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Backgammon Dictionary
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Backgammon Dictionary
Just start playing backgammon and have
no idea what people you are playing are saying com half the time? Been playing
backgammon for awhile but still get stuck backgammon board setup by some experienced player's mastery
of backgammon jargon? Just want to have a few more good sayings at the local
chouette? Welcome to the world's largest gnu backgammon backgammon
dictionary. This backgammon glossary was the best and biggest backgammon com it shove I could come up
with after playing for a few years and scouring books and websites for the
meanings to every backgammon free online backgammon game word and saying you will free backgammon game come across. For every
word I have stated the definition as well backgammon com it shove com as how it might be used in a
sentence. Another great feature is that all of the words are cross-referenced
and hyperlinked to help you quickly find the meaning of every term. If I am
missing or misrepresenting any backgammon related terms or you would like to
submit your backgammon backgammon backgammon com it shove rules and setup own, feel free to Email
me and I will gladly add it to the ever growing backgammon dictionary motif backgammon (381
backgammon terms and counting!) here at Gammoned.com.
If you are looking for a particular backgammon term just
click on the letter below and scroll down until you find it.
A B
C D E F
G H I J
K L M N
O P backgammon board Q R
S T U V
W X Y Z
A
ABT: The American it Backgammon Tour. An association of
Backgammon players and clubs in the United States that compete in tournaments.
I hope to play in backgammon game several events this year on the ABT.
Accept a Double (Take): To chouette agree to play for two it times
the present backgammon com it shove stakes when your opponent offers to double
them. Typically, it is correct to accept a double when
you have at least a 25% chance of free downloadable backgammon winning the game.
Ace Point (Guff): A players 1 pt. backgammon software It may be unwise to
make your ace point early in the game as these checkers are out of action for
the rest of the game.
Ace Point Club: A
popular backgammon club in New York City. I backgammon com it shove have never been to the Ace Point
Club but I hear there are some strong backgammon news players backgammon com it shove eager for money matches
there.
Ace Point Game free backgammon on line (One Point Game): A
game when the only chance of winning is if a shot com is
hit from the ace point while the com opponent is
bearing off. When well behind in the race it is often
a last ditch shot from an ace backgammon game boards point game that will win it for
you.
Acey Deucey: A variant of Backgammon
popularized in the Navy, also a roll of 1 and 2 gammon empire on the dice. In Acey Deucey,
a roll of 1-2 allows you to move the 1-2, any set of doubles you wish and then you get to roll
again.
Across: See Movement of Checkers.
Action: The term used by players describing the
opportunity backgammon variety to play money games. When a player goes to a backgammon club
they may ask if there is any 'action'.
Action Play: play 65 A specific type of play in backgammon to
provoke contact backgammon com it shove used when opponent has shove escaped the
back checkers. An action play is called for when
there is little development on your opponents side of backgammon and chess table the board but they have managed to escape their back checkers and
might consist of slotting your opponents bar point.
Active
Builder: See builder. A checker that backgammon com it shove is completely
free to help make another point. backgammon directions If you have several
active builders aimed at a specific point the odds of making that point on a subsequent roll are
good.
Advanced Anchor: An it anchor on
the opponents 4pt or 5pt (Golden Point).
To avoid
being backgammon com it shove backgammon official rule primed, it is important to get an advanced
anchor.
Air Ball: A term from Basketball
meaning a complete miss (of a shot). You have thrown an
air ball if you have blots backgammon variety 2, 3, and 5 it points in front of backgammon back door you and you manage to
roll double 4's.
Anchor: Having two or
more checkers on a point in your opponent's inner
board.
Every one starts the game with an anchor on their opponent's
1pt.
Around the Corner: See
movement of checkers.
Attacking Game (Blitz, Wipeout): A position where you
hit and attempt to close out your free online backgammon opponent, usually hitting in your
inner board. An attacking game is usually called for
when your opponent splits a back man to your 3 pt. zone.com backgammon and backgammon you proceed to roll
double 5's backgammon com it shove pointing on both your opponents blots.
