backgammon masters
backgammon masters

backgammon masters

Backgammon Dictionary
Backgammon
Home
Articles
Backgammon Online
Money Games
History
Backgammon Rules
Backgammon Glossary
Beginners
Advanced pogo backgammon Tips
Backgammon Strategy
Backgammon Variants
Tournaments
Equities
Resources
eZines
Books
Backgammon Software
Merchandise
Websites
Stories
World Club List
Experts
Blunders
Expert Matches
Analyzed backgammon masters Matches
GammonEmpire
Play65
Snowie
World backgammon
Backgammon Forum
Backgammon Dictionary
Just start playing backgammon and have
no idea what people you are playing are saying half the time? Been playing
backgammon for awhile but still get stuck by masters some experienced player's mastery
of backgammon jargon? Just want gammonempire to have a few more good sayings at the local
chouette? Welcome to the backgammon shop world's largest backgammon
dictionary. This backgammon glossary was the best and biggest I could come up
with after playing for a few years and scouring books and websites for the
meanings to every backgammon word and saying you will come across. For every
word masters I have stated the definition as msn backgammon well as how it might be used in a
sentence. Another great feature is that all of the words are cross-referenced
and hyperlinked to help you quickly find backgammon free gamedesire the meaning of every term. If I am
missing or misrepresenting any backgammon related terms backgammon masters or you would like to
submit your own, feel free to backgammon play backgammon for money Email
me and I will gladly add it to the ever growing play backgammon free backgammon dictionary (381
backgammon terms and counting!) here at Gammoned.com.
If you are looking for a particular backgammon term just
click on the letter below and scroll down until you find it.
A B
C D E F
G H I J
K L M N
O P Q R
S backgammon backgammon masters zone.com backgammon T U V
W X Y backgammon official rule Z
A
ABT: The American Backgammon Tour. An association of
Backgammon players and clubs in the United States that compete in tournaments.
I hope to play in several events this year on the ABT.
Accept a Double (Take): To agree to backgammon board play for two times
the present stakes when your opponent offers to masters double
them. backgammon masters Typically, it is correct to accept a double when
you have at least a 25% chance of winning the game.
Ace Point (Guff): backgammon sets A players 1 pt. It may be unwise to
make your ace point early in the game as these checkers are out backgammon of action for
the rest of the game.
Ace Point backgammon cheat Club: A
popular backgammon club in New York City. I have never been backgammon table to the Ace Point
Club but I hear there backgammon masters are some strong players eager for money matches
there.
Ace Point Game (One Point Game): A
game when backgammon freeware the only chance of winning is if a shot is
hit from the ace masters point while the backgammon game opponent is
bearing off. When well behind in the race it is often
a last ditch shot from an ace point game that will free backgammon download win it for
you.
Acey Deucey: A variant of Backgammon
popularized in the Navy, masters also a roll of 1 and backgammon tournaments 2 on the dice. In backgammon masters Acey Deucey,
a roll of 1-2 allows you to move the 1-2, any set of doubles backgammon masters you wish and then you get to roll
again.
Across: See Movement of Checkers.
Action: The term used play65 play 65 by players describing the
opportunity to play money games. When a player goes rules to play backgammon to a backgammon club
they may ask if there is any 'action'.
Action Play: A specific type of play in backgammon to
provoke contact used when opponent has escaped the
back checkers. An action play is called for when
there is little development on your opponents side of the board but backgammon board setup they have managed to backgammon masters escape their back checkers and
might masters consist of slotting your opponents bar point.
Active
Builder: See builder. A checker that is completely
free backgammon classic to help make another point. If you have several
active builders aimed at a specific point backgammon masters masters cheat for backgammon on pogo the odds of making that point on a subsequent roll are
good.
Advanced Anchor: An anchor on
the opponents 4pt or 5pt (Golden Point).
To avoid
being primed, it is important to get an advanced
anchor.
Air Ball: A term from Basketball
meaning a complete miss (of a shot). You have thrown an
air ball if you backgammon on line have blots 2, 3, and 5 points in front of you and you manage to
roll double 4's.
Anchor: Having two or
more checkers on a point in your opponent's backgammon variation inner
board.
Every one starts the game with an anchor on their opponent's
1pt.
Around the Corner: See
movement of checkers.
Attacking Game (Blitz, Wipeout): A position where gammonempire you
hit and attempt backgammon to close out your opponent, usually hitting in your
inner board. An attacking game is usually called backgammon masters for
when your opponent splits a back man to backgammon games your 3 pt. and you proceed to roll
double 5's pointing on both your opponents blots.
Automatics (Automatic Doubles): An optional rule in
backgammon whereby the cube is automatically turned to 2 play backgammon for money if
both players throw the same number while contesting for the opening move. Players usually limit these to one per game.
You will have to turn the backgammon backgammon masters cube to 2 before the game even begins if you and
your opponent roll jelly fish backgammon the same number at the start backgammon pogo backgammon and you are using the automatic
double rule.
Awkward Number: A roll
which can not be played constructively and deteriorates a position. When
bearing off against an ace point game
and your 6 and 5 points are stripped, a 6-5 is a very
awkward number causing you to leave two blots.
B
Backgame: A defensive position you are sometimes forced
into when you hold two or backgammon masters more points backgammon supply in your opponents inner
board. Stronger backgames are when you hold the 1 and 3, 2 and 3, or play backgammon online money 2 and
4. When forced into a backgame my favorite two points to own in my opponents
board are the masters 2 and 3 online backgammon points.
Back Man
(Back Runner): A player's checker in his opponent's backgammon masters inner
board. If you move a back checker to the 13 pt. with a roll zone backgammon of 6-5, you
still have one back man to escape.
Back
Position: A defensive position (point) in your opponents side of the electronic backgammon board.
If you are behind in the race it is often advantageous to backgammon own a back
position such as the 7 or 9 pt. to put pressure on the opponents
midpoint when online backgammon tournament they try to bring them
home.
Backgammon: The name of the
game. Also, the result of a game in which one player has removed backgammon masters play backgammon online all their
checkers while the opponent still has backgammon a checker in the winner's home board or on the bar which counts as online backgammon for money a
triple game. Let's play backgammon! You can win a 5
pt. match in one game if you win a backgammon with the cube on
2.
Backgammon Server: A computer network
set up on the Internet by an individual or a company where people can go backgammon backgammon masters free gamedesire to
play Backgammon. Players log on to the network utilizing a username and
password. They may chat and play in matches or tournaments. instructions to play backgammon The server provides
the interface, either through downloadable software or masters an online application
with graphical boards, and sends dice rolls to the players. The yahoo backgammon backdoor server also
keeps a history of win/losses and ratings. My masters favorite backgammon server is
Gamesgrid due to the high level of play and ease of use.
Barabino: A backgammon roll backgammon masters of 5-4 from the bar used to make the
opponents 5-point. Named after backgammon player Rick
Barabino who frequently got out of trouble how to play backgammon by getting this roll. A
blitz is quickly nullified backgammon masters by a Barabino since it gives
the opponent an advanced anchor.
Bar (Rail, Roof): The gammonempire partition separating the inner and
outer tables not counted as a space itself. When you hit an opponents
checker you typically place it on playing backgammon in your browser the bar.
Barfly: A checker on the bar that has the potential masters to
re-enter and hit a checker in the outfield. You don't have to worry about a
barfly when you have more than one checker on the bar instructions to play backgammon unless your opponent
rolls doubles.
Bar Point: The 7 pt or 18
pt, the one beside the bar in the free online backgammon outer boards. A
holding game usually consists of one or both of the
players holding their opponents bar
point.
Battle of Primes: A type of
position in backgammon where backgammon masters backgammon both players have their opponent's men trapped
behind primes. The player with the best
timing is the one who will win a battle of
primes.
Bear In: backgammon backgammon table To bring your checkers into your
inner board in preparation for the bearoff. You backgammon betting will have a slow board
if you choose to bear in all your checkers to the 6 pt.
Bear Off (throw off, eat, take off, peel): Removing a
piece from the inner table backgammon masters according to the throw of the
dice. Once you backgammon club bear off your final checker you have won the
game.
Bearoff: The period of the game
where the players are bearing off (taking off) checkers
near the end of the cheat for backgammon on pogo game. I once lost a big match because my opponent backgammon rolled
several electronic backgammon sets of doubles in the bearoff.
Beaver (Binache): An optional rule whereby a doubled
player may demand that the stakes backgammon masters be quadrupled instead of doubled, while
retaining possession of the cube. This demand must be made
before the doubler has masters thrown. When your opponent offers you a cube where
you are actually internet backgammon game the favorite to win it is often proper to offer a beaver if
they are allowed.
Bertha: When a player
accidentally moves a backgammon tournaments 6-5 roll from the 24 to the 13 point without backgammon masters having
observed that his opponent has secured their 6 and 7 points. A Bertha is an
illegal play but will stand if it masters goes unnoticed by the
participants.
BIBA: The
British Isles Backgammon
Association. free backgammon on line An association of Backgammon players and
clubs
based in the United Kingdom that compete in tournaments. When you compete in
the 'Bright n' backgammon Breezy' tournament in Brighton, England, you must have a BIBA
membership.
Big Play (Bold or Strong Play):
A bold or aggressive play when backgammon masters a safer masters yet less constructive play is available.
