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C D E F
G H I J
K L M N
O P Q free backgammon game download backgammon download freeware R
S T U V
W X Y Z
ABT: The American Backgammon Tour. An association of
Backgammon players and clubs in the United States that compete in tournaments.
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Accept a Double (Take): game gammon empire backgammon To agree to play for two times
the present stakes when your opponent offers to double
them. play backgammon online Typically, it is correct to accept a double when
you have at least a 25% chance of winning the game.
Ace Point (Guff): A free players 1 pt. It may be unwise to
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Ace Point Club: A
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Ace Point Game (One Point Game): A
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bearing off. When well behind in the race it is often
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Acey Deucey: A variant of Backgammon
popularized in the Navy, also a roll of 1 and 2 on the dice. In Acey rules to play backgammon backgammon Deucey,
a roll of 1-2 allows you to move the 1-2, any computer backgammon set of doubles you wish and then you get to roll
Across: See Movement of Checkers.
Action: The term used by players describing the
opportunity to free backgammon game download play money games. When a player goes to a backgammon club
they may ask if there is any 'action'.
Action Play: A specific type of play free backgammon game download backgammon masters in backgammon to
provoke contact used when opponent has escaped the
back checkers. An backgammon setup action play is called for when
there is little development on your opponents side of the board but they have managed to escape their back checkers and
might consist of slotting your opponents bar point.
Builder: See builder. A checker that is completely
free to help free make another point. If you have travel backgammon several
active builders aimed at a specific point the odds of making that point on a subsequent roll are
Advanced Anchor: An anchor backgammon board set up on
the opponents 4pt or 5pt (Golden Point).
being primed, it is important to get an advanced
Air Ball: A term from Basketball
meaning a complete miss free backgammon game download (of a shot). You have thrown motif backgammon an
air ball if you have blots 2, 3, and 5 points in front of download you and you manage to
roll double 4's.
Anchor: Having two play65 real money or
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Every one starts free backgammon game download the game with an anchor on their opponent's
Around the Corner: See
movement backgammon club of checkers.
Attacking Game (Blitz, Wipeout): A position where you
hit and attempt to close out your opponent, usually hitting game in your
inner board. An attacking game is usually called for
when your opponent splits a back man to your 3 pt. and you proceed play backgammon free backgammon game download on line to roll
double 5's pointing on both your backgammon software opponents blots.
Automatics (Automatic Doubles): An optional rule in
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You will have to turn the cube to backgammon 2 before the game even begins if you and
your opponent roll backgammon rules and setup the same number at the start and you are using the automatic
Awkward Number: A roll
which can not be played constructively and deteriorates a position. When
bearing off against chouette an ace free backgammon game download point game
and your 6 and 5 points are stripped, a 6-5 is a very
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Backgame: A defensive position you are playing backgammon sometimes forced
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board. Stronger download backgames are when you hold the 1 and 3, 2 and 3, or 2 and
4. backgammon set When forced into a backgame my backgammon tips favorite two points to own in my opponents
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(Back Runner): A player's checker in his opponent's free backgammon game download inner
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still have one back man game to escape.
Position: A defensive position (point) in your opponents side of the board.
If you are behind in the race it is often advantageous to own a back
position such as backgammon table the 7 or 9 pt. to put pressure on the opponents
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Backgammon: The name of the
game. Also, the result of a game in which one player has removed free backgammon game download all their
checkers while the opponent still has a checker in the winner's home free board or on the bar which counts as a
triple game. Let's play play backgammon on line backgammon! You can win a 5
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Backgammon Server: A computer network
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play game Backgammon. free backgammon game download Players log on to the network utilizing a username and
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Barabino: A roll of 5-4 from the bar used to free backgammon game download make the
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blitz is quickly nullified by a Barabino since it gives
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Bar (Rail, Roof): The partition separating the inner and
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Barfly: A checker on the bar that has the potential to
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rolls backgammon history doubles.
Bar Point: The download play65 7 pt or 18
pt, the one beside the bar in the outer download boards. A
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Bear In: play 65 backgammon To bring your checkers into your
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if you choose to bear play 65 in all your checkers to the 6 pt.
Bear Off (throw off, eat, take backgammon off, peel): Removing a
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dice. Once you bear off your final checker you have won the
Bearoff: The period of the game
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near the end of the game. I once lost a big backgammon for money match because my opponent rolled
several sets of doubles in the bearoff.
Beaver (Binache): An optional rule whereby a doubled
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retaining possession of the cube. This demand must be made
before the free backgammon game download backgammon and chess table doubler has thrown. When your opponent offers you a cube where
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Bertha: When a free backgammon game download player
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British Isles Backgammon
Association. An association of Backgammon players and
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the 'Bright n' Breezy' tournament in Brighton, England, you must have a BIBA
Big Play (Bold or Strong Play):
A bold or aggressive play when a backgammon betting safer yet less constructive play is available.
An example of a big play backgammon software would game be to hit loose on
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and securing an advantage even though you could have played the roll without
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Binache: See Beaver.
Black: One of the players in the game of Backgammon, the
one backgammon news using the darker or black checkers.
(Wipeout, Attacking Game): See Attacking
Blind Hit: A shot from the bar that hits free backgammon game download an opponents
blot in the outfield. When
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Block: To form points in front of your opponent to hinder backgammon download freeware their progress.
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Blockade: See Prime.
Game: A strategy in free backgammon game download playing backgammon which one or both players base their deployment of
checkers on impeding the free movement of the opponents checkers. (see
Point: A point that hinders your opponents progress. backgammon cheat (see block.)
Blot: An exposed
single checker on a point. Subject to being hit by the
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in the game.
Blot Hitting Contest:
A position free backgammon game download in which there is a rapid exchange of hits. When both players are
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your checkers in such real money backgammon a way that there yahoo backgammon was a far better way to do it. Making a
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Board: The entire playing
surface. Also, any of the four quadrants of the free travel backgammon set board.
(i.e.. your inner board, your outer
board, pogo backgammon opponents inner board, and opponents outer board. In most
backgammon tournaments you are required to bring your own
Boardage: The term used when a
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race and backgammon variety have boardage.
Booby Point: The
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a checker: Safety a checker by making a point. After slotting it is your goal to book that checker on the next
Bot (Robot): A computer program,
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Box (in the box,
man in free online backgammon game the box): In a Backgammon Chouette, the
player who is playing against the rest of the contestants. When the
Captain wins the game, they become the box backgammon directions for the next
Boxcars (The Boys): A roll of
double sixes. It is frustrating when your opponent gets boxcars in a close
Point: To give up a point already owned. When you roll a 6 game from an
ace backgammon directions point game and can't use that number free backgammon game download chouette anywhere else, you
have to break the point (the 1 pt.).
Break a Prime: To open points in the free prime. See break a point.
Break Contact: To bypass your opponents checkers
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Break the Board
(break up, crash): To give up points you have established in your
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Builder: A checker in position
to help build important points which need to backgammon tips be made in the next few rolls.
You are more likely to make a free backgammon game download point with several builders within 6 pips of
the point backgammon you wish to download make.