Automatics (Automatic Doubles): An optional rule in
backgammon whereby the cube is automatically turned to 2 if
both players throw the backgammon software same number while contesting for the opening move. Players usually limit these to one per game.
You will have to turn the cube to 2 before the game even begins if shove free online backgammon game you and
your opponent roll the same internet backgammon game number at backgammon com it shove the start and you are using the automatic
double rule.
Awkward Number: A roll
which can not be played constructively and deteriorates a position. When
bearing backgammon com it shove off against an ace point game
and your 6 and 5 points are stripped, a 6-5 is a backgammon accessory very
awkward number causing you to leave backgammon board two blots.
B
Backgame: A defensive position you are sometimes forced
into when you hold two or more points in your opponents inner
board. Stronger backgames are when you it hold the 1 and yahoo backgammon game 3, 2 and 3, or 2 and
4. When forced into a backgammon com it shove backgammon empire backgame my favorite two points to own in my opponents
board are the 2 and 3 points.
Back Man
(Back Runner): A player's checker in his opponent's inner
board. If you move a back checker to backgammon com it shove the 13 backgammon download freeware pt. with a roll of 6-5, you
still have one back man shove to escape.
Back
Position: A defensive position (point) in your opponents side of the board.
If you are behind in the race it is often backgammon for real money advantageous to own a back
position such as the 7 or 9 pt. to put pressure on the opponents
midpoint when they try backgammon set up to bring them
home.
Backgammon: The name of the
game. com Also, the result of a game in which one player has removed all their
checkers while the opponent still has a checker backgammon history in the winner's home board or on the bar which counts as a
triple game. Let's play backgammon! free internet backgammon You can win a 5
pt. match in one game if you win a backgammon with the cube on
2.
Backgammon Server: A computer network
set backgammon com it it shove up on the Internet by an individual or a company where people can go to
play Backgammon. Players log on to the network utilizing a username and
password. They msn backgammon may chat and play in matches or tournaments. The server provides
the interface, either through downloadable software or an online application
with graphical boards, and sends dice rolls to the players. The travel backgammon set server also
keeps a history of win/losses and ratings. My backgammon set backgammon com it shove favorite com backgammon server is
Gamesgrid due to the high level of play and ease of use.
Barabino: A roll of 5-4 backgammon from the bar used to make the
opponents 5-point. Named after backgammon boards backgammon player Rick
Barabino who backgammon com it shove frequently got out of trouble by getting this roll. A
blitz is quickly nullified by a Barabino play backgammon online money since it gives
the opponent an advanced anchor.
Bar (Rail, Roof): The partition separating the inner and
outer tables not counted as a space itself. When you hit an opponents
checker you typically place it on the bar.
Barfly: A backgammon book checker on backgammon sets the bar that has the potential to
re-enter and hit a checker in the outfield. You don't have to worry about a
barfly when you have more than one checker on the bar unless your backgammon backgammon com it shove club opponent
rolls doubles.
Bar Point: The 7 pt or 18
pt, the one free backgammon software beside the shove bar in the outer boards. A
holding game usually consists of one or both of the
players backgammon com it shove holding their opponents bar
point.
Battle of Primes: A type of
position in backgammon where both players have their opponent's men trapped
behind primes. The online backgammon for real money player with the best
timing is the one who will win a battle of
primes.
Bear In: To bring your checkers into your
inner board play backgammon for money in preparation for the bearoff. it You will have a slow board
if you choose to bear in backgammon com it shove all your checkers to the 6 pt.
Bear Off (throw off, eat, backgammon game boards take off, peel): Removing a
piece from the inner table according to the throw of the
dice. Once you backgammon strategy bear off your final checker you have won the
game.
Bearoff: The period of the game
where the players are bearing off (taking off) checkers
near the end of the game. I once lost a big match because my opponent rolled
several sets of doubles shove in the bearoff.
Beaver (Binache): An optional rule whereby a doubled
player backgammon shoveit.com yahoo may backgammon com it shove demand that the stakes be quadrupled instead of doubled, while
retaining possession of the cube. This demand must be made
before the doubler has thrown. When your opponent offers you a backgammon game rules cube where
you are actually the favorite to it backgammon variety backgammon com it shove win it is often proper to offer a beaver if
they are allowed.