An example of a big play would be to hit loose on
your 5 free downloadable backgammon pt. in hopes of making that point on the next roll
and backgammon masters securing an advantage even though you could have played the roll without
exposing a blot.
Binache: See Beaver.
Black: One of free online backgammon the players in the game of Backgammon, the
one using the darker or playing backgammon in your browser black checkers.
Blitz
(Wipeout, Attacking Game): See Attacking
Game.
Blind Hit: A shot from the bar that hits backgammon an opponents
blot in the outfield. When
brining in winning positions with your opponent play backgammon on line on the bar, beware of the blind
shot.
Block: To form points in front of your backgammon masters opponent to hinder their progress.
It is online backgammon rules often important to block points 5 and 6 points away from a point your
opponent would like to backgammon leave to make it more difficult and increase the
likelihood of them leaving you a shot.
Blockade: See Prime.
Blocking
Game: A strategy in which one or both players base their deployment gammon empire backgammon of
checkers on impeding the movement of backgammon masters the opponents checkers. (see
Block).
Blocking
Point: A point that hinders your opponents progress. (see block.)
Blot: An exposed
single checker on a point. Subject to backgammon backgammon gambling being hit by the
opponent. When given the option, it is usually correct to hit a blot early
in the game.
Blot Hitting Contest:
A position in which there is a rapid exchange of hits. When both backgammon masters masters backgammon board setup players are
playing a very loose game it will often develop into a
blot hitting backgammon on line contest.
Blunder: Moving
your checkers in such a way that there was a far better way to do it. Making backgammon masters a
very poor cube decision. Making a checker blunder gives your opponent a
better chance of winning and will sometimes lead to them offering you a backgammon board double.
It is important to learn from blunders playing backgammon in your browser and this site has a great feature called
"blunder of the
week".
Board: The entire playing
surface. Also, any of masters the four quadrants of the board.
(i.e.. your inner board, your outer
board, opponents inner board, and opponents outer board. In most
backgammon tournaments you are required to bring your own
board.
Boardage: The term used when a
player has more points backgammon online yahoo covered in their board java backgammon also known as a "stronger board". backgammon Typically you
should try to maximize contact if you are behind in the
race and have boardage.
Booby Point: The
opponents backgammon masters Bar Point. Escape with both men from the booby
point is difficult. The booby point is a liability when free internet backgammon your opponent has
the better timing.
Book
a checker: Safety a checker by making a point. After slotting it is your goal to book that checker on the next
roll.
Bot (Robot): A computer program,
often a neural net, that free backgammon game download serves as a backgammon opponent or as a playing backgammon masters backgammon in your browser tool backgammon for
analyzing the checker plays and backgammon cube decisions in a backgammon match. The most
common Bot players are Snowie, Jellyfish, and GNU. If you are
unsure of the correct play in a certain situation it is often helpful to
consult the decision of a Bot.
Box (in the box,
man in the box): In a Backgammon Chouette, the
player who is backgammon masters playing against the backgammon supply rest of the contestants. When the
Captain wins the game, they become the box for the next
game.
Boxcars (The Boys): A roll of
double sixes. playing backgammon It is frustrating when your opponent gets boxcars in a close
bearoff.
Break a
Point: To online backgammon rules give up a point already owned. When you roll a 6 from an
ace point game and can't use that number anywhere else, you
have to break the point (the 1 pt.).
Break a Prime: To open points in the prime. See break a point.
Break Contact: free backgammon download To bypass your opponents checkers
making masters it a pure racing game. When you are well ahead
in a race it is important to break contact backgammon masters so you will not be sent back by
getting a gnu backgammon blot hit.
Break the Board
(break up, crash): To give up points you have established in your
inner board. See break a
point.
Builder: A checker backgammon boards backgammon backgammon masters in position
to help build important points which need to be made in the next few rolls.
You are more likely to make a point with several builders within 6 pips of
the point you wish to make.
Bulletproof: A term used to describe an opponent
whose blots frequently avoid being backgammon play backgammon for money hit. I would have won
the match if I could have hit one of the shots my opponent left me but they
were backgammon official rule bulletproof and avoided the hit every time.
Bump: See Hit.
Button Up: To safety a backgammon checker by
bringing it together with another checker. See Book a
checker.
C
Calcutta Auction: Prior to the start of a tournament,
participants or spectators can often bid on who will win the backgammon masters backgammon accessory event. The auction
could be based on a bid for one player or sometimes a packaged group of
players. The money goes into a backgammon tournaments fund or pool that is later handed out to those
that bid successfully. An Auctioneer goes through the players or groups one by
one asking for bids on those players. The person who bids highest for free backgammon the
player then 'owns' that player in the auction and puts the amount bid into the
prize pool. backgammon masters backgammon The person who 'owns' the player who wins, wins the money backgammon games in the
prize pool. There is usually a 'buyback' option where the player being free online backgammon game bought
can purchase a share of themselves masters in the Calcutta Auction. The entire
auctioning and bidding process is usually a fun event. backgammon masters Even if you don't win
the tournament you may still win money by buying a player in the Calcutta
Auction.
Candlesticks (Towers,
Railroad Tracks, Stacking): internet backgammon game To pile all the checkers on a few already
established points. A player who plays too safely by
not leaving any blots will usually end up making candlesticks.
Captain: play backgammon online money In a Chouette, the
player who represents the interests of all the contestants who are playing
against the man in the box. The Captain typically rolls
the dice and makes all final decisions regarding checker play and gains the
opportunity of being the zone backgammon box by winning the game.
Carry: backgammon To move a checker.
Cash: To double your opponent when
they are in backgammon masters backgammon instructions such a bad position that you know that it will be refused allowing you to "cash" in your lead for
money or points. It is correct to cash if you are way ahead in a
race yet not so far backgammon ahead that you will backgammon empire win a
gammon.
Cat's Eyes
(snake backgammon checkers eyes): A roll of double 1's.
Centered Cube: backgammon masters When the cube has
not been used to double and remains in the center. Both players masters have access
to a centered cube.
Checkers: The
individual pieces of the players army. Each side has fifteen checkers backgammon variation also
referred to backgammon masters as men, counters, pips, stones, or tiles.
Chouette: A game of backgammon composed of three or
more players. One player, backgammon tournaments said to be "in the box", plays
against the captain. The fortunes of the other players
depend on the fortunes of the Captain. The various partners may consult freely
against the man in the box. At the conclusion of internet backgammon backgammon a game, the captain's place is
taken by the next in order of online backgammon for money the contestants backgammon masters on his side, who becomes the new
captain. The box plays for the agreed stake against each
of the opponents. Playing a chouette is a fun way to involve several people
at once and several lively chouettes can often be found at a backgammon
tournament. backgammon game table The Chouette got its name from the french bird (screech owl) that
tends to be attacked by backgammon all backgammon online yahoo the other birds.
Clean (Clean Play): A legal move. All moves are clean
when playing on the computer as only legal moves are accepted or permitted
while playing a game backgammon masters backgammon directions of backgammon online.
Clear a Point: To backgammon masters masters give up an already established
point. During the bear off, if
you take all of your checkers backgammon club off of the 6 pt. you are said to have cleared
that point.
Closed Board: A situation
where one player has made the six points in their home board. If a
blot is hit, backgammon backgammon game boards that checker will not be able to
re-enter the game until the player opens up (breaks) the home board. Your chances of winning a game
while you are on the bar free backgammon download against a closed board are usually
slim.
Closed out (Shutout): When a
checker from the travel backgammon bar cannot re-enter
because all of the points in the opponents inner board are
occupied. It is easier to score a gammon if you have
at least two of backgammon back door your opponents checkers backgammon masters backgammon closed out.
Cluster Method (of pip counting): A way of
counting pips developed play backgammon for money by Jack Kissane backgammon masters known as one of
the fastest pip counters in the backgammon world. Cluster counting involves the
mental shifting of checkers into reference positions
where the pipcount in known. The Cluster method of
pip counting is far easier than trying to subtract from the pipcount every
roll.
Cock Shot: Coming down from the backgammon com it shove bar
with a backgammon tasmanian backgammon roll of 6-2 when only the 2 point is open and bouncing out to hit a
blot on the 8 point. An example of a Joker (which backgammon masters causes a huge swing in equity) would be a cock shot.
Cocked Dice: Any die (dice) which land illegally backgammon download on a
checker, off the board or in any manner other than masters backgammon classic flush and flat on the half
of the board on the player's right. If cocked dice are thrown the roll can
not be played and the player has to re-roll the dice.
Coffeehouse: Misleading talk to confuse the opponent
or cause them to make a decision that would be to your advantage. By
pretending to be completely against doubling masters backgammon masters real money backgammon the
box a free backgammon player may make the box think that the double could be
accepted when in fact it is very strong. This type of coffeehouse is usually
considered unethical.
Combination
Shot: See Indirect Shot.
Combinations of the Dice: The number of possible
rolls out of the possible 36 to accomplish a specific objective. There are
only 5 combinations of the backgammon masters dice that will allow you backgammon to roll a 9. 6-3, electronic backgammon 3-6, 5-4,
4-5, and 3-3.
Come In: Bringing a checker
back into play, after having been put on backgammon game the bar. You can
only come in on points in your opponents inner board that
are not occupied by two or more of your opponents checkers.
Come Under the Gun: To move your back men forward in
your opponent's inner backgammon backgammon masters board so that they have at least three checkers bearing
directly on them. Magriel play motif backgammon devotes a section of his chapter on
Splitting in his book 'Backgammon' to situations involving
coming under the gun.