Bulletproof: A term used to backgammon game rules describe an opponent
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Bump: See Hit.
Button play65 play 65 Up: To safety a checker by
bringing it together with another checker. See Book a
Calcutta Auction: Prior to the start of a tournament,
participants or spectators can often bid on who will win rules to play backgammon the event. The auction
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players. backgammon set up The money goes free backgammon game download into a fund or pool that is free later handed out to those
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prize pool. free backgammon game download The backgammon board person who 'owns' the player who wins, wins the money in the
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Railroad Tracks, Stacking): To pile all the checkers on a few already
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Captain: In a Chouette, the
player backgammon who represents the interests of all the contestants who are playing
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opportunity of being the box by winning the game.
Carry: To move a checker.
Cash: free backgammon calendar To double your opponent when
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(snake eyes): A roll of double 1's.
Centered backgammon download freeware Cube: When the cube has
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to a centered cube.
individual pieces of the players army. game Each side has fifteen checkers also
referred to as men, counters, pips, stones, or tiles.
Chouette: A free backgammon game download backgammon accessory game of backgammon composed of three or
more players. One player, said to be "in online backgammon gambling the box", plays
against the captain. The fortunes of backgammon the other players
depend on the fortunes of the Captain. The various partners may consult freely
against the man in the box. At the conclusion of a game, backgammon setup the captain's place is
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Clean (Clean Play): A legal move. All moves are clean
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while playing a game of backgammon online.
Clear a Point: To give up an already established
point. During the free backgammon game bear off, if
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Closed Board: A situation
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blot is hit, that checker will not be able to
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Closed out (Shutout): When a
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Cluster Method (of pip counting): A way of
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Cock Shot: Coming backgammon setup down from the bar
with a roll of 6-2 when only download the 2 point backgammon variety is open and bouncing out to hit a
blot on the 8 point. An example of a Joker (which causes a huge swing in equity) would be a cock shot.
Cocked Dice: Any die (dice) which land illegally on a
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Shot: free See Indirect Shot.
Combinations of the Dice: The number of possible
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Come In: Bringing a checker
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are not occupied by two or more of backgammon rules and setup your opponents checkers.
Come Under the Gun: To move your back men forward in
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Splitting free backgammon game download backgammon strategy in his book 'Backgammon' to situations involving
coming under the gun.
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Connectivity: Having free backgammon game download checkers placed so that they
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Consolation Flight: Players eliminated early in the
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Contact: To hit or be hit. If a game has a lot of
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Contact Game: A type
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Control a Point: Having two
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Counting Pips (The Count,
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bear off and rolling a 1 leaving two of them open backgammon strategy followed
by the player hitting both checkers and going on to win the game. free backgammon game download It takes
great patience and timing and often the recirculation of checkers to be able to
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Cover: To place a second
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CPW: Cubeless Probability of
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Crawford Game (Crawford Rule): The Crawford Game free is
used in backgammon match play when someone gets within
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available download backgammon game for use. Named after its inventor John R. Crawford. The Crawford
rule was established to reward the player getting to match point sooner by not allowing the trailer to simply
double with no cost every subsequent game.
Crossover: When a checker moves from one
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Count: The number of crossovers required to take off all of your checkers.
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Cube gammon empire backgammon (Doubling Cube, Doubling Block): backgammon sets A die-shaped object
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of doubling the game. The player who is doubled or redoubled has backgammon free gamedesire the option of
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Cube Action: The decisions
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action in each position game (after the game).
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Cup: See Dice play backgammon online Cup.
Dance backgammon (Dancing on free the Bar): To fail to re-enter off the bar. A game can be
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Dead Checker: A checker
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Decline a Double: See Drop.
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frequently than an indirect one.
Disengage: backgammon software To break contact
with the opponents checkers turning the game into a pure race. When well ahead in the race backgammon classic it is wise to
(Diversify): Arranging checkers free so that you will have different useful
numbers on the following turn. backgammon news It is better to arrange checkers in a way
that whatever number you roll on your next turn, you will have a constructive
play to make.
DMP: See Double Match Point.
A match free backgammon game download that goes to DMP is played just as if it were a one point
Double (give a little present to,
cube, tasmanian backgammon turn the crank, up the ante, twist): The process of turning the cube
in backgammon. Each double multiplies the preceding stakes
by two. While the cube itself has markings only up to backgammon tips 64, theoretically
doubling and redoubling can continue beyond backgammon free backgammon game download this
number. In practical play the cube is seldom above 8. how to play backgammon A player generally
doubles when they feel they have a distinct advantage in the game almost daring
their opponent to play on for double the stakes.
Double Ducks (Ducks, Quacks): The roll of backgammon game boards double
2's. Ducks on an early roll are usually played by making the 4 free backgammon game download pt. and the
Double Dummy: Speculating or
discussing what would have been the correct move backgammon in light of what has backgammon casino online been
rolled and not what the odds dictated at the time. It is double dummy to try
and justify a poor decision by looking at backgammon shop the very next roll, it is the
majority of rolls that should be used to make backgammon for real free backgammon game download money decisions.
Game: See Gammon. Or alternatively: A money or
chouette game where an backgammon automatic double has to be taken after the first roll
was tied. Some backgammon players don't play with the automatic double rule that would
cause a double game when the roll is tied.
Double Hit (Two on free backgammon game download gnu backgammon the Roof): To hit two opposing
blots at the same time. A double hit is a very powerful tempo move as the opponent's entire roll play backgammon for money must be used to
attempt to re-enter the checkers rather than backgammon strengthen
When an awkward number could appear on either of the
next two rolls. A stripped position while free backgammon software bearing
off against a good backgame could lead to double
Double Match Point (DMP): When
both backgammon accessory players are either one away or two away from the end of the backgammon
match. At double match point when two away, the Bots tend to double on the
very first roll whereas human players tend free backgammon free game download to backgammon board set up wait for some small advantage
hoping for their opponent to drop.
(Doublets): Two dice with the same number, which allows you to move twice
the amount of the double. Doubles are especially useful during the
bear free off when you backgammon sets may get to take off 4 checkers instead
of only two.
Doubling Cube (Doubling Block): See
Doubling backgammon type on the
Come: Doubling in expectation of a good roll. Some players like to
double when they have a single shot at a checker when if hit, free backgammon game download would lead to
winning the game backgammon club even though the odds are against them.
Double Whopper (also Double Whopper real money backgammon with Cheese):
A very big blunder or download mistake. When players are discussing errors in checker
play they use the term whopper (referencing the Burger King delicacy) to
varying degrees based on the severity of the error.
Doubling Window: free backgammon game download The 'window' of opportunity (time)
during a rules to play backgammon backgammon game where offering a double would be
advantageous and give you the greatest equity. If you
double before download play yahoo backgammon the window it is too early and an easy take free backgammon game download and if you double
after the window it is too late and is a drop. The window is backgammon on line typically when you
have 60-75% match winning free chances. To offer backgammon masters efficient
doubles in backgammon it is a good idea to get an estimate of the
match equity to make sure you are within the
Downside: What you
lose if you take a risk and don't succeed. The downside to slotting an important free backgammon game download point backgammon game boards is that the blot may be hit.