Bertha: When a player
accidentally moves a 6-5 roll from the 24 to the 13 point without having
observed that his opponent has secured their backgammon board game 6 and 7 points. A Bertha is an
illegal play but will stand if it goes unnoticed by the
participants.
BIBA: The
British Isles Backgammon
Association. An association of Backgammon players backgammon com it shove and
clubs
based in the United Kingdom backgammon masters that compete in tournaments. When you compete in
the 'Bright n' Breezy' tournament in Brighton, England, you must have a BIBA
membership.
Big Play (Bold or Strong backgammon Play):
A bold tasmanian backgammon or aggressive play when a safer yet less constructive play is available.
An example of a big play would be to hit loose on
your 5 pt. in hopes of making that point com on the next roll
and backgammon com it shove securing an advantage even backgammon supply though you could have played the roll without
exposing a blot.
Binache: See Beaver.
Black: One of the players in the game of Backgammon, the
one using the darker or black checkers.
Blitz
(Wipeout, computer backgammon Attacking Game): See Attacking
Game.
Blind Hit: A shot from the bar that hits an opponents
blot in the outfield. When
brining in winning positions with your opponent on the bar, beware of the blind
shot.
Block: To form points in front zone.com backgammon of your opponent to hinder their progress.
It is often important to block points 5 and 6 backgammon com it shove backgammon piece points away from a point your
opponent would like to leave to backgammon make it more difficult backgammon com it shove and increase the
likelihood of them leaving you a shot.
Blockade: See Prime.
Blocking
Game: A strategy shove yahoo backgammon game in which one or both players base their deployment of
checkers on impeding the movement of the opponents checkers. (see
Block).
Blocking
Point: backgammon table A point that hinders your opponents progress. (see block.)
Blot: An exposed
single checker on a point. Subject to being hit by the
opponent. When given the option, it is usually correct to hit a blot early
in the game.
Blot backgammon classic Hitting Contest:
A position in which there free downloadable backgammon is a backgammon com it shove rapid exchange of hits. When both players are
playing a very loose game it will often develop into a
blot hitting contest.
Blunder: Moving
your checkers in such a way shove that there was a far better way to do it. Making a
very backgammon com it shove poor cube decision. Making a checker blunder gives your backgammon shop opponent a
better chance of winning and will sometimes lead to them offering it you a double.
It is important to learn from backgammon gambling blunders and this site has a great feature called
"blunder of the
week".
Board: The entire playing
surface. Also, any of the four quadrants of the board.
(i.e.. your backgammon com it shove inner board, your outer
board, opponents inner board, and opponents outer board. In most
backgammon tournaments you are required to bring your own
board.
Boardage: tasmanian backgammon The term used when a
player has more points covered in their board also known backgammon com it shove backgammon for money as a "stronger board". Typically com you
should try to maximize contact if you are behind in the
race and have boardage.
Booby Point: The
opponents Bar Point. Escape with both men from the booby
point is difficult. The booby point is a liability when your opponent has
the better timing.
Book
a checker: Safety a rules to play backgammon checker by making a point. After slotting it is your goal to book that checker on backgammon com it shove the next
roll.
Bot backgammon official rule backgammon (Robot): A computer program,
often a neural net, that serves as a backgammon opponent or as a tool for
analyzing the checker plays and cube decisions in a backgammon online backgammon game match. The most
common Bot players are Snowie, Jellyfish, and GNU. If you are
unsure of backgammon com it shove the correct play in a certain situation it is often helpful to
consult the decision backgammon online yahoo of a Bot.
Box (in the box,
man in the box): In a Backgammon Chouette, the
player who is playing against the rest of the contestants. When the
Captain wins the game, they become backgammon com it shove shove play65 play 65 the box for the next
game.
Boxcars (The Boys): A roll of
double sixes. It is frustrating when your opponent gets boxcars backgammon casino online in a close
bearoff.
Break a
Point: To give up a point already owned. When you roll a 6 from an
ace point game and can't use that number anywhere else, you
have to break the it point (the 1 pt.).