Comfort Station:
A nickname for your midpoint (13 pt.) on online backgammon which checkers
escaping the other side of the board may rest safely. The roll of 6-5 can backgammon be
used to bring a checker from the opponents 1 pt. directly to the play motif backgammon comfort
station.
Communicate: See
Connectivity.
Connectivity: Having checkers placed so that backgammon masters they
are within 6 pips of each other so that they can more
easily make gnu backgammon points and be protected. It is important
to maintain connectivity so that your opponent can not freely hit a blot
without the danger of a return shot.
Consolation Flight: backgammon rules and setup Players eliminated early in the
main tournament are eligible to compete backgammon masters free backgammon in the consolation
tournament or flight. If you do not do well in masters the main
flight there is still a chance to win in the consolation flight which often
offers prizes as well.
Consolidate: To better organize a
loose position by online backgammon game making points and safetying blots. At the end of a blot hitting contest online backgammon tournament it is important to consolidate
your checkers and lock up permanent assets.
Contact: To hit or be hit. If a game has a lot of
contact backgammon masters it is said to be a blot hitting
contest.
Contact backgammon Game: A type
of backgammon game where opposing backgammon masters checkers have not gone past each other and
still may hit each other. It is no play65 play 65 longer a contact game
when it is impossible for either side to have a checker sent
back.
Controlling a backgammon rules and setup board
(Containment): Having points or checkers bearing directly on a particular
board. One of masters the uses of the midpoint is that it
allows you to control your backgammon back door outer board and send back
opponents checkers trying to escape your inner
board.
Control a Point: Having two
or more checkers backgammon masters backgammon backgammon masters game rules on a point. It is important to
control key points such as the 5 pt. and the bar
point.
Counting Pips (The Count,
Pipcount): A method of calculating how a player stands in the
race by determining the minimum number of pips they will
have to roll backgammon internet backgammon game to remove all the checkers from the board. By comparing their pip
count to their opponents pip count, they can determine whether they play backgammon for money are ahead
or behind in the race. backgammon There are several methods of counting pips such as
the backgammon masters Cluster Method developed by Jack
Kissane.
Coup Classique: A series of backgammon masters plays
that starts with the opponent having only three checkers left on the 2 pt. to
bear party gammon off and rolling a 1 leaving two of them open followed
by zone.com backgammon the player hitting both checkers and going on to win the game. It takes
great patience and timing and often the recirculation of checkers to be able to
pull off a Coup Classique but it is one of the most satisfying types of wins in
backgammon.
Cover: To place a second
checker on an backgammon board set up exposed blot of the same color making a point. If you backgammon masters are
afraid of being hit it is masters important to cover or safety your
blots.
CPW: backgammon gambling Cubeless Probability of
Winning- The chances a player has of winning the game if the doubling cube is
not in use. At the beginning masters of doubling cube Double Match Point, the
CPW is 50% assuming the players are of equal strength.
Crawford Game (Crawford Rule): The Crawford Game is
used in backgammon match play when someone gets within
1 point of winning the match. backgammon masters On the next game the doubling
cube cannot be used. However on backgammon galore subsequent games the cube is again
available for use. Named after its inventor John R. Crawford. The Crawford
rule was established to reward the player getting to match point backgammon tasmanian backgammon sooner by not allowing the trailer to simply
double with no yahoo backgammon cost every subsequent game.
Crossover: When a checker moves from one
quadrant of the board to another, or is
borne off. It is important to use the numbers on the
dice wisely backgammon masters when trying to save a gammon by getting as many
crossovers as possible.
Crossover
Count: The number of crossovers free backgammon download required to take off all backgammon of your checkers.
This is often used to help doubling decisions once contact is broken. backgammon masters If you are several crossovers ahead
of your opponent late java backgammon in the game it is usually time to double.
Crunch: When
a roll forces you to break up backgammon boards a prime or board by moving
checkers forward in a backgammon situation when it is undesirable to do so. If you have
poor timing and are too far forward, you will backgammon masters be forced
to crunch your board when behind a prime.
Cube (Doubling Cube, Doubling Block): A die-shaped object
with a geometric progression backgammon galore of six numbers ranging from 2 backgammon masters to 64. At the outset
of a game, the cube is placed in the middle, and either player chouette has the option
of doubling the game. The player who is doubled or redoubled has the option of
declining or accepting the cube. If it is declined, they gnu backgammon lose the game, if it
is accepted, the stakes masters of the game are doubled. The
invention of the cube made backgammon an even more interesting and exciting
game.
Cube Action: The play65 play 65 decisions
made whether to offer, accept, or drop a double. In difficult positions
it is common for players to internet backgammon game ask each other about their thoughts on the backgammon masters cube
action in each position (after the game).
Cube Decision: To backgammon decide on a cube action. A
single cube decision late in the backgammon rules and setup match may decide the winner.
Cube Equity: The equity (or winning chances) added to
a position due to ownership of the cube. There are times
where it may be unclear as backgammon casino online to whether to take a double or not and the cube
equity may make the difference.
Cube
Ownership: backgammon When a player is in possession of the cube (after they have
accepted a double) backgammon masters they are free online backgammon game said to have backgammon tournaments 'cube ownership'.
Cup: See Dice Cup.
D
Dance (Dancing on the Bar): To fail to re-enter off the bar. A game can be
difficult to win if your opponent strengthens their position while you dance on
the bar.
Dead Checker: A checker
deep in your backgammon masters own inner board that can
no longer help build a point. It is difficult to masters close your inner board if
you have download backgammon game too many dead checkers.
Dead Cube
(Frozen Cube): This is a term used in backgammon match
play when the doubling cube is backgammon freeware not further used because the value of the
cube is enough for the player to win the match. It is sometimes easier to
double an opponent backgammon masters when you know the cube will be dead instructions to play backgammon if it is accepted
because you know it masters cannot be backgammon variation given back to you to double the stakes yet again.
Decline a Double: See Drop.
Deep: Refers to the one
or two point in your inner board. It is usually unwise
to make deep points early in the game unless you are attempting a
blitz.
Deprive
yourself of numbers: See Killing
Numbers.
Deuce Point: The 2
point.
Dice: Cubes with dots numbered from 1
to 6. backgammon Each player takes backgammon rules turns rolling a pair of dice to determine the amount backgammon masters of
spaces per move. The dots on the dice are also referred to as pips. A single roll of the dice has the potential to backgammon galore win or
lose a game.
Dice Cup: A cylinder or
open-ended box, in which a player shakes the dice and casts backgammon them. Dice cups
were backgammon table probably employed in backgammon to reduce the chances of manipulating the
dice using sleight of hand.
Die: The
singular form backgammon masters of Dice.
Dilly Builder: online backgammon rules A spare
checker that can only help to build a deep point in your
inner board. The only purpose of a dilly builder is to
make the 1 or 2 point which are more useful at the end of a
game.
Direct Shot: When a checker can be
hit by backgammon history a backgammon number on a single die (1-6). A direct shot will be hit more
frequently travel backgammon set backgammon masters than an indirect one.
Disengage: To break contact
with the opponents checkers turning the game into a pure race. When well ahead in the race it is backgammon game boards wise to
disengage.
Diversification
(Diversify): Arranging checkers so that you will have different backgammon set up useful
numbers on the following turn. It is better to arrange checkers in a way
that whatever number backgammon you roll on your next turn, you will have a constructive
play to make.
DMP: See Double Match Point.
A match that goes to DMP is played just as if playing backgammon it were a one point
game.
Double (give a little present to,
cube, turn the crank, up the ante, backgammon masters twist): The process of turning the backgammon masters cube
in backgammon. Each double multiplies the preceding stakes
by two. While the cube zone.com backgammon itself has markings only up to 64, theoretically
doubling and redoubling can continue beyond this
number. In practical play the cube masters backgammon game rules is seldom above 8. A player generally
doubles when they feel they have a distinct advantage in the game almost daring
their opponent to play on for double the stakes.
Double Ducks (Ducks, Quacks): The roll of double
2's. Ducks on an early roll are usually backgammon empire played by making the 4 pt. and online backgammon for money the
11 pt.
Double Dummy: Speculating or
discussing what would have been the correct move in light of backgammon masters what has been
rolled backgammon and not what the odds dictated at the time. It is double dummy to try
and justify a poor decision by looking at the backgammon freeware very next roll, it is the
majority of rolls that should be used to backgammon type make decisions.
Double
Game: See Gammon. Or backgammon masters alternatively: A money or
chouette game where an automatic double has to be taken masters after the first roll
was tied. Some players don't play with the automatic online backgammon for money double rule that would
cause a double game when the roll is tied.
Double Hit (Two on the Roof): To hit two opposing
blots at the same backgammon calendar time. A double hit is a very powerful tempo move as the opponent's entire roll must be used backgammon masters free online backgammon game to
attempt to re-enter the checkers rather than strengthen
their position.
Double Jeopardy:
When an awkward number could appear on either of the
next two rolls. A stripped position while bearing
off against masters a good backgame masters could backgammon variety lead to double
jeopardy.
Double Match Point (DMP): When
both players are either one away or backgammon masters two away from backgammon back door the end of the backgammon
match. At double match point when two away, the Bots tend to double on the
very first roll backgammon directions whereas human players tend to wait for some small advantage
hoping for their opponent to drop.