To Drop a double (pass). 2. free backgammon game To drop a
man (slot). When there is less than a 25% chance of
winning a game it is usually wise to drop a double. Some people like to drop a
man from the 6 pt. to the 5 pt. with backgammon an opening roll of 2-1.
Dropper: 1. Someone who tends to drop (decline, pass)
doubles even when gnu backgammon they should free be accepted. 2. A term for someone who leaves motif backgammon in
the middle of an online match because they are free backgammon game download losing. It is good to offer
early doubles against a dropper. Several servers have matches finished
automatically by Bots after a certain amount of time to
negate the how to play backgammon efforts of droppers.
Point: The point at which it is no longer equitable to take a double.
The drop point changes depending on the match score.
Drop-Take: A situation instructions to play free backgammon game download backgammon in a Chouette where one player drops a double while another
takes but both share the play backgammon free loss on the dropped cube and the potential wins or
losses on the taken cube. A drop-take situation in a Chouette leads to only
one cube still in play but two players sharing it and the
loss play backgammon online free from the backgammon dropped cube.
Duplication: Arranging free backgammon game download checkers so yahoo backgammon game that your
opponent needs the same numbers to do useful things (i.e.. hit a shot) on the
next roll. If you have to leave shots during a backgammon game game it is
advantageous to practice duplication and leave the shots the same number of
pips away from the checkers that can hit them.
Eating: Another term for Bearing
Early Game: The first free backgammon game download play backgammon for money stages of
play. The early game of backgammon often consists of battling for key points
such as the 5 pt.
Edge of a prime: The
open point directly in front of a free backgammon game prime. When trying to
escape a checker from a blockade it is easiest backgammon to backgammon classic do from
the edge of free backgammon game download the prime.
Double: A double offered at a point where it is a
difficult decision as to whether it should be taken or dropped. An efficient
double is one that comes late in the doubling window but may still be
Eject: To run with the last
checker playing an ace point game to avoid a
gammon play 65 backgammon or a backgammon. When
a player has one checker backgammon cheat on the ace point facing the opponents last three
checkers on the two point, it is better not to eject because you are game guaranteed
a shot and possibly a double shot on your next turn as long as your opponent
does not roll doubles higher than double 1's.
ELO: A rating system rules to play backgammon used by free backgammon game download many Online Backgammon to calculate the relative
strength of players. Based on a formula developed by Arpad Elo. pogo backgammon Knowing an
opponents ELO usually gives you a good estimate of how strong of a player they
Endgame: Positions in free backgammon
where one or both players have begun the bear off.
The yahoo backgammon backdoor equity of positions in the free backgammon game download endgame can be
calculated fairly accurately by many players allowing them to offer
Enter (re-enter): To bring a checker from the
bar into your opponents home board.
When you have several backgammon game rules checkers on the bar you wish for doubles so that you can enter them all at the same
Equity: Relates to the odds or
percentage backgammon rules and setup chance free backgammon game download of a player winning a download backgammon game or match from a certain
position or the free value tasmanian backgammon of a certain position. The equity of a position is
most often used when trying to figure out whether to offer or accept a
Exposed man (checker): See
Extras: 1. A rule
sometimes used in Chouettes when not all of the players
offered a double by the box choose to accept it. Any player
who refused travel backgammon the double may offer that cube to a player who took the double
originally offered by the box as a side bet on the outcome of free backgammon game download the game. The
extra cube is offered at the same level backgammon checkers as the original and payment would be at
half the value of the cube. Another optional rule regarding extras is to make
the acceptance of extra cubes backgammon free gamedesire mandatory.
The practice of offering extras
tends to punish bad cube takes and keep everyone involved in the game. 2.
Mandatory extras are game sometimes yahoo backgammon game used in money play when the doubler is allowed
to give free backgammon game download an extra cube at the same level if the original double is taken. The
doubler pays the receiver half of the cubes value free backgammon game download and the receiver may then use
both backgammon for real money cubes to use together or separately for future doubles. The use of
mandatory extras is for players who like a backgammon little free more action (aspect of gambling) in backgammon.
Fan: To fail to re-enter after being
hit. Sometimes it feels as if the only time you roll double sixes is when
you fan from the bar against a 1 point
Fast Board game instructions to play backgammon (Speed Board): A
bear off position where all the checkers are on
deeper points where travel backgammon set large numbers are not necessary to bear
off and there are no gaps to waste numbers. Usually by the time you get to
use the advantage of having a fast board in the bear off, the opponent free backgammon game download is
already too far ahead in the game.
First Internet Backgammon Server- This was
the first backgammon server to backgammon back door allow players to compete against each other over
the Internet. There are several different user interfaces you can backgammon site download
for use with FIBS.
Field Goal: When a
player has two men exposed close together and the opposing checker lands
between them backgammon without hitting one. A field goal is a specific type of
Fish: A weak
player willing to play playing backgammon for money against free backgammon game download download a stronger player. Jake Jacobs and
Walter Trice wrote a book about matches involving unequal players called free backgammon game download backgammon empire 'Can a
fish taste twice as good?'.
Flexibility: Having your checkers arranged so that
you can constructively play a backgammon shoveit.com yahoo variety of rolls on subsequent turns. It is
important to have flexibility in the early stages of the game so that you are
not forced into making candlesticks.
Shot: An indirect shot with only a few backgammon kurnik combinations. Late in the game it
can sometimes be better to backgammon for money play very safe rather than leave an unlikely fly
shot that loses you the game.
Move: When there is only one legal way to play a roll. Late in the
bear off if you download roll a set of online backgammon gambling sixes and have no checkers
on the 6 pt. it is a forced move to take off the next four highest
Forward Game: See
Drop: In backgammon match play after the
Crawford game backgammon sets when the free backgammon game download player in the lead has the
option to drop a double play backgammon online free without
reducing the number of games the trailer game free backgammon game download needs to win the match. A free drop is
utilized when the trailer has an advantage from the initial roll. The free
drop offers the backgammon leader a little extra equity since they are able to drop a
double in a position that gives their opponent backgammon boards a slight
Free Drop Vigorish: The
slight advantage the leader has after the crawford game
because of the option to drop an early double free backgammon on line at no cost. This occurs in Post-Crawford games when
the trailer has an even number of points to go. If you had to bet on two
players of tasmanian backgammon equal ability where one has a free drop, you would be wiser to bet
on that player due to the electronic backgammon free drop vigorish.
Freeze a Builder: To bring a checker to bear upon a
point held with only two doubling cube men by your opponent,
restricting these men from being active builders.
After an opponent plays an opening 6-1 by free backgammon game download making their bar point it is good
to split your back game checkers to freeze the builder on your opponents 8
Front Position: A collection of
blocking/attacking points in your own home board. A good
front position free free backgammon game download internet backgammon is of little use if there are none of your opponents checkers
Frozen Cube: See
Six points in a row held by one player. A full prime
is the most powerful position in download backgammon game backgammon as an opponent is stuck behind it
until it nabisco backgammon is broken.