Break a Prime: To open points in internet backgammon game the prime. See break a point.
Break Contact: To bypass your opponents checkers
making it a pure racing game. When you are well ahead
in a backgammon race it backgammon game is important to break contact so you will not be sent back by
getting a backgammon com it shove blot hit.
Break the Board
(break up, crash): To give up points you have established in your
inner board. See break a
point.
Builder: A checker in position
to help backgammon software backgammon com it shove build important points which need to be made in the next few rolls.
You are more likely to make backgammon board setup a point with several builders within 6 pips of
the point you wish to make.
Bulletproof: A term used to describe an opponent
whose blots frequently avoid being hit. I would have won
the match if I could have hit one of the shots my opponent left me but they
were backgammon betting bulletproof and avoided the hit every time.
Bump: See it Hit.
Button Up: backgammon and chess table To safety a checker by
bringing it together with another checker. See Book a
checker.
C
Calcutta Auction: Prior to the start of a tournament,
participants or spectators can often bid on who will win the event. The auction
could be based on a bid for one player or backgammon com it shove sometimes a packaged backgammon site group of
players. The money goes into a fund or pool that is later handed out to those
that bid successfully. An Auctioneer goes through chouette the players it or groups one by
one asking for bids on those players. The person who bids highest for the
player then 'owns' that player in the auction and puts the backgammon com it shove travel backgammon set amount bid into the
prize pool. The person who 'owns' the player who shove wins, wins the money in the
prize pool. There is backgammon directions usually a 'buyback' option where the player being bought
can purchase a share of themselves in the backgammon game boards Calcutta Auction. The entire
auctioning and bidding process is usually a fun event. Even if you don't win
the tournament you may still win money by buying a player in the Calcutta
Auction.
Candlesticks (Towers,
Railroad Tracks, Stacking): To pile all the checkers on backgammon com it shove travel backgammon a few already
established points. A player who plays too safely by
not leaving any blots will backgammon history usually end up making candlesticks.
Captain: In a Chouette, the
player who represents backgammon the interests of all the contestants who are playing
against the man in the box. The Captain shove typically rolls
the dice backgammon download and makes all final decisions regarding checker play and yahoo backgammon backdoor gains the
opportunity of being the box by winning the game.
Carry: To move a backgammon com it shove checker.
Cash: To double your opponent when
they are in such a bad position that you know that it will be refused allowing you to "cash" in online backgammon rules your lead for
money or points. It is correct to cash if you are way ahead in backgammon rules backgammon com it shove a
race yet not so far ahead that you will win a
gammon.
Cat's Eyes
(snake eyes): A roll of double 1's.
Centered Cube: When the cube has
not been used backgammon tournaments to double and remains in the center. Both players have access
to a centered cube.
Checkers: The
individual pieces of the players army. shove free backgammon software Each side has fifteen checkers also
referred to as men, counters, pips, stones, or tiles.
Chouette: A game of backgammon composed of three or
more players. One player, said to be free backgammon game "in the box", plays
against the captain. backgammon com it shove The fortunes of the other players
depend on the fortunes play yahoo backgammon of the Captain. The various partners may consult freely
against the man in the box. At the conclusion of a game, the captain's place backgammon is
taken by the next in order of the contestants it party gammon on his side, who becomes the new
captain. backgammon masters The box plays for backgammon com it shove the agreed stake against each
of the opponents. Playing a chouette is a fun way to involve several people
at once and several lively chouettes can often be found at a backgammon
tournament. The Chouette got its name from free backgammon com it shove online backgammon the french bird (screech owl) that
tends to be attacked by all the other birds.
Clean (Clean Play): A legal move. All moves are clean
when playing on the computer as only legal moves are accepted or permitted
while play 65 backgammon playing a game of backgammon online.
Clear a Point: To give up an already established
point. During the bear off, if
you take all zone.com backgammon of your checkers off of the 6 pt. you shove are backgammon com it shove said to have cleared
that point.
Closed Board: A situation
where one player has made the six points in their home board. If a
blot is hit, that checker backgammon com it shove backgammon game boards will not be able to
re-enter the game until the player opens up (breaks) the home board. Your chances of winning a backgammon gambling game
while you are on the bar against a closed board are usually
slim.