Doubles
(Doublets): Two dice with the same number, which allows you to online backgammon tournament move twice
the amount of the double. Doubles are especially useful during the
bear off free internet backgammon when you may get to take off 4 checkers instead
of only two.
Doubling Cube (Doubling Block): See
Cube.
Doubling on the
Come: Doubling in expectation of a good roll. Some players like to
double when they have a single backgammon masters shot at a checker when if hit, would lead to
winning backgammon download the game even though the odds are against them.
Double Whopper (also Double Whopper with Cheese):
A very big blunder or mistake. When backgammon players are discussing backgammon backgammon tournaments errors in checker
play they use the term whopper (referencing the Burger King delicacy) to
varying degrees based on the severity backgammon masters of the error.
Doubling Window: The 'window' of opportunity (time)
during a backgammon backgammon classic game where offering a double would be
advantageous and give you the greatest equity. If you
double before the window it is too early and an easy take online backgammon gambling and if you double
after the window it is too late and is a drop. The window is typically when you
have 60-75% match winning chances. To offer efficient
doubles in backgammon it is a good idea to get an play65 estimate of the
match equity to make sure you are within the
doubling window.
Downside: What you
lose if you take a risk and backgammon piece don't succeed. The downside to slotting backgammon masters an important point is that the blot may be hit.
Drop: 1.
To Drop online backgammon a double (pass). masters backgammon masters 2. To drop a
man (slot). When there is less than a 25% chance of
winning a game it is usually wise to drop a double. Some people like to drop a
man from the 6 pt. to the 5 pt. with an opening roll backgammon on line of 2-1.
Dropper: 1. Someone who tends to drop (decline, pass)
doubles backgammon download backgammon even when they should be accepted. 2. A term for someone who leaves in
the middle of an online match because they are losing. It is good to offer
early doubles against a dropper. Several servers have matches finished
automatically by Bots after a certain amount of time to
negate the internet backgammon efforts of backgammon masters droppers.
Drop
Point: The backgammon empire point at which it is no longer equitable to take a double.
The drop point changes depending on the match masters score.
Drop-Take: A situation in a Chouette where one player drops a double while another
takes but both share the loss on the dropped cube masters and the potential wins or
losses on the taken backgammon instructions cube. A drop-take situation in a Chouette leads to only
one cube still backgammon tournament in play but two players sharing it and the
loss from the backgammon masters dropped cube.
Duplication: Arranging checkers so that your
opponent needs the same numbers to do useful things (i.e.. hit a shot) on the
next roll. If you have backgammon board setup to leave shots during a backgammon game it is
advantageous to practice duplication and leave the shots the same masters number of
pips away from the backgammon masters checkers that can hit them.
E
Eating: Another term for Bearing
off.
Early how to play backgammon Game: The first stages of
play. The early play backgammon free game of backgammon often consists of battling for key points
such as the 5 pt.
Edge of a prime: The
open point directly in front of a prime. When trying to
escape a checker from a blockade masters backgammon calendar it is easiest to do from
the edge of the prime.
Efficient
Double: A double offered at a point where it is a
difficult decision as to whether it should be taken or electronic backgammon dropped. An efficient
double is one that comes late in the doubling window but may still be
taken.
Eject: To backgammon masters run with the last
checker playing an backgammon masters ace point game to avoid a
gammon or a backgammon. When
a player has one checker play backgammon masters online money on the ace point facing the opponents last three
checkers on the two point, it is better not to eject because you are guaranteed
a shot and possibly a double shot on your next turn backgammon book as long as your opponent
does not backgammon game boards roll doubles higher than double 1's.
ELO: A masters rating system used by many Online Backgammon to calculate the relative
strength of players. Based on a formula developed by Arpad Elo. Knowing an
opponents ELO play backgammon online money usually gives you a msn backgammon good estimate of how strong of a player they
are.
Endgame: Positions in backgammon
where one or both players have begun the bear off.
The equity of positions in the endgame can be
calculated fairly accurately by many players allowing them to offer
efficient doubles.
Enter backgammon masters backgammon (re-enter): To bring a checker from the
bar into your opponents home board.
When you have several checkers on jelly fish backgammon the bar backgammon masters backgammon set you wish for doubles so that you can enter them all at the same
time.
Equity: Relates to the odds or
percentage chance of a player winning a backgammon game or match from a certain
position or the value of a certain position. The backgammon equity of a position is
most pogo backgammon often used when trying to figure out whether to offer or accept a
double.
Exposed man (checker): See
Blot.
Extras: 1. A rule
sometimes used in Chouettes when not all of the players
offered a play65 real money double by backgammon masters the box choose to accept it. Any player
who masters refused the double may offer backgammon masters that cube to a player who took the double
originally offered by backgammon table the box as a side bet on the outcome of the game. The
extra cube is offered at the same level as the original and payment would be at
half the value of the cube. Another optional rule regarding backgammon news extras is backgammon galore to make
the acceptance of extra cubes mandatory.
The practice of offering extras
tends to punish bad cube takes and keep everyone masters involved in the game. 2.
Mandatory extras are sometimes used in money play when the doubler is allowed
to give an extra cube at the backgammon variation same level if the original double is taken. The
doubler pays the receiver masters half of the cubes value and the receiver may then use
both cubes to use together or separately for download backgammon game future doubles. The use of
mandatory extras is for players who like a little more action (aspect of backgammon masters gambling) backgammon set up in backgammon.
F
Fan: To fail to re-enter after being
hit. Sometimes it feels as if the only time you roll double online backgammon sixes is when
you fan from the bar against a 1 point
board.
Fast Board (Speed Board): A
bear off position where all the checkers are on
deeper points where large numbers are not necessary backgammon cheat to backgammon masters bear
off and there are no gaps to waste numbers. Usually by the time you get to
use the advantage of having a fast board in the bear off, the opponent is
already too far ahead masters internet backgammon game in the game.
FIBS:
First Internet Backgammon Server- This was
the first backgammon server to allow players to compete against masters play backgammon masters backgammon free each other over
the Internet. There are several different user interfaces you can download
for use with FIBS.
Field Goal: playing backgammon When a
player has two men exposed close together and the opposing checker lands
between them without hitting one. A field goal is a specific type backgammon masters of
air ball.
Fish: A weak
player willing to play for money against a stronger backgammon boards player. Jake Jacobs and
Walter Trice wrote a book about matches masters involving unequal players called 'Can a
fish taste twice as good?'.
Flexibility: Having your checkers arranged so backgammon board game that
you can constructively play a variety of rolls on subsequent turns. It is
important to have flexibility in the early stages of the game so play65 that you are
not forced into making candlesticks.
Fly
Shot: An indirect shot with only a few combinations. Late in the game it
can sometimes be better to play very safe rather than leave masters an unlikely fly
shot that loses you the game.
Forced
Move: online backgammon rules When there is only one backgammon masters legal way to play a roll. Late in the
bear off if you roll a set of sixes and have no checkers
on the 6 pt. it is a backgammon masters forced internet backgammon move to take off the next four highest
checkers.
Forward Game: msn backgammon See
Running Game.
Free
Drop: In backgammon match play after the
Crawford game when the player in the lead backgammon has the
option to drop a double without
reducing the number of games the trailer needs to win the match. A free drop is
utilized when the trailer has an advantage from the initial roll. The free
drop offers the leader a little masters extra equity since they yahoo backgammon game are able to gnu backgammon drop a
double in a position that gives their opponent a slight
advantage.
Free Drop Vigorish: The
slight advantage the leader has after the crawford game
because backgammon masters of the option to drop an backgammon masters early double at no chouette cost. This occurs in Post-Crawford games when
the trailer has an even number of points to go. If you had to bet on two
players of equal ability where one has a free drop, yahoo backgammon you would be wiser to bet
on that player due to the free backgammon tournaments drop vigorish.
Freeze a Builder: To bring a checker to bear upon masters a
point held with only two men by your opponent,
restricting these men from being active builders.
After an opponent plays an opening 6-1 by making their bar point it is good
to split your back checkers to freeze the internet backgammon builder on your opponents 8
pt.
Front Position: A collection of
blocking/attacking points in your own home board. backgammon masters A good
front position free backgammon masters online backgammon game is of masters little use if there are none of your opponents checkers
behind it.
Frozen Cube: See
Dead Cube
Full Prime:
Six points in a row held by one player. backgammon tournament A full prime
is the most powerful position in backgammon as an opponent is stuck behind backgammon it
until it is broken.
G
Gain-Loss Table: A method of calculating equity in a backgammon match to aid in a doubling decision
by looking internet backgammon at the match equity of passing the double, taking the double and
winning, and taking the double backgammon back door and losing. If the equity gained by taking and
winning is 3 times the equity lost by taking and losing, it is correct backgammon and chess table to take
the double. A gain loss table is an easier masters way to help make cube decisions
than to calculate and compare equities for backgammon setup every situation.
Game: Single: bearing off all of your checkers before your
opponent does. Double or Gammon: bearing off all of your
checkers before backgammon your opponent bears off any. Triple or backgammon masters nabisco backgammon Backgammon: bearing off all of your checkers before your
opponent bears off any, and backgammon official rule still has a piece in your inner board or on the
bar. If the cube were at 2 during a game of backgammon a single game would
be worth 2 points, a double game (gammon) would be worth 4 points and a triple
game (backgammon) would be worth 6 doubling cube points.