Gain-Loss Table: A method of calculating equity in a backgammon match to aid in a doubling decision
by looking at the match equity of passing the double, taking the double and
winning, backgammon com free backgammon game download it shove and taking the double and losing. If the equity gained by taking and
winning is 3 times the equity lost by backgammon galore taking and losing, it is correct to download take
the double. A gain loss table is an easier way play backgammon for free backgammon game download money to help make cube decisions
than to calculate and compare equities for every situation.
Game: Single: bearing off all of your checkers before your
opponent backgammon software does. Double or Gammon: bearing off all of your
checkers before your opponent backgammon on line bears off any. Triple or Backgammon: bearing off all of your checkers before your
opponent bears off any, and still has free a piece in your inner board or on the
bar. yahoo backgammon backdoor If the cube were at 2 during a game of backgammon a single game would
be worth 2 points, a double game (gammon) would be worth 4 points free backgammon game download gammon empire backgammon and a triple
game (backgammon) would be worth 6 points.
Gammon: A Gammon free occurs when you bear
off all of your checkers before your opponent backgammon set has taken off any checkers.
If you win a gammon you win twice the number of points that are indicated by
the cube. Sometimes in match play after a big free backgammon game download swing in
equity it is correct to play on online backgammon rules for the download gammon without
Gammon Price: The cost of
going for a gammon versus winning a single game.
Gammon Price backgammon site = (WG - W) / (W - L) where WG is
number of gammons won, W is single wins, and L is losses. In money games, a
play should win you twice as many gammons as it gives losses, if not, the
gammon price is too backgammon on line high to make that play. At various zone backgammon match scores the gammon
price may change dramatically.Going for the gammon free backgammon game download often takes a bold play
that may lose you the game. When deciding if it is wise download to go for the gammon,
one must always consider backgammon rules the gammon price.
Gammon Rate: The percentage of games that will end up
in a gammon or backgammon.
The gammon rate free backgammon free backgammon game download game download could be calculated by doing a rollout of 100 games and determining how many of those
ended up in gammons or backgammons.
Gammon Vigorish: The additional equity gained from a
position because of the possibility of a gammon. Even
though you may have a backgammon casino free online 25% chance of winning a game, it may be correct to drop a
double when backgammon freeware you will be gammoned on 50% of the games that you
Gammonish: A term used to
describe positions that are more likely to end up scoring a gammon for one or both players.When behind in the match
it is usually advantageous to play for more gammonish free backgammon free game download online backgammon gambling positions to catch up in
score with a win.
Gap: The space between
established points. Usually referred to during Bear Off.
A gap will cost you half a roll during the bear off if the number backgammon masters rolled is
the same as free backgammon game download the point that you have tasmanian backgammon the gap download on.
The Girls: A roll of double 5's. Two sets of the girls
at the beginning of the game can lead to an awkward position.
GNU: A backgammon bot much like
Snowie and Jellyfish based on
the GNU open source
project meaning it is free for download by anyone. GNU is thought to be
just as strong an backgammon tournaments opponent as Snowie and backgammon backgammon board game Jellyfish and you can play GNU powered
bots at Gamesgrid with a membership.
Point: The opponents 5 pt. free backgammon game download The golden point is the best defensive
point you can own at the beginning of the
Go Out: Achieve the desired number of
points in electronic backgammon match play to win backgammon classic the match. There is no
need to double your opponent if you will already win
enough points to go out without it.
Forward: To attack by building forward free backgammon game download points, constructing a
prime, and putting your opponent on the bar. If you have very little chance of winning a game by
going chouette forward it is correct and attempt game to win from a backgame.
Take: Taking a double you shouldn't take in a high
stakes money game, online backgammon because you don't
want to give up the stake you are playing for with free the intention of not paying
if you don't turn the game around and end up backgammon board game losing. Typically you will only
ever get one Gravita take as you will quickly earn the reputation of not paying
and likely have to hide from the play yahoo backgammon free backgammon game download people you were playing.
(Guffy): See Ace Point. Named after a good player even
though they always made the 1pt. free backgammon game download earlier than needed.
GWC: Game Winning Chances in a game of backgammon.
Half-Roll (Half-Throw): When bearing
off, the player about to throw, who has removed yahoo backgammon backdoor one more checker than the
opponent, is said to be a online backgammon rules half-roll ahead. When there are only a few
checkers remaining for each side in the bear off, it is correct to
double if backgammon you are a half throw ahead.
Handicap: A concession by which the stronger player
accepts a backgammon game boards predetermined free backgammon game download disadvantage before play begins, so as to free help equalize
the winning chances for both sides. A handicap for a stronger player may
include playing with two less checkers, not being allowed to use free backgammon game download the backgammon accessory cube, or
letting their opponent start off with two rolls at the beginning of the
Hari-Kiri Play: See
Point: A point with more than three checkers on it. The 6 play backgammon online free pt. is a heavy
point early in the game so you want to use party gammon those builders to make points game in your inner
Hit (bump, knock off, send
back): To move one or backgammon more of your checkers to a point electronic backgammon occupied by a blot
of your opponent putting them on the bar. Hitting playing backgammon a free backgammon game download blot in your opponents
inner board makes a big difference in the
and Cover: To hit an opponents blot and make free backgammon game download that point with the same roll. When you hit and cover, it is
also called backgammon betting 'pointing on your opponents head'.
Hit and Pass (Bump and Run, Bump and Pass, Pick and
Pass): To hit an opposing checker and continue tasmanian backgammon your
checker to safety. A hit and pass is download an effective way of slowing your
opponent down while remaining safe yourself.
Hit and Split: To split your
back runners while simultaneously hitting elsewhere on
the board. A hit and split is effective as backgammon com it shove long as you can't be hit twice by
Hit Loose: To hit an
opponents blot in your inner board
without making the point and leaving it there vulnerable
to a backgammon type return shot. It is often correct to hit loose when you are attempting a
Game: A type free downloadable backgammon of backgammon game where you hold a point or points in free backgammon game download your opponent's
inner or outer board in order to
prevent them from free backgammon game download safely coming home. A holding game tend to come down to
the opponent rolling a 6 on one die backgammon tips and having to run with one man while
leaving a blot.
Holland Rule: In match
play, after one player has reached match point, and after the
Crawford Rule game has been played, for the next two
games neither player backgammon betting may backgammon double until two full rolls on each side have been
completed. Named after play backgammon free Tim Holland. The Holland rule gives the backgammon player with
the free drop a greater advantage as it allows them a better look at how the
game is going before making the cube decision.
Home Board (Home): The quadrant of
the board to free backgammon game download backgammon board game which a player needs to move checkers for the bearoff. Also backgammon sets known as the Inner
Board. You can only bear off checkers once you have
all of your checkers in the home board.
Hypergammon: A variant of Backgammon where each side
starts with only 3 checkers. 1 each on the 1, 2, and 3 pts. of the opponents
inner board. The winner of free backgammon game download a game of hypergammon is usually the backgammon variety person who
rolls high doubles first.