Closed out (Shutout): When a
checker from the backgammon bar backgammon empire cannot re-enter
because all of the points in the opponents inner board are
occupied. It is easier to score a gammon if you have
at least backgammon galore two of your opponents checkers closed out.
Cluster Method (of pip shove counting): A way of
counting pips developed by Jack Kissane known as one backgammon com it shove of
the fastest pip counters in the backgammon world. Cluster counting involves the
mental shifting of checkers into reference positions
where the backgammon shoveit.com yahoo pipcount in known. The Cluster method of
pip counting is far easier than trying to subtract from the backgammon tips pipcount every
roll.
Cock Shot: Coming down from the bar
with a roll of 6-2 when only the 2 point is open and bouncing out to backgammon com it shove hit a
blot on the 8 point. An example of a Joker (which it causes a huge swing in equity) would be a cock shot.
Cocked Dice: Any die backgammon news (dice) which land illegally on a
checker, off the board or in any manner other than flush motif backgammon and flat on the half
of the board on the player's right. If cocked dice are thrown the roll can
not be played and the player has to re-roll it the dice.
Coffeehouse: Misleading talk backgammon variation to confuse the opponent
or cause them free internet backgammon to make a decision that would be to your advantage. By
pretending to be completely against doubling backgammon com it shove the
box a player may make backgammon com it shove the box think that the double could gammonempire be
accepted when in fact it is very strong. This type of coffeehouse is usually
considered unethical.
Combination
Shot: See Indirect Shot.
Combinations of the Dice: The number of possible
rolls out shove of the possible 36 to accomplish a specific objective. There are
only 5 electronic backgammon combinations of the dice that will allow you to roll a 9. 6-3, 3-6, 5-4,
4-5, and 3-3.
Come In: Bringing a checker
back into play, after having been put on playing backgammon in your browser the bar. You can
only come in on points in your opponents inner board that
are not occupied by two backgammon com it shove or more of your opponents checkers.
Come Under the Gun: To move your back online backgammon tournament shove men forward in
your opponent's inner board backgammon com it shove so that they have at least three checkers bearing
directly on it backgammon book them. Magriel devotes a section of his chapter on
Splitting in his book 'Backgammon' to situations involving
coming under the doubling cube gun.
Comfort Station:
A nickname for your midpoint (13 pt.) on which checkers
escaping the other side of the board may rest safely. backgammon rules and setup The roll of 6-5 can be
used to bring a checker from the opponents 1 pt. directly to the comfort
station.
Communicate: See
Connectivity.
Connectivity: Having checkers backgammon internet backgammon placed so that they
are within 6 pips of each other so that they can more
easily make points and be protected. It is important
to backgammon com it shove maintain connectivity so that your opponent can not freely hit a blot
without the danger of a return shot.
Consolation shove Flight: free backgammon game download Players eliminated early in the
main tournament are eligible to compete in the consolation
tournament or flight. If you do not do well in the main
flight there is still a backgammon instructions chance to win in the consolation flight which often
offers prizes as well.
Consolidate: To better organize a
loose position by making points and safetying blots. At the backgammon end of a blot backgammon com it shove hitting contest it is important to consolidate
your checkers and lock shove up permanent assets.
Contact: To hit or be hit. If a game has a lot of
contact backgammon type it is said to be a backgammon blot hitting
contest.
Contact Game: A type
of backgammon game where opposing checkers have not gone past each other and
still may download backgammon game hit each other. backgammon com it shove It is no longer a contact game
when it is impossible for either side to have a checker sent
back.
Controlling a board
(Containment): Having points or checkers bearing directly on a particular
board. One of party gammon the uses of the midpoint is that it
allows you to control your outer backgammon com it shove board and send back
opponents checkers trying to escape your inner
board.
Control a Point: free online backgammon Having two
or more checkers on a point. It is important to
control key points such as the 5 pt. and the bar
point.