Gammon: A backgammon masters backgammon freeware Gammon occurs when you bear
off all of your checkers before your opponent has taken off any checkers.
If you win a gammon you win twice the number masters of points that are backgammon masters indicated by
the cube. Sometimes backgammon in match play after a big swing in
equity it is correct to play on for the tasmanian backgammon gammon without
doubling.
Gammon Price: The cost of
going for a gammon versus winning a single game.
Gammon Price = (WG - W) / (W - L) travel backgammon set where WG is
number of gammons won, W is single wins, and L is losses. In money games, a
play should win you twice as many gammons as it gives play 65 losses, if not, the
gammon price is too high to make backgammon that play. At various match scores the gammon
price may change dramatically.Going for the gammon often takes a bold play
that may lose you the game. When deciding if it backgammon type is wise to go for backgammon masters the gammon,
one must always consider the gammon price.
Gammon Rate: The percentage of games that will backgammon end up
in a gammon or backgammon.
The gammon backgammon official rule rate could be calculated by doing a rollout of 100 games and determining how many of those
ended up in gammons or backgammons.
Gammon Vigorish: The additional equity gained from backgammon masters masters a
position because of the possibility of a gammon. Even
though backgammon rules you may have a 25% chance of winning a game, it may be correct to drop a
double when play backgammon online you will be gammoned on 50% of the games that you
lose.
Gammonish: A term used to
describe positions that are more likely to end up scoring a gammon for one or both players.When behind in the match
it is usually advantageous to play masters backgammon online play for more msn backgammon gammonish positions to catch up in
score with a win.
Gap: The space between
established points. Usually referred backgammon masters to during Bear Off.
A backgammon gap will cost you half backgammon masters a roll during the bear off if the number rolled is
the same as the point that you have the gap on.
The Girls: A backgammon board game roll of double 5's. Two msn backgammon sets of the girls
at the beginning of the game can lead to an awkward position.
GNU: A backgammon bot much like
Snowie and Jellyfish based on
the GNU open source
project meaning it is free for download by anyone. GNU backgammon instructions is thought to internet backgammon game be
just as strong an opponent as Snowie and Jellyfish and you can play GNU powered
bots at Gamesgrid with a masters membership.
Golden
Point: The opponents 5 pt. The golden point is the best defensive
point you can own at the beginning of the
game.
Go Out: Achieve the desired number of
points backgammon masters in match play to win the match. There backgammon official rule is no
need to double your opponent if you will already win
enough points to go out backgammon without it.
Going
Forward: To attack by building forward points, constructing a
prime, and putting backgammon table your opponent on the bar. If you have very backgammon masters little chance of winning a game by
going forward it is correct and attempt to win from a backgame.
Gravita
Take: Taking a double yahoo backgammon backgammon game you shouldn't take in a high
stakes money game, because you don't
want to give up the stake you are playing travel backgammon set for with the intention of not paying
if you don't turn the game around and end up losing. Typically you will only
ever get one Gravita take as you will quickly backgammon masters earn the reputation of not paying
and likely masters have to hide from the people you were playing.
Guff
(Guffy): See Ace Point. backgammon boards Named after a good player backgammon board game even
though they always made the 1pt. earlier than needed.
GWC: Game Winning Chances in a game of backgammon.
H
Half-Roll (Half-Throw): When bearing
off, backgammon the player about to throw, who has removed one more checker than the
opponent, is said to be a half-roll ahead. When there are only a few
checkers remaining for each side in the backgammon empire bear off, backgammon masters it is correct to
double if you are a half throw ahead.
Handicap: A concession by which the stronger player
accepts a predetermined disadvantage before online backgammon backgammon masters gambling play begins, so as to help backgammon equalize
the winning chances for both sides. A handicap for a stronger player may
include playing with two less checkers, not being allowed to use the cube, or
letting their backgammon variation opponent start off with two rolls at the beginning of the
game.
Hari-Kiri Play: masters See
Kamikaze Play.
Heavy
Point: A point with more than three checkers on it. The 6 pt. is a heavy
point early electronic backgammon in the game so you want to use those builders to make points in your inner
board.
Hit (bump, backgammon masters knock off, send
back): To move one or more of your checkers to a free backgammon on line point occupied by a blot
of your opponent putting gammon empire backgammon them on the bar. Hitting a blot in your opponents
inner board backgammon masters makes a big difference in the
pip count.
Hit
and Cover: To hit an opponents blot and make that point with the same roll. When you hit and cover, it travel backgammon set is
also called 'pointing on your opponents head'.
Hit and Pass (Bump and Run, Bump and Pass, Pick and
Pass): To hit an opposing checker and continue masters your
checker to safety. A hit and pass is an backgammon download freeware effective way of slowing your
opponent down while backgammon tournaments remaining safe yourself.
Hit and Split: To split your
back backgammon masters runners while simultaneously hitting elsewhere on
the board. A hit and split is effective as long as you can't be party gammon hit twice by
return shots.
Hit Loose: To hit masters an
opponents blot in your inner board
without making the point and leaving backgammon back door it there vulnerable
to a return shot. It is often correct to hit loose when you are attempting a
blitz.
Holding
Game: A type of game where you hold online backgammon a point or points in masters your opponent's
inner or outer board in order to
prevent them from safely coming home. backgammon masters A holding game tend to come down to
the opponent rolling a 6 on one die and having to run with one man msn backgammon while
leaving a blot.
Holland Rule: In match
play, after one player has reached match point, and after the
Crawford Rule game has been played, for the msn backgammon next two
games neither player may double until two full rolls on each side have been
completed. Named after backgammon rules Tim Holland. The backgammon masters Holland rule gives the player masters with
the free drop a greater advantage as it allows them a better look at how the
game is free backgammon going before making the cube decision.
Home Board (Home): The quadrant of
the board to which a player needs to move checkers for the bearoff. Also known as the Inner
Board. You can only bear off party gammon checkers once you have
all of your checkers in the home board.
Hypergammon: A variant of Backgammon where each side
starts with only 3 checkers. 1 each on the masters 1, 2, and 3 pts. of the motif backgammon opponents
inner board. The winner backgammon masters of a game of hypergammon is usually backgammon rules the backgammon person who
rolls high doubles first.
I
Illegal Play: A play that is not allowed based on the
players actual roll. An illegal play is allowed to stand if neither player
recognizes it before the next roll. While playing backgammon, one should
always be on the lookout for illegal plays. Typically it is an error but some
players try illegal playing backgammon in your browser plays on purpose to give themselves an
advantage.
Inactive Builder: A checker
that could backgammon free gamedesire be used to build another backgammon masters point but is currently being used as part
of a point. See Builder. A checker on the 8 pt. after
making the bar point with an opening 6-1 would be an inactive builder for the 5
pt.
Indirect Shot: A blot that can be hit only by a combination number using both
of backgammon tournament the dice. (7 or more pips away). If you backgammon backgammon software have to leave a backgammon masters blot it is better
to leave an indirect shot.
Inner Board:
See Home Board.
Inside:
Refers to Inner Boards.
Inside Backgammon: A popular backgammon
magazine from the 70's and 80's. It is still possible to get back issues of
Inside backgammon Backgamon.
J
Jacoby Rule: Players can agree before the game begins
that gammons and backgammons
will only count as 1 point if the cube has not backgammon cheat been doubled by a player during
the course of the game. Named after Oswald Jacoby. Practice of the Jacoby
Rule forces players to double earlier and speeds up gammon empire backgammon play
as very weak positions can be abandoned backgammon masters after a double and the money session
can continue.
Janowski's backgammon Formula: A
formula developed play backgammon online money by Rick Janowski that gives an accurate estimate of
Match winning chances assuming the players are of equal
ability. If D is the difference in scores between the leader and the backgammon on line trailer,
and T is the number of points the trailer has to go, the equity for the leader
in percentage is: 50 + ((D*85)/(T+6)). Janowski's formula can be used backgammon masters to get
an estimate of match backgammon equity which can help make doubling decisions. Click here
for a page describing backgammon software match equities and Janowski's
formula.
Jellyfish: A backgammon computer
backgammon program that uses neural net technology to create a level of play
close to top professionals. Available playing backgammon in various versions with backgammon masters the capability
of analyzing matches. Jellyfish has a free player version that can be
downloaded at it's website.
Jeopardy: The potential for an awkward roll. A stripped
position backgammon backgammon shop may lead to jeopardy against an ace point
game.
Joker: Any roll that causes a
large shift in the backgammon accessory backgammon masters odds of winning the game also known as a huge
Equity Swing. Jokers are part of what makes backgammon
such an exciting game as a single roll can completely change the outcome of a
game.
Juice: See Vig.
Also the amount of money taken by the house in backgammon site a transaction. If the juice
on a $100 bet was 5%, the house would get five dollars regardless gammon empire backgammon of who
wins.
Junior Whopper: A small
blunder or mistake.
Juxtaposed Bars: This occurs when one player holds
their opponents backgammon masters bar point while the other player is trying
to bring checkers home from their own midpoint. When
there are juxtaposed bars it is a good example of a holding
game.
K
Kamikaze Play (Hari-Kiri play): play backgammon free Breaking points in your own inner board
to hit a backgammon software checker in hope of recirculating them.
The kamikaze play is a strategy sometimes used in backgames to preserve timing.
Kauder
Paradox: A rare position in money play where it is
correct for one player to Double and also backgammon masters correct for the
other player to Beaver. The Kauder Paradox can only
occur when doubling gives a player play backgammon free greater equity even though it is still a
negative equity which makes it backgammon masters correct to Beaver.