Illegal Play: A play that backgammon board game is not allowed based on the
players actual roll. An illegal play is allowed to stand download free backgammon game download if neither player
recognizes it before the next roll. While playing backgammon, one should
always be on the lookout for illegal plays. Typically it download play65 is an error but some
players try illegal plays on purpose to give themselves an
Inactive Builder: A checker
that could be used to build another point but is currently being used as part
of a point. See backgammon for money Builder. A checker on the 8 pt. after
making the bar point with an opening 6-1 would be an backgammon backgammon free backgammon game backgammon download club inactive builder for the 5
Indirect Shot: A blot that can be hit only by a combination number using both
of the dice. (7 or more gammonempire pips away). If you have to leave a blot it is better
to leave an indirect shot.
See Home Board.
Refers to Inner Boards.
Inside Backgammon: A popular backgammon
magazine from the 70's and 80's. It is still possible backgammon free backgammon game download software to get back issues of
Jacoby Rule: Players can agree before the game begins
that gammons and backgammons
will only count as 1 point if the cube computer backgammon has not been doubled by a player during
the course of the game. Named after Oswald Jacoby. Practice of backgammon msn backgammon the Jacoby
Rule forces players to double earlier and speeds up play
as very weak positions can be abandoned after a double and free the money session
Janowski's Formula: instructions to play backgammon A
formula developed by Rick Janowski that gives an accurate estimate of
Match winning chances assuming the players are of free backgammon game download equal
ability. If D is the difference in scores between the leader and the backgammon gambling trailer,
and T is the number of points the trailer has to go, the equity for the leader
in percentage is: 50 + free backgammon game download ((D*85)/(T+6)). Janowski's formula can be used to get
an estimate of backgammon set match equity which can help make doubling decisions. Click here
for a page describing match backgammon variety equities and Janowski's
Jellyfish: A computer
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downloaded at backgammon it's website.
Jeopardy: The potential for an awkward roll. A backgammon casino online stripped
position free backgammon game download may lead to jeopardy against an ace point
Joker: Any roll that causes a
large free shift in the odds of winning the game also known as a free backgammon game download huge
Equity Swing. Jokers are backgammon betting part of what makes backgammon
such an exciting game as a single roll can completely change the outcome of a
Juice: See Vig.
Also travel backgammon the amount of money taken by the house in a transaction. If the juice
on a $100 bet was 5%, the house would get five dollars regardless of who
Junior Whopper: download A small
blunder or mistake.
Juxtaposed Bars: play backgammon online This occurs when one player holds
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to bring checkers home from their own midpoint. When
there are juxtaposed bars it is a good example of free backgammon game download a holding
Kamikaze Play (Hari-Kiri backgammon table play): Breaking points in your own inner board
to online backgammon for real money hit a checker in hope of recirculating them.
The kamikaze play is a strategy sometimes used in backgames to preserve timing.
Paradox: A rare position in money play free where it is
correct for one player to Double and also correct for the
other player to Beaver. gammon empire The Kauder Paradox can only
occur when doubling gives a player free greater free backgammon game download equity even though it is still backgammon shop a
negative equity which makes it correct to Beaver.
Kibitz: To watch a match and listen to what is going on.
A great way to learn how to play and improve your game is to kibitz a match
with two strong players.
who is free backgammon game download watching a match.
Key play65 real money Point: An
important point that gives you an advantage when made. (i.e.. backgammon the 5 pt. and the
bar pt.). A key defensive point backgammon board set up is the Golden
Kill a Man: See Dead Checker.
Numbers: To arrange checkers in a way free backgammon game download that does zone.com backgammon not allow certain numbers
to be played on your next turn. If you arrange all your checkers so that you
can not play a 6 on the next turn, you have killed sixes.
Off: See backgammon boards Hit.
Knockout: A type of backgammon tournament where you
continue to play until you lose and are 'knocked out'. Many clubs offer
knockout tournaments during their backgammon cheat weekly meetings.
Last Roll Position: A position where the exact odds of
winning can be calculated (usually with the intent of offering or taking a
double) with both players still having a online backgammon for money chance to win.
In the last roll position free downloadable backgammon where the player on roll has two checkers on the 2
pt. and the other player as free backgammon game download two checkers on the 1 pt. it is known that it is
correct to double and also correct to take.
Lead: A racing lead is the difference between the
pip count of the two players and gammonempire a match lead is the
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a player has, the greater their match
Leave a shot: To leave a
checker exposed within online backgammon gambling range of an opposing checker. Sometimes backgammon for real money it is
necessary to leave a shot so that you have more
builders and a flexible
Lock up a point: To make an
important point. It is a distinct advantage to lock up
the golden point early in the game.
Longshot: A roll where the odds are clearly against it
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longshot as backgammon rules and setup the probability is very low.
Loose Checker: A Blot.
Loose Play: Playing so as free backgammon game download to leave several
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several checkers are hit and sent back.
Losing your Market: When a number is free backgammon game download rolled that would
cause your opponent to drop a double on the next turn.
When slightly ahead in a race a roll of double 6's backgammon galore would be losing your
Lovers Leap: The move of one
runner from the 1 pt. to immediate safety on the 12 pt., made possible yahoo backgammon game by the
throw of 6-5. The lovers leap is the best way to play a 6-5 on the opening
Main Flight: A term to describe the group of players in a
tournament backgammon boards who have not lost a match. At the beginning of a tournament you
are competing in the chouette main until you lose a match with typically sends you to
the consolation flight.
Making a Point: Two of a players checkers on the same
point 'make it' and close it to the opponents checkers. Making how to play backgammon a
point or two in you inner board is important if you plan
on containing your backgammon tournament opponents checkers there.
Mandatory Double: This occurs when it is correct for
the trailer in the match to double in a game because if
they lose, the match will be over regardless of whether they double or not. In
essence, they have nothing to lose by backgammon gambling offering the double. A trailing player
has a mandatory double any time after the Crawford Game
Market: The chances of you
winning extra points by offering a double. A Market backgammon accessory Gainer would be a sequence
of rolls that backgammon game boards would allow your opponent to take a double
that they previously wouldn't. A Market Loser would be a sequence of rolls that
would cause your opponent to drop a double they previously
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lose your market.
Match: A series of
games played to a predetermined cheat for backgammon on pogo number of points. A typical match in
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Match Equity: The chances of a player backgammon setup winning a
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Match Equity Table: A table that gives accurate
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Click here for a match equity table by Kit
Match Play: A method of gammon empire play
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number of points playing backgammon win the match. Cube handling can be quite different in
match play when compared to money
Match Point: One point
less than the number of points backgammon and chess table needed to win the match. If you are one away
from winning you are said to be at match point.
Match Point Game: Any game backgammon com it shove where one player is at
Game: The main body of the game after the opening moves and before either
player begins to bear off. The middle game tends to be
where stronger players excel as they use their skill to strengthen backgammon free gamedesire their
position and determine the likely direction of the game.
Midpoint: Your 13 pt. or your opponents 12 pt. A good
strategic point held by both players at the beginning of the game that provides
control of the backgammon type outer board and a place for
back checkers to land. Players are typically loathe
to abandon their midpoint early in the game.