Counting Pips (The Count,
Pipcount): A online backgammon gambling method of calculating how shove a player stands in the
race by determining backgammon com it shove the minimum number backgammon of pips online backgammon for money they will
have to roll to remove all the checkers from the board. By comparing their pip
count to their opponents pip count, they can determine whether they are yahoo backgammon ahead
or behind in the race. There are several methods of counting pips such gammon empire backgammon as
the Cluster Method developed by Jack
Kissane.
Coup Classique: A series of plays
that starts with the opponent having only three checkers left on the 2 pt. to
bear off and rolling a 1 leaving two of them open followed
by the player hitting both checkers and backgammon on line going on backgammon com it shove to win the game. backgammon com it shove It takes
great patience and timing and often the recirculation of checkers to be able to
pull off a Coup Classique but it is one of the most satisfying types of backgammon rules wins in
backgammon.
Cover: it To place a second
checker on an exposed blot backgammon directions of the same color making a point. If you are
afraid of being hit it is important to cover or safety your
blots.
CPW: Cubeless Probability of
Winning- The chances a player has of backgammon game winning the game if the doubling cube is
not in use. At the beginning of Double Match com Point, the
CPW is 50% assuming the backgammon masters players are of equal strength.
Crawford Game (Crawford Rule): The Crawford Game is
used in backgammon match play when someone gets within
1 point of winning the match. On the next game the doubling
cube backgammon cannot be used. backgammon shoveit.com yahoo However on subsequent games the cube is again
available for use. Named after backgammon for real money its inventor John R. Crawford. The Crawford
rule was established to reward the player getting to backgammon com it shove match point sooner by not allowing the trailer to simply
double with no cost every subsequent game.
Crossover: When a checker moves backgammon com it shove from one
quadrant of the board to another, or is
borne off. It is important to use it the tasmanian backgammon numbers on the
dice wisely when trying to save a gammon by getting as many
crossovers as possible.
Crossover
Count: The number of crossovers required to take off all of backgammon set com your checkers.
This is often used to help doubling decisions once contact is broken. If you are several crossovers ahead
of your opponent backgammon news late in the game it is usually time to double.
Crunch: When
a roll forces you to break up a prime or board by moving
checkers forward in a situation when it is rules to play backgammon undesirable to do so. If you have
poor shove timing and are too far backgammon com it shove forward, you will be forced
to crunch your board when behind a prime.
Cube (Doubling Cube, Doubling Block): A die-shaped object
with a geometric progression play65 play 65 of six numbers ranging from 2 to 64. At the outset
of a game, the cube is backgammon classic placed in the middle, and either player has the option
of doubling the game. The player who is doubled or redoubled backgammon com it shove online backgammon rules has the option of
declining or accepting the cube. If it is declined, they it lose the game, if it
is accepted, the stakes of the game are it doubled. The
invention of the cube made backgammon an even more interesting and exciting
game.
Cube backgammon com it shove Action: The decisions
made whether to free downloadable backgammon offer, accept, play backgammon online or drop a double. In difficult positions
it is common for players to ask each other about their thoughts on the cube
action in each position (after the game).
Cube Decision: To decide on a cube action. A
single cube decision late in the match may decide the winner.
Cube it Equity: The equity (or winning chances) backgammon com it shove added to
a position due to ownership of the cube. There are times
where it backgammon download may be unclear as to whether to take a double or not and the com cube
equity may make the backgammon com it shove difference.
Cube
Ownership: When a player is in possession of the cube (after they nabisco backgammon have
accepted a double) they are said to have 'cube ownership'.
Cup: See Dice Cup.
D
Dance (Dancing on the Bar): To fail to re-enter off the bar. A game can free backgammon on line be
difficult to win if your opponent strengthens their position while you dance on
the bar.
Dead Checker: A checker
deep in your own inner board backgammon for money that can
no longer help build a point. It is difficult to close your inner board if
you have too many dead checkers.
Dead Cube
(Frozen Cube): backgammon download freeware This is a term used in backgammon match
play when the doubling cube is not further used because the value of the
cube is enough for the player to win the it match. It is backgammon com it shove backgammon classic sometimes easier to
double an opponent when you know the cube yahoo backgammon backdoor will be dead if it is accepted
because you know it cannot be given back to you to double the stakes it yet again.
