of equity simply by owning the cube.
P
Partner for the Box: An optional rule for
Chouettes that have several players. It may be
agreed upon to allow backgammon supply the Box a partner to offset any
losses.
Pass: computer backgammon To refuse to accept the
cube when doubled by the opponent, thus giving up the game
and losing the value indicated on the cube before the double. If you backgammon classic are in
a very weak position it is better to pass the double and lose a point backgammon download then to
take the double and lose much more.
Payoff: The reward for making a certain play (see
Upside) or the collection of winnings from a money game
or tournament. There is often a big payoff to a loose hit in your rules to play backgammon board when
your opponent real money backgammon fails to enter.
Peel: See
Bear Off
Permanent
Asset: An asset that will not go away after a good roll by your opponent.
A point that will be useful for the remainder of the game is a permanent
asset.
Pick Up: See Hit.
Pip Count: The
minimum number of pips needed to travel backgammon be rolled to
bear off all of your checkers. To get a pip count you
multiply the number of checkers on each point by the number of the point and
add the totals together. At the backgammon for money start of the game your pip count is
167.
Pips: 1. The dots that appear on the
face of a die, denoting the value of that face. 2. The units of movement e.g.
moving 7 pips backgammon kurnik forward. A roll of 5-1 would allow you to move a checker 6
pips forward.
Play on: To continue playing
the game backgammon software (in match play) without doubling in hopes of
getting an undoubled gammon. At some scores in match play it is better to
play on than give a double and let your opponent re-double you in hopes of
getting lucky and backgammon for real money winning the match.
Point
On: To make play yahoo backgammon a point on top of an opposing blot. It is much safer to
point on an opponent than to hit
loose.
Points: Used in four ways. 1.
One of the twenty-four partitions on the board which are usually triangular and
individually numbered msn backgammon from 1 to 24. backgammon for money 2. Any of the above defined points on which
two or more checkers of one color rest. If two or more are on one point, a
player may move more of their checkers to that point. However, the opponent may
not move onto any point jelly fish backgammon so occupied. gammon empire 3. To 'point' on a blot meaning to hit a
blot and make the point on the same roll. 4. As in Scoring- The units of
scoring are referred to as points. Each game is initially worth one
point.
Position: The general structure
of where your checkers are located throughout the board. If you have a
strong position you should backgammon set consider doubling.
Possession
of the Cube: See Owning the Cube.
PRAT: A guide to help make doubling decisions. Consists of
Position, Race, and
Threats. Typically you must be at an advantage in backgammon checkers at
least two of the three areas of PRAT to offer a double.
Pressure:
To msn backgammon arrange your checkers so as to directly bear on an opponents blot often
forcing them to move it on their next turn. It may be important to make an
action play after your opponent has escaped their
back men to put pressure on their future
movement.
Prime: When consecutive points
are occupied by travel backgammon the same player blocking an opponents men. See Full Prime.
Priming Game:
A type of game in which the chief objective is to trap backgammon freeware some of the opponents
men behind a prime. A priming game can be difficult to
play if you have insufficient timing.
Progress: The movement of pieces towards and into the
inner board and then the removal from it. It is motif backgammon often
difficult to make progress against a well timed backgame.
Proposition
(Prop): The same prearranged position to be played over a certain amount of
times, most often for money or as a way to settle a dispute most often over a
cube decision. If Player A believes a cube is a
take and Player B believes it is a drop, they can play the proposition out many times for money
and typically the player most correct will be the one that wins more
money.
Pseudo-prime: A prime consisting
of only 4 or 5 points. A pseudo prime can be difficult to escape from but it
is not impossible like a full prime.
Pure Play: The style of play that involves putting the
checkers where they would be most advantageous even if it means exposing them
to shots. A pure play for an opening 2-1 would be to
drop a checker to the 5 pt. and another to the 11 pt.
Pure Race: See Racing
Game
Q
Quacks: See Double
Ducks.
Quadrant: One of the four
divisions of the backgammon table. Each quadrant contains six points. To get
an idea of how the game is progressing, one must look at all four
quadrants.
Quads: A roll of double 4's.
Early quads are usually used to make the opponents golden
point and the players 9 pt.
R
Raccoon: Accepting a Beaver and
offering another double at the same time while retaining possession of the
cube. Beavers are fairly rare but seeing a Raccoon is even more
unlikely.
Race: The object of the game is
to race around the board and bear off all of your
checkers. Backgammon essentially boils down to a race with various strategy
to win the race thrown in.
Rail: See
Bar.