Mix backgammon accessory it Up: To get involved in a blot
hitting contest. Sometimes when you are playing a weak position it is
better to mix it up and hope for something constructive to
Mixed Roll: Any roll where there
are zone backgammon two different numbers on the dice. A mixed roll backgammon instructions includes every roll
Game: A game played for money. In a money game the cube can always be
used and is not restricted by a set number of points. A money session is a
series of money games played backgammon online yahoo for a computer backgammon predetermined number of games, until one
player is a chosen number of points ahead, or can be ended when either player
wishes to stop.
Movement of Checkers
(down, in, off, out, up, around the corner, across): 1. In- from the bar to
opponents home board 2. Up-moving forward within opponents home board. 3.
Out-moving from opponents home board to opponents outer board. 4. Down or
Around travel backgammon set the corner-moving from opponents outer board to players outer board. 5.
In- moving from a players outer board to the players home board. 6. Off- moving
from players home board motif backgammon off the board permanently in the bear off. playing backgammon 7. Across-
Moving from any of the four quadrants to any other
Mutual Holding Game: A game in
which both players hold defensive points waiting for the other to be backgammon club forced out
of hit by rolling an awkward number. A mutual holding game typically
consists of players controlling the midpoints and
bar jelly fish backgammon points and waiting for the other to be forced off of
their holding point by timing.
MWC: Match Winning Chances. The odds or probability that you
will win the match.
NackGammon: A variation of Backgammon where two
checkers are taken off the midpoint and 6 pt. and
placed on free backgammon download the 23 pt. causing each player to start with four checkers in the
opposing home board. Invented by Nick (Nack) Ballard.
Nackgammon is an effective way of play backgammon online money practicing playing from behind and
maintaining communication between
Naturally: To make a point
naturally (without slotting or with builders). Rolling yahoo backgammon a 3-1 is a way to make the 5 pt.
Neil's Numbers: A set of
numbers developed by Neil Kazaross to help calculate Match Equity based on the current match score. The
winner's probability of winning is 50% + the lead multiplied by Neil's
Points Trailer Needs
Neil's how to play backgammon Number
Next to Beirut: Your opponent's
bar point (easy to get there but hard to leave). The
bar point is a nice anchor and good for a
holding game but it can be very difficult to backgammon game boards leave if
you are ahead in the race.
No-Brainer: A running game backgammon board where no
further contact is possible and the outcome depends only on the roll of the
dice, or an obvious play that requires very little thought to make. A
running game is a no brainer because it requires very little thought and the
outcome is almost solely determined by the numbers rolled on the
Non-Contact backgammon variety Game: The race. Both sides have effectively backgammon game table side stepped their opponents
checkers and now have the sole objective of bearing them
all off. The player ahead in the race prefers a non-contact
Nothing Game: A poor relation of
the back game in which you hold several good points backgammon freeware in your opponents
inner board but have all your other men too far forward in
your inner board making it easy for them to re-enter and
get backgammon around the board. A roll that prematurely crunches your board can turn a
backgame into a nothing game.
Match Score: The score in terms of how many points are still needed to win
the match. (e.g. 1-away, 2-away). backgammon back door The way you make decisions at 3-away
2-away is the same regardless of whether you are playing a match to 5 or
Nullo Play: Making a play that does
nothing positive and is backgammon history not better than any other possibility. Usually a
big error. When you do absolutely nothing
constructive when you had better options, it is a nullo play.
Number of Shots: See backgammon official rule Shot. The number
of times out of 36 that a shot will be hit.
Off backgammon download freeware (the Board): Said of those checkers already removed from
the board during the bear off. To decide how many
rolls it will take to complete a bear off you can look at the number of
checkers you already have off.
On the bar: A
checker awaiting re-entry after being hit as a blot. It
takes an backgammon rules and setup extremely unfortunate sequence of rolls to be stuck on the bar when
your opponent has borne off their last checker.
One Point Game: See Ace Point
On Roll: The player free backgammon download whose turn it
is, is said to be 'On Roll'. The player ahead and on roll has an advantage
in backgammon galore a race and should consider doubling.
Open Point: A
point that is not owned by either player. The early
game play backgammon online is a battle for possession of key open points.
Opening Roll: To start the game both players roll a
single die and the player who rolls the higher number starts first using the
numbers on both dice for the 'opening roll'. The most equitable opening play backgammon for money roll
moves have been calculated by the Bots but you are on your
own after that.
Otter: The acceptance of
a Raccoon and offering of another double at the same time while retaining possession of the
cube. online backgammon game The otter is sometimes referred to as one of the
'furry rodents' involved in doubling.
Board: The points numbered 7-18 and are not a part of either player's
home board. When your opponent still has checkers backgammon for real money to
escape it is important to maintain control over your outer
Outfield: The outer
Outside Prime: A prime consisting of points primarily in the outer board.
An outside prime may consist of backgammon galore the 5 through 10 pts.
Own a Point: To have two or more checkers on a
point. When you own a point, the opposing player may
not land on it.
Own gnu backgammon the Cube: To have
the cube on your side of yahoo backgammon game the board after your opponent has doubled you being
the only one with the option to double. You gain a bit of equity simply by owning the cube.
Partner for the Box: An optional rule for
Chouettes that have several players. It may be
agreed upon to allow the Box a partner to offset any
Pass: play yahoo backgammon To refuse to accept the
cube when doubled by the opponent, thus giving up the game
and losing the value indicated on the cube before the double. If you are in
a very weak position backgammon masters it is better to pass the double and lose a point then to
take the double and lose much more.
Payoff: The reward for making a certain backgammon free gamedesire play (see
Upside) or the collection of winnings from a money game
or play backgammon online free tournament. There is often a big payoff to a loose hit in your board when
your opponent fails to enter.
Asset: An asset that will not go away after a good roll by your opponent.
A point that will be useful for the remainder jelly fish backgammon of the game is a permanent
Pick Up: See Hit.
Pip gammon empire backgammon Count: The
minimum number of pips needed to be rolled to
bear off all of your checkers. To get a pip count you
multiply the number of checkers on each point by the number of the point and
add the totals together. At the start of the game your pip count backgammon news is
Pips: 1. The dots that appear on the
face of a die, denoting the value of backgammon game that face. 2. The units of movement e.g.
moving 7 pips forward. A roll of 5-1 would allow you to move a checker 6
Play on: To continue playing
the game (in match play) without doubling in hopes of
getting an undoubled gammon. At some scores in match play play65 real money it is better to
play on than give a double and let your opponent re-double you in hopes of
getting lucky and play backgammon on line winning the match.
On: To make a point on top of an opposing blot. It is much safer to
point on an opponent than to play backgammon online hit
Points: Used in four ways. 1.
One of the twenty-four partitions on the board which are usually triangular and
individually numbered from 1 to 24. 2. Any of the above defined points on which
two or partygammon more checkers of one play65 color rest. If two or more are on one point, a
player may move more of their checkers to that point. However, the opponent may
not move onto any point so occupied. 3. To 'point' on a blot meaning to hit a
blot and make the point on the same roll. 4. As in Scoring- The units of
scoring are referred to as points. Each game yahoo backgammon is initially worth one
Position: The general structure
of where your checkers are located throughout the board. If you have a
strong position you should consider doubling.
of the Cube: See Owning real money backgammon the Cube.