Decline a Double: See Drop.
Deep: Refers to the one
or two point in your inner board. It playing backgammon is usually unwise
to make deep points early backgammon com it shove in the game unless you are attempting a
blitz.
Deprive
yourself of numbers: See Killing
Numbers.
Deuce Point: The 2
point.
Dice: Cubes with dots numbered it free downloadable backgammon from 1
to 6. Each player takes turns rolling a pair of dice to determine the amount of
spaces per move. The dots on the dice are also referred to backgammon set up as pips. A single roll of the dice has the potential to nabisco backgammon win or
lose a game.
Dice Cup: A it cylinder or
open-ended box, in which backgammon com it shove a player shakes the dice and casts them. Dice cups
were probably employed in backgammon to reduce the chances of manipulating the
dice using sleight of hand.
Die: The
singular form of Dice.
Dilly Builder: A spare
checker that play backgammon online can only help to build a deep point in your
inner board. The only purpose of a dilly builder is to
make the 1 or 2 point which are more useful at backgammon table the end of a
game.
Direct Shot: When a checker can be
hit by a number on a single backgammon com it shove shove die (1-6). A direct shot will be hit more
frequently than an indirect backgammon on line one.
Disengage: To break contact
with the opponents checkers backgammon online yahoo turning the game into a pure race. When well ahead in the race it is wise to
disengage.
Diversification
(Diversify): Arranging checkers so that you will have different useful
numbers on the following turn. It is better it to arrange checkers in a way
that whatever number you roll on your next turn, you will have a constructive
play to make.
DMP: See Double Match Point.
A match backgammon backgammon com it shove and chess shove table that goes to DMP is played just as if backgammon com it shove it were a one point
game.
Double (give a little present to,
cube, turn the crank, electronic backgammon up the ante, twist): The process of turning the cube
in backgammon. Each double multiplies the preceding stakes
by free backgammon software two. While the cube itself has markings only up to 64, theoretically
doubling and redoubling can continue beyond this
number. In practical play the cube is seldom above 8. A player generally
doubles when they feel they have a distinct advantage in the game online backgammon almost daring
their opponent to play on for double the stakes.
Double Ducks (Ducks, Quacks): The roll of double
2's. Ducks on shove an early roll instructions to play backgammon are usually played by making the 4 pt. and the
11 backgammon com it shove pt.
Double Dummy: Speculating or
discussing what would have been the correct move in light of what has been
rolled and not what the online backgammon for money odds dictated at the time. It is double dummy to try
and justify a poor decision by looking at the very next roll, it is the
majority of rolls that should be used to make decisions.
Double
Game: See partygammon Gammon. Or com backgammon board backgammon com it shove game alternatively: A money or
chouette game where an automatic double has to be taken after the first roll
was tied. Some players don't play with the automatic double rule that would
cause a double game when the roll is tied.
Double Hit it (Two on the Roof): To hit two opposing
blots at the same time. A double hit is a very powerful tempo move as the backgammon download opponent's entire roll must be used to
attempt to re-enter the checkers rather than strengthen
their position.
Double Jeopardy:
When an awkward internet backgammon game it number could appear on either of the
next two rolls. A stripped position while bearing
off against a backgammon com it shove good backgame could lead to double
jeopardy.
Double Match Point (DMP): When
both players motif backgammon are either one away or two away from the end of the backgammon
match. backgammon gambling At double match point when two away, the Bots tend to double it on the
very first roll whereas human backgammon com it shove players tend to wait for some small advantage
hoping for their opponent to drop.
Doubles
(Doublets): Two dice with the same number, which allows you to backgammon games move twice
the amount of the double. Doubles are especially useful during the
bear off when you may get to take off 4 checkers backgammon com it shove play backgammon on line com instead
of only two.
Doubling Cube (Doubling Block): See
Cube.
Doubling on the
Come: Doubling in expectation of a good roll. Some players like to
double when play65 real money they have a single shot at a checker when if hit, would lead to
winning the game even though the odds are backgammon backgammon com it shove tips against them.