Railroad Tracks:
See Candlesticks.
Recirculation: Keeping checkers in play by having
them hit and re-entering them in your opponents
home board. Recirculation is often a necessary element
of a well timed backgame.
Re-Cube Vig
(Recube-Vigorish): The added equity attained by
possessing the ability to Re-Double if the opportunity arises. There are
some cubes you would not accept if it were not for the Re-cube
Vig.
Re-double: After accepting the cube and doubling the stakes of the game, a
player can then re-double the opponent, again doubling the stakes. If you
accept a double when your opponent is two away from winning, you have nothing
to lose with a Re-double.
Re-enter: See
Enter.
Reference
Position: A position where the equity or chances of
winning are known. This position can be used to help evaluate similar
positions. Having a few reference positions for various types of games will
go a long way in helping you make cube
decisions.
Refuse a Double (Reject a
Double): See Pass.
Return Shot: The shot your opponent
will have back at you after you have hit them. If you hit loose in your inner board, your
opponent always has a return shot.
Rim: See
Bar.
Roll: To throw the
dice, or the numbers thrown. An opening roll of 3-1 is usually used to make
your 5 pt.
Roll Out: Taking a
position and playing it out many times to get a better
idea of what will typically occur during a game. Bots are
often used to do rollouts as they can accomplish this task very quickly and
give an accurate estimate of a position's equity.
Rolling
Prime: A special technique for advancing a prime
around the board. You can achieve a rolling prime by slotting the next point
you want to make and using your extra checkers to make the
point.
Roof: See Bar.
Root Number: A particular
roll (usually doubles) that causes an inner board or prime to crunch. If you are stuck behind a 5 point prime with poor
timing, a root number like double 4's can be
disastrous.
Runners: The two pieces
starting on the opponents 1 pt. It is usually an early objective to get your
runners moving and escape or establish an advanced
anchor.
Running Game: A strategy
whereby a player tries to move their men home as quickly as possible, avoiding
blockades and being hit as much as they
can. Weaker players have a better chance of winning if they use a running
game strategy and avoid contact.
S
Safe: A position or play that exposes no checkers to being
hit. Playing safe usually leads to poor positions with
the potential for awkward numbers.
Safety a
Checker: To move it out of danger of being hit. Late
in the game when your opponent has a strong inner board it is usually wise to
safety a checker rather than allowing a shot.
Save Gammon: To avoid being gammoned
where the possibility of being gammoned exists.The key to saving a gammon is
to avoid pip wastage by bearing checkers into the 6
pt.
Save Numbers: To leave certain
numbers available to play on your next roll so that you are not forced to make
them somewhere else on the board. When you are playing an Ace
Point Game it is often wise to save 6's so that you don't have to leave the
1 pt. prematurely.
Semi-Backgame: A player
who is behind in the count and gains possession of the opponents four or five
point, thus hampering the opponent while still trying to run with the other
checkers. A semi-backgame is like a holding
game.
Send Back: See Hit.
Set-up (Opening Position):
The arrangement of the checkers on the board at the beginning of the game.
At the beginning of the game, each player's set-up consists of 2 checkers on
the opposing 1 pt., 5 checkers on the 13 pt., 3 checkers on the 8 pt. and 5
checkers on the 6 pt..
Settlement:
An agreement to end the game based on potential equity,
rather than put the stakes 'up for grabs' based on a single fortuitous throw of
the dice. It is often better to make a settlement when there are large cubes
involved rather than let one roll decide the outcome.
Settlement Equity:The fair value in
equity of a game that is given, rather than finishing the
game. The amount of points or money that changes hands is usually based on
the settlement equity.
SheshBesh
(ShishBish): A Middle Eastern variant of backgammon.
Shoka: A Joker roll that causes a
large decrease in your game winning chances. The word shoka is Australian
backgammon slang.
Shot: An opportunity to
hit a blot.You can have either a
direct shot or an indirect
shot.
Shutout: When a player with a
checker on the bar cannot re-enter because all the points
are closed. The easiest way to score a
gammon is to put several checkers on the bar and then
shut out your opponent.
Side Prime: A
block of six consecutive points. See Prime.
Single Shot Settlement: When one player has a shot that
will determine the outcome of the game if it is hit or missed they may offer a
settlement. A single shot settlement is worth
approximately (.4) X (value of the cube). When people are playing for large
amounts with big cubes and don't like the idea of a game coming down to a
single roll they will often agree on a settlement.
Slot: Placing a blot on a
point with the intention of making that point on the next
turn. The easiest way to make a point is to first slot it and then cover it
on the next roll.