Kibitz: To watch a match and listen to what is going on.
A great backgammon masters way to learn how to play and improve your game is to kibitz a backgammon empire match
with two strong players.
Kibitzer: One
who is watching a match.
Key Point: An
important point that gives you an advantage when made. (i.e.. the 5 pt. and the
bar pt.). A backgammon masters play backgammon on line key defensive point is the Golden
Point.
Kill a Man: See Dead Checker.
Killing
Numbers: To arrange checkers in a way that does not allow certain numbers
to be played on your backgammon for real money next turn. If you arrange all your checkers so that you
can not play a 6 on the next turn, you have killed sixes.
Knock
Off: See Hit.
Knockout: A type of backgammon tournament where you
continue to play until computer backgammon backgammon masters you lose travel backgammon set and are 'knocked out'. Many clubs offer
knockout backgammon masters tournaments during their weekly meetings.
L
Last Roll Position: A position where the exact odds of
winning can be calculated (usually with the intent of offering or taking a
double) with both players still having a chance to win.
In the last roll position where the player on roll has two checkers on online backgammon game the 2
pt. and the other player as two checkers on the 1 pt. it is known that it is
correct to cheat for backgammon on pogo double backgammon masters and also correct to take.
Lead: A racing lead is the difference between the
pip count of the two players and a match lead is the
difference between the match online backgammon rules scores of the two players. The bigger the lead
a player has, the greater their match
equity.
Leave a shot: To leave a
checker exposed within range of an opposing checker. Sometimes it is
necessary to leave a shot so that you have nabisco backgammon more
builders and a flexible
position.
Lock up a point: To make an
important point. It is a distinct advantage to lock up
the golden point early in the game.
Longshot: A internet backgammon roll where the odds are clearly against it
(i.e.. 17-1 or 35-1). You typically can not worry about being hit with a
longshot rules to play backgammon as the probability is very low.
Loose Checker: A Blot.
Loose Play: Playing so as to leave several
blots. Loose play can backgammon betting turn into very poor positions if
several checkers are hit and sent back.
Losing your Market: When a number is rolled that would
cause your opponent to drop a double on the next turn.
When slightly online backgammon tournament ahead in a race pogo backgammon a roll of double 6's would be losing your
market.
Lovers Leap: The move of one
runner from the 1 pt. to immediate safety on the 12 pt., made possible by the
throw of 6-5. The lovers leap is the best way to play a 6-5 on the opening
roll.
M
Main Flight: A term to describe the group of players in a
tournament who have not lost tasmanian backgammon a match. At the beginning of a tournament you
are competing download backgammon game in the main until you lose a match with typically sends you to
the consolation flight.
Making a Point: Two of a players checkers on the same
point 'make it' and close it to the opponents checkers. Making a
point or two in you gammon empire inner board is important if you plan
on containing your opponents checkers there.
Mandatory Double: This occurs online backgammon rules when it is correct for
the trailer in the match to double in a game because if
they lose, the match will be over regardless of whether they double or not. In
essence, they have nothing backgammon calendar to lose by offering the double. A trailing player
has a mandatory double any time after the Crawford Game
is travel backgammon set played.
Market: The chances of you
winning extra points by offering a double. A Market Gainer would be a sequence
of rolls that would allow your opponent to take backgammon game rules a double
that they previously wouldn't. A Market Loser would be a sequence of rolls that
would cause your opponent to drop backgammon on line a double they previously
would have taken. A double is more efficient if you turn the cube before you
lose your market.
Match: A series of
games gammon empire played to a predetermined number of points. A typical match in
tournament play for beginners is 7 points.
Match Equity: The chances of a player winning a
match. Match equity is a key consideration when making
cube decisions.
Match Equity Table: A table that gives free backgammon download accurate
estimates of Match Equity based on the score of a match and the assumption that
the players are of equal ability. If you can memorize a match equity table
you will online backgammon rules be at a distinct advantage when it comes to making cube decisions.
Click here for a match equity table by Kit
Woolsey.
Match Play: A method of play
usually used in tournaments whereby the first player to reach a zone backgammon predetermined
number of points win the match. Cube handling can be quite different backgammon download in
match play when compared to money
play.
Match Point: One point
less than the number of points needed to win the match. If you are one away
from winning you are said to be at match point.
Match Point Game: Any game where one player is at
match point.
Middle
Game: The main body of the game after the opening moves and before backgammon for real money either
player begins to bear off. The middle game tends to be
where stronger players excel as they use their backgammon strategy skill to strengthen their
position and determine the likely direction of the game.
Midpoint: Your 13 pt. or your opponents 12 pt. A good
strategic point held by both players at the beginning of the game that provides
control of the outer board and a place for
back checkers to land. internet backgammon game Players are typically loathe
to abandon their midpoint early in the game.
Mix it Up: To get rules to play backgammon involved in a blot
hitting contest. Sometimes when you are playing a weak position it is
better to mix it up and hope for something constructive to
happen.
Mixed Roll: Any roll where there
are two different numbers on the dice. A mixed roll includes backgammon kurnik every roll
besides doubles.
Money
Game: A game played for money. zone backgammon In a money game the cube can always be
used and is not restricted by a set number of points. A money session is a
series of money games played for a predetermined number of games, until one
player is a chosen number of points ahead, or can be zone backgammon ended when either player
wishes to stop.
Movement of Checkers
(down, in, off, out, up, around the corner, across): 1. In- from the bar to
opponents home board 2. Up-moving forward within opponents home board. online backgammon for money 3.
Out-moving from opponents home board to opponents outer tasmanian backgammon board. 4. Down or
Around the corner-moving from opponents outer board to players outer board. 5.
In- moving from a players outer board to the players home board. 6. Off- moving
from players home board off the board permanently in the bear off. 7. backgammon games Across-
Moving from any of the four quadrants to any backgammon history other
quadrants.
Mutual Holding Game: A game in
which both players hold defensive points waiting for the other to be forced out
of hit by rolling an awkward number. A mutual holding game typically
consists of real money backgammon players controlling the midpoints and
bar points and waiting online backgammon for real money for the other to be forced off of
their holding point by timing.
MWC: Match Winning Chances. The odds or probability that you
will win the match.
N
NackGammon: A variation of Backgammon where two
checkers are backgammon download taken off the midpoint and 6 pt. and
placed on the backgammon type 23 pt. causing each player to start with four checkers in the
opposing home board. Invented by Nick (Nack) Ballard.
Nackgammon is an effective way of practicing playing from behind and
maintaining communication zone backgammon between
checkers.
Naturally: To make a point
naturally (without slotting or with builders). Rolling a 3-1 is a way to make the 5 pt.
naturally.
Neil's Numbers: A set of
numbers developed by Neil Kazaross to backgammon set up help calculate Match Equity based on the current match score. The
winner's probability of winning is 50% + the lead multiplied by Neil's
Number.
Points Trailer Needs
3
4
5
6
7
8
9
10
11
12
13
14
15
Neil's Number
10
9
8
7
6
5
4
Next to Beirut: Your opponent's
bar point (easy to get backgammon supply there but hard to leave). backgammon rules and setup The
bar point is a nice anchor and good for a
holding game but it can be very difficult to leave if
you are ahead in the race.
No-Brainer: A running game where no
further contact is possible and the outcome depends only on the roll of the
dice, or an obvious play that requires very little thought to make. A
running game is a online backgammon tournament no brainer because it requires very little thought and the
outcome is almost solely free backgammon determined by the numbers rolled on the
dice.
Non-Contact Game: The race. Both sides have effectively side stepped their opponents
checkers and now have the sole objective of bearing them
all off. The player ahead in the race prefers a non-contact
game.
Nothing online backgammon rules Game: A poor relation of
the back game in which you hold several good points in your opponents
inner board but have all your other men too backgammon game rules far forward in
your inner board making it easy for them to re-enter and
get around the board. A roll that prematurely crunches your board can turn a
backgame into a nothing backgammon setup game.
Normalized
Match Score: The score in terms of how many points are still needed to win
the match. (e.g. 1-away, 2-away). The way you make decisions at 3-away
2-away is the same regardless of whether backgammon empire you are playing a match to 5 or
15.
Nullo Play: Making a play that does
nothing positive and is not better than any other possibility. backgammon table Usually a
big error. When you do absolutely nothing
constructive when you had better options, it is a nullo play.
Number of Shots: See Shot. The number
of times out of 36 that a shot will be free online backgammon game hit.
O
Off (the Board): Said of those checkers already removed from
the board during the bear off. To decide how many
rolls it will take to complete a bear off you can look at backgammon supply the number of
checkers you already have off.
On the bar: A
checker awaiting re-entry internet backgammon game after being hit as a blot. It
takes an extremely unfortunate sequence of rolls to be stuck on the bar when
your opponent has borne off their last checker.
One Point backgammon boards Game: See Ace Point
Game.
On Roll: The player whose turn it
is, backgammon strategy is said to be 'On Roll'. The player ahead and on roll has an advantage
in a race and should consider doubling.
Open Point: A
point that is not owned by either player. The early
game is a battle for possession of key open points.
Opening Roll: To start the game zone backgammon both players roll a
single die and the player who rolls the higher number starts first using the
numbers on online backgammon for money both dice for the 'opening roll'. The most equitable opening roll
moves have been calculated by the Bots but you are on your
own after that.