PRAT: A guide to help make doubling decisions. Consists of
Position, Race, free online backgammon game and
Threats. Typically you must be at an advantage in at
least two of the three areas of PRAT to offer a double.
To arrange your checkers so as to directly bear on an opponents blot often
forcing them to move it on their next turn. It may be important to make an
action zone backgammon play after your opponent has escaped their
back men to put pressure on their future
Prime: When consecutive points
are occupied by download play65 the same player blocking an opponents men. See Full Prime.
A type of game in which the chief objective is to trap some of the opponents
men behind a prime. A backgammon boards priming game can be difficult to
play if you have insufficient timing.
Progress: The movement of pieces backgammon set towards and into the
inner board and then the removal from it. It is often
difficult to make progress against a well timed backgame.
(Prop): The same prearranged position to be played over a certain amount of
times, most often for money or as a way to settle play 65 a dispute most often over a
cube decision. If Player A believes a cube is a
take and Player B believes it is a drop, backgammon checkers they can play the proposition out many times for money
and typically the player most backgammon boards correct will be the one that wins more
Pseudo-prime: A prime consisting
of only 4 or 5 points. A pseudo prime can be difficult to escape from but it
is play backgammon online money not impossible like a full prime.
Pure Play: The style of play that involves putting the
checkers where they would be most advantageous even if it means exposing them
to shots. A pure play for an opening 2-1 would be to
drop a checker to the 5 pt. and another to the 11 pt.
Pure Race: See Racing
Quacks: See Double
Quadrant: One of the four
divisions of the backgammon table. Each quadrant contains six points. To get
an idea of how the game is progressing, one must look at all four
Quads: A roll of double 4's.
Early quads are usually used to make the opponents golden
point and the players 9 pt.
Raccoon: Accepting a Beaver and
offering another double at the same time while retaining possession of the
cube. Beavers are fairly rare but seeing a Raccoon is even more
Race: The object of the game is
to race around the board and bear off all of your
checkers. Backgammon essentially boils down to a race with various strategy
to win the race thrown in.
Recirculation: Keeping checkers in play by having
them hit and re-entering them in your opponents
home board. Recirculation is often a necessary element
of a well timed backgame.
(Recube-Vigorish): The added equity attained by
possessing the ability to Re-Double if the opportunity arises. There are
some cubes you would not accept if it were not for the Re-cube
Re-double: After accepting the cube and doubling the stakes of the game, a
player can then re-double the opponent, again doubling the stakes. If you
accept a double when your opponent is two away from winning, you have nothing
to lose with a Re-double.
Position: A position where the equity or chances of
winning are known. This position can be used to help evaluate similar
positions. Having a few reference positions for various types of games will
go a long way in helping you make cube
Refuse a Double (Reject a
Double): See Pass.
Return Shot: The shot your opponent
will have back at you after you have hit them. If you hit loose in your inner board, your
opponent always has a return shot.
Roll: To throw the
dice, or the numbers thrown. An opening roll of 3-1 is usually used to make
your 5 pt.
Roll Out: Taking a
position and playing it out many times to get a better
idea of what will typically occur during a game. Bots are
often used to do rollouts as they can accomplish this task very quickly and
give an accurate estimate of a position's equity.
Prime: A special technique for advancing a prime
around the board. You can achieve a rolling prime by slotting the next point
you want to make and using your extra checkers to make the
Roof: See Bar.
Root Number: A particular
roll (usually doubles) that causes an inner board or prime to crunch. If you are stuck behind a 5 point prime with poor
timing, a root number like double 4's can be
Runners: The two pieces
starting on the opponents 1 pt. It is usually an early objective to get your
runners moving and escape or establish an advanced
Running Game: A strategy
whereby a player tries to move their men home as quickly as possible, avoiding
blockades and being hit as much as they
can. Weaker players have a better chance of winning if they use a running
game strategy and avoid contact.
Safe: A position or play that exposes no checkers to being
hit. Playing safe usually leads to poor positions with
the potential for awkward numbers.
Checker: To move it out of danger of being hit. Late
in the game when your opponent has a strong inner board it is usually wise to
safety a checker rather than allowing a shot.
Save Gammon: To avoid being gammoned
where the possibility of being gammoned exists.The key to saving a gammon is
to avoid pip wastage by bearing checkers into the 6
Save Numbers: To leave certain
numbers available to play on your next roll so that you are not forced to make
them somewhere else on the board. When you are playing an Ace
Point Game it is often wise to save 6's so that you don't have to leave the
1 pt. prematurely.
Semi-Backgame: A player
who is behind in the count and gains possession of the opponents four or five
point, thus hampering the opponent while still trying to run with the other
checkers. A semi-backgame is like a holding
Send Back: See Hit.
Set-up (Opening Position):
The arrangement of the checkers on the board at the beginning of the game.
At the beginning of the game, each player's set-up consists of 2 checkers on
the opposing 1 pt., 5 checkers on the 13 pt., 3 checkers on the 8 pt. and 5
checkers on the 6 pt..
An agreement to end the game based on potential equity,
rather than put the stakes 'up for grabs' based on a single fortuitous throw of
the dice. It is often better to make a settlement when there are large cubes
involved rather than let one roll decide the outcome.
Settlement Equity:The fair value in
equity of a game that is given, rather than finishing the
game. The amount of points or money that changes hands is usually based on
the settlement equity.
(ShishBish): A Middle Eastern variant of backgammon.
Shoka: A Joker roll that causes a
large decrease in your game winning chances. The word shoka is Australian
Shot: An opportunity to
hit a blot.You can have either a
direct shot or an indirect
Shutout: When a player with a
checker on the bar cannot re-enter because all the points
are closed. The easiest way to score a
gammon is to put several checkers on the bar and then
shut out your opponent.
Side Prime: A
block of six consecutive points. See Prime.
Single Shot Settlement: When one player has a shot that
will determine the outcome of the game if it is hit or missed they may offer a
settlement. A single shot settlement is worth
approximately (.4) X (value of the cube). When people are playing for large
amounts with big cubes and don't like the idea of a game coming down to a
single roll they will often agree on a settlement.
Slot: Placing a blot on a
point with the intention of making that point on the next
turn. The easiest way to make a point is to first slot it and then cover it
on the next roll.
Slot and Split: The
often unwise play, where one slots a checker in their own
board while splitting the back runners. If you slot and
split you are usually risking a double hit.
Slow Board: A Bear Off position
where all the checkers are on the higher points meaning it will take a longer
amount of time to Bear them all off. A slow board is usually the result of
trying to get all your checkers in your home board
Small Play: A safe play where
another bolder one is available. Weaker players tend to make small plays
because they do not yet understand the principles of risk and reward in
Snowie: A computer program
that uses a Neural Network to play and analyze matches at a world class level.
Snowie is widely known as the best
available software for backgammon analysis.
Snake Eyes: A roll of double 1's. An early roll of
snake eyes is typically used to make the 5 pt. and the 7 pt. at the same
Spare (Spare Checker): A checker
not needed to own the point. The third or fourth
checker on a point would be a spare.