Slot and Split: The
often unwise play, where one slots a checker in their own
board while splitting the back runners. If you slot and
split you are usually risking a double hit.
Slow Board: A Bear Off position
where all the checkers are on the higher points meaning it will take a longer
amount of time to Bear them all off. A slow board is usually the result of
trying to get all your checkers in your home board
quickly.
Small Play: A safe play where
another bolder one is available. Weaker players tend to make small plays
because they do not yet understand the principles of risk and reward in
backgammon.
Snowie: A computer program
that uses a Neural Network to play and analyze matches at a world class level.
Snowie is widely known as the best
available software for backgammon analysis.
Snake Eyes: A roll of double 1's. An early roll of
snake eyes is typically used to make the 5 pt. and the 7 pt. at the same
time.
Spare (Spare Checker): A checker
not needed to own the point. The third or fourth
checker on a point would be a spare.
Split: To separate two men which are together on a point.
It is easier to obtain an advanced anchor if you
first split your back checkers.
Stacking: A style of play where the player plays every
checker so as not to expose a blot which usually leads to
Candlesticks. The use of a stacking style is the
sign of a weak player.
Stake: The wager
of the game, typically money (in money games) or points
(in match play). This wager is doubled at every
turn of the cube.
Stay off (Stay out):
Fail to come in from the bar. See Fan.
Staying Back: A defensive strategy leading to playing a
back game or holding game. By
staying back you are basically giving up trying to win by going forward.
Steam:
To lose control and patience and be likely to double weak
positions and accepting doubles in hopeless positions. Steaming is usually a
result of being the victim of an opponents lucky rolls or being well behind in
a match or money session and trying to catch up quickly.
Steamer: One who Steams.
Straggler: The last checker heading for the
inner board alone and vulnerable to being hit. When you escape one back checker it is usually a
difficult task to free the straggler.
Straight Race: A position where both sides have
bypassed their opponent checkers and are preoccupied solely by moving their
checkers home and bearing off. Once contact is broken
the game turns into a straight race.
Stripped (Stretched): A position barren of
spare men or builders, thus prone
to awkward numbers. A stripped position can lead to jeopardy on subsequent rolls.
Stripped Point: A point without any extra
builders.
Strong
Play: See Big Play.
Structural Play: A move that builds an important
point. It is often correct to make a structural play
to lock up a permanent asset rather than hit a blot.
Switch Points: To give up one point
to make another. It is often correct to switch points when you get double
1's to hit an opposing block in your inner board to keep them off balance and
give you more time to strengthen your position.
Sydney:
When a 1-6 is rolled from the bar entering and escaping a checker, often
hitting one on the 7 pt. in the process. A Sydney is an excellent example of
a joker.
Sympathy
Flight: See Consolation Flight.
T
Table: A word formerly used synonymously with
board.
Tailgate: To
roll prematurely (before your opponent has picked up their dice). Tailgating
is frowned upon in tournament play and the roll does not legally count and must
be re-rolled.
Take (Accept a Double): To
agree to receive the cube when doubled by the opponent and continue the game
for double the previous stakes. Typically you only take
a double if you believe you have at least a 25% chance of winning the
game.
Take Off: See Bear Off.
Take Up: To
hit a blot.
Tempo: A unit
of time in backgammon, or half a roll. By hitting your opponents blot you
are taking away a tempo.
Tempo Move:
A move designed to deprive the opponent of a tempo. It
is important to make tempo moves when your opponent would other wise be
strengthening their position or threatening to attack on the next
roll.
Thorp Count: A formula developed by
Edward O. Thorp used to aid in making doubling decisions in positions where
contact has been broken (racing positions). Several backgammon
servers have a button which will tell you the Thorp
count of the current position when you press it.
Threats: Threats are checkers positioned in strategic
locations such that if you were to roll certain numbers, you would gain a
considerable advantage. If you have several builders
targeted at a certain point then you are a threat to make that
point.
Timing: The position viewed in
terms of the general future development of the game or the ability to maintain
key points while waiting for a shot. Timing is crucial when executing a
backgame.
The T.P.:
A player's 2 pt. The T.P. can be made with an opening roll of
6-4.
TMP (too many points): A problem that
arises when the position is stripped and rolls play
awkwardly. It's not good to be at DMP with
TMP.
Too Good: A position that is too good
to double as it offers you the chance of scoring a gammon
or backgammon if a double is not offered as it would likely be dropped if
offered. There are times when you should cash with the
cube but there are others where you are too good to double because you can win
a gammon.