Otter: The acceptance of
a Raccoon and offering of another double at the same time while retaining possession of the
cube. The otter travel backgammon set is sometimes referred to as one gnu backgammon of the
'furry rodents' involved in doubling.
Outer
Board: The points numbered 7-18 and are not a part of either player's
home board. When your opponent still has checkers to
escape it is important to maintain control over your outer
board.
Outfield: The outer
boards.
Outside Prime: A prime consisting of points primarily in the outer board.
An outside prime may consist of the 5 through 10 pts.
Own a Point: backgammon rules and setup To have two or more checkers on a
point. When you own a backgammon board game point, the opposing player may
not land on it.
Own the Cube: To have
the cube on your side of the board after your opponent has doubled you being
the only one with the option to double. You gain a bit of equity simply backgammon boards by owning zone backgammon the cube.
P
Partner for the Box: An optional rule for
Chouettes that have several players. It may be
agreed upon to allow the Box a partner to offset any
losses.
Pass: To refuse to accept the
cube when doubled by the opponent, thus giving up the travel backgammon set game
and losing the value indicated on the cube before the double. If free backgammon software you are in
a very weak position it is better to pass the double and lose a point then to
take the double and lose much more.
Payoff: The reward for making a certain play (see
Upside) or the collection of winnings from a money game
or tournament. There is often a big payoff to a loose hit in msn backgammon your board when
your opponent online backgammon gambling fails to enter.
Peel: See
Bear Off
Permanent
Asset: An asset that will not go away after a good roll by your opponent.
A point that will be useful for the remainder of the game is internet backgammon a permanent
asset.
Pick Up: See Hit.
Pip backgammon setup Count: The
minimum number of pips needed to be rolled to
bear off all of your checkers. To get a pip count you
multiply the number of checkers on each point by the backgammon supply number of the point play backgammon free and
add the totals together. At the start of the game your pip count is
167.
Pips: 1. The dots that appear on the
face of a die, denoting the value of that face. 2. The units of movement e.g.
moving 7 pips forward. A roll of 5-1 free backgammon game download would allow you to move a checker 6
pips forward.
Play on: To continue playing
the game (in match play) without doubling in hopes of
getting an undoubled gammon. At some scores in match play it is better to
play playing backgammon in your browser on than give a double and let your opponent re-double you in hopes of
getting lucky and winning the match.
Point
On: To make play motif backgammon a point on top of an opposing blot. It is much safer to
point on an opponent than to hit
loose.
Points: Used in four ways. 1.
One backgammon strategy of the twenty-four partitions on the board which are usually triangular and
individually numbered from 1 to 24. 2. Any of the above online backgammon defined points on which
two or more checkers of one color rest. If two or more are on one point, a
player may move more of their checkers to tasmanian backgammon that point. However, the opponent may
not move onto any point so occupied. 3. To 'point' on a blot meaning to hit a
blot and make free backgammon on line the point on the same roll. 4. As in Scoring- zone.com backgammon The units of
scoring are referred to as points. Each game is initially worth one
point.
Position: The general structure
of where your checkers are located throughout the board. If you have a
strong position you should consider doubling.
Possession
of the Cube: See Owning the Cube.
PRAT: zone.com backgammon A guide to help make doubling decisions. Consists of
Position, Race, and
Threats. Typically you must be at an advantage in at
least backgammon masters two of the three areas of PRAT to offer a double.
Pressure:
To arrange your checkers so as to directly bear on an opponents blot often
forcing them to move it on their next turn. It may backgammon variety be important to make an
action play after your opponent has escaped their
back men to put pressure on their future
movement.
Prime: When consecutive points
are occupied by the same player blocking an opponents men. See Full backgammon software Prime.
Priming Game:
A type of game in which the chief objective is to trap pogo backgammon some of the opponents
men behind a prime. A priming game can be difficult to
play if you have insufficient timing.
Progress: The movement of pieces towards and into the
inner board and then the removal from it. It is often
difficult to backgammon game rules make progress against a well timed backgame.
Proposition
(Prop): The same prearranged position to be played over a certain amount of
times, most often for money or as a way to settle a dispute most play65 real money often over a
cube decision. If Player A believes a cube yahoo backgammon is a
take and Player B believes it is a drop, they can play the proposition out many times for money
and typically the player most correct play backgammon online will be the one that wins more
money.
Pseudo-prime: A prime consisting
of only 4 or 5 points. free backgammon download A pseudo prime can be difficult to escape from but it
is not impossible like a full prime.
Pure Play: The style of play that involves putting free backgammon game download the
checkers where they would be most advantageous even if it means exposing them
to shots. backgammon classic A pure play for an opening 2-1 would be to
drop a checker to the 5 pt. and another to the 11 pt.
Pure Race: See Racing
Game
Q
Quacks: See Double
Ducks.
Quadrant: One of the four
divisions of the backgammon table. Each quadrant contains six points. To get
an idea of how the game is progressing, one must look at all four
quadrants.
Quads: A roll of double 4's.
Early quads are usually used to make the opponents golden
point and the players 9 pt.
R
Raccoon: Accepting a Beaver and
offering another double at the same time while retaining possession of the
cube. Beavers are fairly rare but seeing a Raccoon is even more
unlikely.
Race: The object of the game is
to race around the board and bear off all of your
checkers. Backgammon essentially boils down to a race with various strategy
to win the race thrown in.
Rail: See
Bar.
Railroad Tracks:
See Candlesticks.
Recirculation: Keeping checkers in play by having
them hit and re-entering them in your opponents
home board. Recirculation is often a necessary element
of a well timed backgame.
Re-Cube Vig
(Recube-Vigorish): The added equity attained by
possessing the ability to Re-Double if the opportunity arises. There are
some cubes you would not accept if it were not for the Re-cube
Vig.
Re-double: After accepting the cube and doubling the stakes of the game, a
player can then re-double the opponent, again doubling the stakes. If you
accept a double when your opponent is two away from winning, you have nothing
to lose with a Re-double.
Re-enter: See
Enter.
Reference
Position: A position where the equity or chances of
winning are known. This position can be used to help evaluate similar
positions. Having a few reference positions for various types of games will
go a long way in helping you make cube
decisions.
Refuse a Double (Reject a
Double): See Pass.
Return Shot: The shot your opponent
will have back at you after you have hit them. If you hit loose in your inner board, your
opponent always has a return shot.
Rim: See
Bar.
Roll: To throw the
dice, or the numbers thrown. An opening roll of 3-1 is usually used to make
your 5 pt.
Roll Out: Taking a
position and playing it out many times to get a better
idea of what will typically occur during a game. Bots are
often used to do rollouts as they can accomplish this task very quickly and
give an accurate estimate of a position's equity.
Rolling
Prime: A special technique for advancing a prime
around the board. You can achieve a rolling prime by slotting the next point
you want to make and using your extra checkers to make the
point.
Roof: See Bar.
Root Number: A particular
roll (usually doubles) that causes an inner board or prime to crunch. If you are stuck behind a 5 point prime with poor
timing, a root number like double 4's can be
disastrous.
Runners: The two pieces
starting on the opponents 1 pt. It is usually an early objective to get your
runners moving and escape or establish an advanced
anchor.
Running Game: A strategy
whereby a player tries to move their men home as quickly as possible, avoiding
blockades and being hit as much as they
can. Weaker players have a better chance of winning if they use a running
game strategy and avoid contact.
S
Safe: A position or play that exposes no checkers to being
hit. Playing safe usually leads to poor positions with
the potential for awkward numbers.
Safety a
Checker: To move it out of danger of being hit. Late
in the game when your opponent has a strong inner board it is usually wise to
safety a checker rather than allowing a shot.
Save Gammon: To avoid being gammoned
where the possibility of being gammoned exists.The key to saving a gammon is
to avoid pip wastage by bearing checkers into the 6
pt.
Save Numbers: To leave certain
numbers available to play on your next roll so that you are not forced to make
them somewhere else on the board. When you are playing an Ace
Point Game it is often wise to save 6's so that you don't have to leave the
1 pt. prematurely.
Semi-Backgame: A player
who is behind in the count and gains possession of the opponents four or five
point, thus hampering the opponent while still trying to run with the other
checkers. A semi-backgame is like a holding
game.
Send Back: See Hit.
Set-up (Opening Position):
The arrangement of the checkers on the board at the beginning of the game.
At the beginning of the game, each player's set-up consists of 2 checkers on
the opposing 1 pt., 5 checkers on the 13 pt., 3 checkers on the 8 pt. and 5
checkers on the 6 pt..
Settlement:
An agreement to end the game based on potential equity,
rather than put the stakes 'up for grabs' based on a single fortuitous throw of
the dice. It is often better to make a settlement when there are large cubes
involved rather than let one roll decide the outcome.
Settlement Equity:The fair value in
equity of a game that is given, rather than finishing the
game. The amount of points or money that changes hands is usually based on
the settlement equity.
SheshBesh
(ShishBish): A Middle Eastern variant of backgammon.
Shoka: A Joker roll that causes a
large decrease in your game winning chances. The word shoka is Australian
backgammon slang.
Shot: An opportunity to
hit a blot.You can have either a
direct shot or an indirect
shot.
Shutout: When a player with a
checker on the bar cannot re-enter because all the points
are closed. The easiest way to score a
gammon is to put several checkers on the bar and then
shut out your opponent.