Split: To separate two men which are together on a point.
It is easier to obtain an advanced anchor if you
first split your back checkers.
Stacking: A style of play where the player plays every
checker so as not to expose a blot which usually leads to
Candlesticks. The use of a stacking style is the
sign of a weak player.
Stake: The wager
of the game, typically money (in money games) or points
(in match play). This wager is doubled at every
turn of the cube.
Stay off (Stay out):
Fail to come in from the bar. See Fan.
Staying Back: A defensive strategy leading to playing a
back game or holding game. By
staying back you are basically giving up trying to win by going forward.
To lose control and patience and be likely to double weak
positions and accepting doubles in hopeless positions. Steaming is usually a
result of being the victim of an opponents lucky rolls or being well behind in
a match or money session and trying to catch up quickly.
Steamer: One who Steams.
Straggler: The last checker heading for the
inner board alone and vulnerable to being hit. When you escape one back checker it is usually a
difficult task to free the straggler.
Straight Race: A position where both sides have
bypassed their opponent checkers and are preoccupied solely by moving their
checkers home and bearing off. Once contact is broken
the game turns into a straight race.
Stripped (Stretched): A position barren of
spare men or builders, thus prone
to awkward numbers. A stripped position can lead to jeopardy on subsequent rolls.
Stripped Point: A point without any extra
Play: See Big Play.
Structural Play: A move that builds an important
point. It is often correct to make a structural play
to lock up a permanent asset rather than hit a blot.
Switch Points: To give up one point
to make another. It is often correct to switch points when you get double
1's to hit an opposing block in your inner board to keep them off balance and
give you more time to strengthen your position.
When a 1-6 is rolled from the bar entering and escaping a checker, often
hitting one on the 7 pt. in the process. A Sydney is an excellent example of
Flight: See Consolation Flight.
Table: A word formerly used synonymously with
roll prematurely (before your opponent has picked up their dice). Tailgating
is frowned upon in tournament play and the roll does not legally count and must
Take (Accept a Double): To
agree to receive the cube when doubled by the opponent and continue the game
for double the previous stakes. Typically you only take
a double if you believe you have at least a 25% chance of winning the
Take Off: See Bear Off.
Take Up: To
hit a blot.
Tempo: A unit
of time in backgammon, or half a roll. By hitting your opponents blot you
are taking away a tempo.
A move designed to deprive the opponent of a tempo. It
is important to make tempo moves when your opponent would other wise be
strengthening their position or threatening to attack on the next
Thorp Count: A formula developed by
Edward O. Thorp used to aid in making doubling decisions in positions where
contact has been broken (racing positions). Several backgammon
servers have a button which will tell you the Thorp
count of the current position when you press it.
Threats: Threats are checkers positioned in strategic
locations such that if you were to roll certain numbers, you would gain a
considerable advantage. If you have several builders
targeted at a certain point then you are a threat to make that
Timing: The position viewed in
terms of the general future development of the game or the ability to maintain
key points while waiting for a shot. Timing is crucial when executing a
A player's 2 pt. The T.P. can be made with an opening roll of
TMP (too many points): A problem that
arises when the position is stripped and rolls play
awkwardly. It's not good to be at DMP with
Too Good: A position that is too good
to double as it offers you the chance of scoring a gammon
or backgammon if a double is not offered as it would likely be dropped if
offered. There are times when you should cash with the
cube but there are others where you are too good to double because you can win
Trailer: The person behind in
the match. The trailer tends to look for more gammonish positions near the end of a
Trap Play: A play designed to force
an opponent off a point leaving a blot if they roll a
certain number. A trap play is usually executed to increase the chances of
scoring a gammon. You can execute a trap play by
opening a point in your prime that the opposing player would have to move a
checker to with the right roll and then hitting and containing the blots that
they are forced to leave.
French variant of backgammon.
Turn: A players turn usually consists of choosing whether
or not to offer a double, rolling the
dice, moving the checkers the required amount shown by the dice, and finally
picking up the dice which signifies that the players turn is over. A player
may only offer a double when it is their turn.
Turn the Cube:
Under the Gun: See Come Under the Gun.
Undoubled Gammon: This can occur in match play by
winning a gammon when the cube has not been turned. The
game is worth two points. An undoubled gammon is not allowed in money play
due to the Jacoby Rule.
Upside: What you gain if you take a risk and it succeeds.
The upside of slotting the 5 pt. early is being able to
cover it and own the point if the blot is not hit by your
Vig (Vigorish): The small extra possibilities that affect
the odds in a given situation. The extra vigorish you obtain with cube
ownership is sometimes just enough to take a double.
Volatility: A measure of how likely the
equity of the position can swing either way especially
the larger swings and possibilities of a gammon or
backgammon. A position with high volatility could
have a huge equity swing favoring either player on a sequence of rolls.
Volatility is one of the factors considered when offering a
Wash: 1. To switch points and hit an opposing checker. See
switch points. 2. To settle a cube in a money game for
zero points. He had a double shot to hit the blot for the win, so they
agreed to wash the 16 cube.
The amount of pips wasted during the bear off because of
checkers on deeper points. Used to adjust the
pip count to get a more accurate idea of how many rolls
it will take to bear off all the checkers. When trying to save a
gammon it is important not to have any
Ways: See Combinations.
Weaver: When a move is purposefully misplayed in hopes of
tempting an opponent to take a double on the next turn.
When you think your opponent will drop a double you plan
on giving the next turn due to your strong position, you may make a weaver that
is just effective enough for your opponent to think they have enough of a
chance of winning to take your double.
White: One of the players in the game, playing the lighter
Whopper: A big
blunder or mistake in a checker play or cube decision.
See double whopper.
Wipeout (Blitz): An aggressive game plan where one side
tries to keep their opponent off balance by simultaneously hitting
blots and making home board points in
hopes of a quick gammon. See Attacking play.
X-22: Nickname used by Paul Magriel and the company that
publishes his book Backgammon.
Yankee Seven: Any 6-1 roll. The Yankee seven can be
especially deadly from the bar.
This Backgammon Glossary was created by Martin Short with
help from the following sources:
Bell, R.C. (1979).
Discovering Backgammon. Shire Publications, Great
GammonVillage (2001). Backgammon Dictionary. Michael Strato (Ed.).
C.H. (1974). Goren's Modern Backgammon Complete.
Cornerstone Library, New York.
Holland, T. (1973).
Beginning Backgammon. USA.
Jacoby, O. &
Crawford, J.R. (1970). The Backgammon Book. Rae
Publishing, New Jersey.
Longacre, J. (1973). Backgammon of Today. Bell Publishing, New
Magriel, P. (1976). Backgammon. X-22
Obolensky A. & James, T. (1969).
Backgammon: The Action Game. Macmillan
Publishers, New York.
Robertie, B. (1997). Backgammon for Serious Players. Cardoza
Publishing, New York.
Robertie, B. (1995). Backgammon for Winners. Cardoza Publishing, New
Woolsey, K. (2000). How to Play
Tournament Backgammon. Gammon Press, MA.
And by additions from
the following people:
Gregg Cattanach (Zox), Peter Max Friis Jensen,
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