Trailer: The person behind in
the match. The trailer tends to look for more gammonish positions near the end of a
match.
Trap Play: A play designed to force
an opponent off a point leaving a blot if they roll a
certain number. A trap play is usually executed to increase the chances of
scoring a gammon. You can execute a trap play by
opening a point in your prime that the opposing player would have to move a
checker to with the right roll and then hitting and containing the blots that
they are forced to leave.
Tric-Trac: A
French variant of backgammon.
Triple Game:
See Backgammon.
Turn: A players turn usually consists of choosing whether
or not to offer a double, rolling the
dice, moving the checkers the required amount shown by the dice, and finally
picking up the dice which signifies that the players turn is over. A player
may only offer a double when it is their turn.
Turn the Cube:
See Double.
U
Under the Gun: See Come Under the Gun.
Undoubled Gammon: This can occur in match play by
winning a gammon when the cube has not been turned. The
game is worth two points. An undoubled gammon is not allowed in money play
due to the Jacoby Rule.
Upside: What you gain if you take a risk and it succeeds.
The upside of slotting the 5 pt. early is being able to
cover it and own the point if the blot is not hit by your
opponent.
V
Vig (Vigorish): The small extra possibilities that affect
the odds in a given situation. The extra vigorish you obtain with cube
ownership is sometimes just enough to take a double.
Volatility: A measure of how likely the
equity of the position can swing either way especially
the larger swings and possibilities of a gammon or
backgammon. A position with high volatility could
have a huge equity swing favoring either player on a sequence of rolls.
Volatility is one of the factors considered when offering a
double.
W
Wash: 1. To switch points and hit an opposing checker. See
switch points. 2. To settle a cube in a money game for
zero points. He had a double shot to hit the blot for the win, so they
agreed to wash the 16 cube.
Wastage:
The amount of pips wasted during the bear off because of
checkers on deeper points. Used to adjust the
pip count to get a more accurate idea of how many rolls
it will take to bear off all the checkers. When trying to save a
gammon it is important not to have any
wastage.
Ways: See Combinations.
Weaver: When a move is purposefully misplayed in hopes of
tempting an opponent to take a double on the next turn.
When you think your opponent will drop a double you plan
on giving the next turn due to your strong position, you may make a weaver that
is just effective enough for your opponent to think they have enough of a
chance of winning to take your double.
White: One of the players in the game, playing the lighter
colored checkers.
Whopper: A big
blunder or mistake in a checker play or cube decision.
See double whopper.
Wipeout (Blitz): An aggressive game plan where one side
tries to keep their opponent off balance by simultaneously hitting
blots and making home board points in
hopes of a quick gammon. See Attacking play.
X
X-22: Nickname used by Paul Magriel and the company that
publishes his book Backgammon.
Y
Yankee Seven: Any 6-1 roll. The Yankee seven can be
especially deadly from the bar.
Z
This Backgammon Glossary was created by Martin Short with
help from the following sources:
Bell, R.C. (1979).
Discovering Backgammon. Shire Publications, Great
Britain.
GammonVillage (2001). Backgammon Dictionary. Michael Strato (Ed.).
http://www.gammonvillage.com
Goren,
C.H. (1974). Goren's Modern Backgammon Complete.
Cornerstone Library, New York.
Holland, T. (1973).
Beginning Backgammon. USA.
Jacoby, O. &
Crawford, J.R. (1970). The Backgammon Book. Rae
Publishing, New Jersey.
Longacre, J. (1973). Backgammon of Today. Bell Publishing, New
York.
Magriel, P. (1976). Backgammon. X-22
Publishing, Canada.
Obolensky A. & James, T. (1969).
Backgammon: The Action Game. Macmillan
Publishers, New York.
Robertie, B. (1997). Backgammon for Serious Players. Cardoza
Publishing, New York.
Robertie, B. (1995). Backgammon for Winners. Cardoza Publishing, New
York.
Woolsey, K. (2000). How to Play
Tournament Backgammon. Gammon Press, MA.
And by additions from
the following people:
Gregg Cattanach (Zox), Peter Max Friis Jensen,
Tapio Palmroth
Play Backgammon Online Now!
Mac / Linux users?
Click Here
No Need to Download
New! Backgammon Forum
For the novice and the pro's: all about Backgammon on the Backgammon Forum
contact |
about us |
site map |
links
Copyright © 2005 Online Backgammon Inc. All rights reserved.
1on1Backgammon.com, Copyright © 2006. All Rights Reserved.
|
|