Side Prime: A
block of six consecutive points. See Prime.
Single Shot Settlement: When one player has a shot that
will determine the outcome of the game if it is hit or missed they may offer a
settlement. A single shot settlement is worth
approximately (.4) X (value of the cube). When people are playing for large
amounts with big cubes and don't like the idea of a game coming down to a
single roll they will often agree on a settlement.
Slot: Placing a blot on a
point with the intention of making that point on the next
turn. The easiest way to make a point is to first slot it and then cover it
on the next roll.
Slot and Split: The
often unwise play, where one slots a checker in their own
board while splitting the back runners. If you slot and
split you are usually risking a double hit.
Slow Board: A Bear Off position
where all the checkers are on the higher points meaning it will take a longer
amount of time to Bear them all off. A slow board is usually the result of
trying to get all your checkers in your home board
quickly.
Small Play: A safe play where
another bolder one is available. Weaker players tend to make small plays
because they do not yet understand the principles of risk and reward in
backgammon.
Snowie: A computer program
that uses a Neural Network to play and analyze matches at a world class level.
Snowie is widely known as the best
available software for backgammon analysis.
Snake Eyes: A roll of double 1's. An early roll of
snake eyes is typically used to make the 5 pt. and the 7 pt. at the same
time.
Spare (Spare Checker): A checker
not needed to own the point. The third or fourth
checker on a point would be a spare.
Split: To separate two men which are together on a point.
It is easier to obtain an advanced anchor if you
first split your back checkers.
Stacking: A style of play where the player plays every
checker so as not to expose a blot which usually leads to
Candlesticks. The use of a stacking style is the
sign of a weak player.
Stake: The wager
of the game, typically money (in money games) or points
(in match play). This wager is doubled at every
turn of the cube.
Stay off (Stay out):
Fail to come in from the bar. See Fan.
Staying Back: A defensive strategy leading to playing a
back game or holding game. By
staying back you are basically giving up trying to win by going forward.
Steam:
To lose control and patience and be likely to double weak
positions and accepting doubles in hopeless positions. Steaming is usually a
result of being the victim of an opponents lucky rolls or being well behind in
a match or money session and trying to catch up quickly.
Steamer: One who Steams.
Straggler: The last checker heading for the
inner board alone and vulnerable to being hit. When you escape one back checker it is usually a
difficult task to free the straggler.
Straight Race: A position where both sides have
bypassed their opponent checkers and are preoccupied solely by moving their
checkers home and bearing off. Once contact is broken
the game turns into a straight race.
Stripped (Stretched): A position barren of
spare men or builders, thus prone
to awkward numbers. A stripped position can lead to jeopardy on subsequent rolls.
Stripped Point: A point without any extra
builders.
Strong
Play: See Big Play.
Structural Play: A move that builds an important
point. It is often correct to make a structural play
to lock up a permanent asset rather than hit a blot.
Switch Points: To give up one point
to make another. It is often correct to switch points when you get double
1's to hit an opposing block in your inner board to keep them off balance and
give you more time to strengthen your position.
Sydney:
When a 1-6 is rolled from the bar entering and escaping a checker, often
hitting one on the 7 pt. in the process. A Sydney is an excellent example of
a joker.
Sympathy
Flight: See Consolation Flight.
T
Table: A word formerly used synonymously with
board.
Tailgate: To
roll prematurely (before your opponent has picked up their dice). Tailgating
is frowned upon in tournament play and the roll does not legally count and must
be re-rolled.
Take (Accept a Double): To
agree to receive the cube when doubled by the opponent and continue the game
for double the previous stakes. Typically you only take
a double if you believe you have at least a 25% chance of winning the
game.
Take Off: See Bear Off.
Take Up: To
hit a blot.
Tempo: A unit
of time in backgammon, or half a roll. By hitting your opponents blot you
are taking away a tempo.
Tempo Move:
A move designed to deprive the opponent of a tempo. It
is important to make tempo moves when your opponent would other wise be
strengthening their position or threatening to attack on the next
roll.
Thorp Count: A formula developed by
Edward O. Thorp used to aid in making doubling decisions in positions where
contact has been broken (racing positions). Several backgammon
servers have a button which will tell you the Thorp
count of the current position when you press it.
Threats: Threats are checkers positioned in strategic
locations such that if you were to roll certain numbers, you would gain a
considerable advantage. If you have several builders
targeted at a certain point then you are a threat to make that
point.
Timing: The position viewed in
terms of the general future development of the game or the ability to maintain
key points while waiting for a shot. Timing is crucial when executing a
backgame.
The T.P.:
A player's 2 pt. The T.P. can be made with an opening roll of
6-4.
TMP (too many points): A problem that
arises when the position is stripped and rolls play
awkwardly. It's not good to be at DMP with
TMP.
Too Good: A position that is too good
to double as it offers you the chance of scoring a gammon
or backgammon if a double is not offered as it would likely be dropped if
offered. There are times when you should cash with the
cube but there are others where you are too good to double because you can win
a gammon.
Trailer: The person behind in
the match. The trailer tends to look for more gammonish positions near the end of a
match.
Trap Play: A play designed to force
an opponent off a point leaving a blot if they roll a
certain number. A trap play is usually executed to increase the chances of
scoring a gammon. You can execute a trap play by
opening a point in your prime that the opposing player would have to move a
checker to with the right roll and then hitting and containing the blots that
they are forced to leave.
Tric-Trac: A
French variant of backgammon.
Triple Game:
See Backgammon.
Turn: A players turn usually consists of choosing whether
or not to offer a double, rolling the
dice, moving the checkers the required amount shown by the dice, and finally
picking up the dice which signifies that the players turn is over. A player
may only offer a double when it is their turn.
Turn the Cube:
See Double.
U
Under the Gun: See Come Under the Gun.
Undoubled Gammon: This can occur in match play by
winning a gammon when the cube has not been turned. The
game is worth two points. An undoubled gammon is not allowed in money play
due to the Jacoby Rule.
Upside: What you gain if you take a risk and it succeeds.
The upside of slotting the 5 pt. early is being able to
cover it and own the point if the blot is not hit by your
opponent.
V
Vig (Vigorish): The small extra possibilities that affect
the odds in a given situation. The extra vigorish you obtain with cube
ownership is sometimes just enough to take a double.
Volatility: A measure of how likely the
equity of the position can swing either way especially
the larger swings and possibilities of a gammon or
backgammon. A position with high volatility could
have a huge equity swing favoring either player on a sequence of rolls.
Volatility is one of the factors considered when offering a
double.
W
Wash: 1. To switch points and hit an opposing checker. See
switch points. 2. To settle a cube in a money game for
zero points. He had a double shot to hit the blot for the win, so they
agreed to wash the 16 cube.
Wastage:
The amount of pips wasted during the bear off because of
checkers on deeper points. Used to adjust the
pip count to get a more accurate idea of how many rolls
it will take to bear off all the checkers. When trying to save a
gammon it is important not to have any
wastage.
Ways: See Combinations.
Weaver: When a move is purposefully misplayed in hopes of
tempting an opponent to take a double on the next turn.
When you think your opponent will drop a double you plan
on giving the next turn due to your strong position, you may make a weaver that
is just effective enough for your opponent to think they have enough of a
chance of winning to take your double.
White: One of the players in the game, playing the lighter
colored checkers.
Whopper: A big
blunder or mistake in a checker play or cube decision.
See double whopper.
Wipeout (Blitz): An aggressive game plan where one side
tries to keep their opponent off balance by simultaneously hitting
blots and making home board points in
hopes of a quick gammon. See Attacking play.
X
X-22: Nickname used by Paul Magriel and the company that
publishes his book Backgammon.
Y
Yankee Seven: Any 6-1 roll. The Yankee seven can be
especially deadly from the bar.
Z
This Backgammon Glossary was created by Martin Short with
help from the following sources:
Bell, R.C. (1979).
Discovering Backgammon. Shire Publications, Great
Britain.
GammonVillage (2001). Backgammon Dictionary. Michael Strato (Ed.).
http://www.gammonvillage.com
Goren,
C.H. (1974). Goren's Modern Backgammon Complete.
Cornerstone Library, New York.
Holland, T. (1973).
Beginning Backgammon. USA.
Jacoby, O. &
Crawford, J.R. (1970). The Backgammon Book. Rae
Publishing, New Jersey.
Longacre, J. (1973). Backgammon of Today. Bell Publishing, New
York.
Magriel, P. (1976). Backgammon. X-22
Publishing, Canada.
Obolensky A. & James, T. (1969).
Backgammon: The Action Game. Macmillan
Publishers, New York.
Robertie, B. (1997). Backgammon for Serious Players. Cardoza
Publishing, New York.
Robertie, B. (1995). Backgammon for Winners. Cardoza Publishing, New
York.
Woolsey, K. (2000). How to Play
Tournament Backgammon. Gammon Press, MA.
And by additions from
the following people:
Gregg Cattanach (Zox), Peter Max Friis Jensen,
Tapio Palmroth
Play Backgammon Online Now!
Mac / Linux users?
Click Here
No Need to Download
New! Backgammon Forum
For the novice and the pro's: all about Backgammon on the Backgammon Forum
contact |
about us |
site map |
links
Copyright © 2005 Online Backgammon Inc. All rights reserved.

1on1Backgammon.com, Copyright © 2006. All Rights Reserved.

backgammon masters