Double Whopper (also Double Whopper with Cheese):
A very big blunder or mistake. When players are discussing errors in checker
play they use the term whopper (referencing the Burger King delicacy) to
varying degrees based on play65 real money the severity of the error.
Doubling Window: The 'window' of opportunity (time)
during a backgammon game where offering a com double backgammon history backgammon com it shove would be
advantageous and give you the greatest equity. If you
double before the window it is too early and an backgammon table easy take and if you double
after the window it is too late and is a drop. The window is typically when you
have 60-75% match winning chances. To offer backgammon com it shove shove efficient
doubles in backgammon it is a good idea to get an estimate online backgammon of the
match equity to make sure you are within the
doubling window.
Downside: download play65 What you
lose if you take a risk and don't succeed. The downside to slotting an important point is that the blot may be shove hit.
Drop: 1.
To Drop a double backgammon piece (pass). 2. To drop a
man (slot). When there is less than a 25% chance of
winning a game it is usually wise to drop a double. Some people like to drop a
man from backgammon com it shove the 6 backgammon for real money pt. to the playing backgammon 5 pt. with an opening roll of 2-1.
Dropper: 1. Someone who tends to drop (decline, pass)
doubles even when they should be accepted. 2. A term for someone backgammon com it shove who leaves in
the middle of an online match because they are losing. It is good to offer
early doubles against a dropper. Several servers it have matches finished
automatically by Bots after a certain amount of time it to
negate backgammon supply the efforts of droppers.
Drop
Point: The point at which it is no longer equitable to take a double.
The drop point changes depending on the match backgammon com it shove score.
Drop-Take: A situation in a Chouette where one player online backgammon tournament drops a double while another
takes but both share the loss on the dropped cube and the potential wins or
losses on the taken cube. A drop-take situation in free internet backgammon a Chouette leads to only
one cube still in play but two players sharing it and the
loss from the dropped cube.
Duplication: Arranging checkers so that your
opponent needs the same numbers to do useful things (i.e.. hit a backgammon masters shot) on the
next backgammon com it shove it roll. If you have to leave shots during a backgammon game it is
advantageous backgammon cheat to practice duplication and leave the shots the same number of
pips away from the checkers that can hit them.
E
Eating: Another term for Bearing
off.
Early Game: The first stages of
play. The early game of backgammon often consists backgammon com it shove of battling for key points
such as backgammon back door the 5 it pt.
Edge of a prime: The
open point directly in front of a prime. When trying to
escape a checker from a blockade it is easiest to do from
the edge of the prime.
Efficient
Double: A double offered doubling cube at a point where it is a
difficult decision as to whether it should be taken or dropped. An efficient
double is one that comes backgammon com it shove late backgammon in the doubling window but may still be
taken.
Eject: chouette To run with the last
checker playing an ace point game to avoid a
gammon or a backgammon. When
a player has one backgammon com it shove checker on the ace point facing computer backgammon the opponents last three
checkers on the two point, it is better not to eject because you are guaranteed
a shot and possibly a double shot backgammon game boards on your next turn as long as your opponent
does not roll doubles higher than double 1's.
ELO: A rating system com used by many Online Backgammon to calculate the relative
strength of players. Based on a formula developed by com Arpad backgammon game table Elo. Knowing an
opponents ELO backgammon com it shove usually gives you a internet backgammon good estimate of how strong of a player they
are.
Endgame: Positions in backgammon
where one or both players have begun the bear off.
The equity of positions in the endgame can be
calculated fairly accurately free downloadable backgammon by many players allowing them to offer
efficient doubles.
Enter (re-enter): To bring a checker from the
bar into your opponents home board.
When you have several checkers on the bar you wish for doubles com so that you can enter jelly fish backgammon backgammon com it shove them all at the same
time.
Equity: Relates to the odds or
percentage chance of a player backgammon empire winning a backgammon game or match from a certain
position or the com value of a certain position. The equity of a position is
most often used when trying to figure out whether to offer or accept a
double.
Exposed man (checker): See
Blot.
Extras: 1. A rule
sometimes used gammonempire in Chouettes when not all backgammon com it shove of the players
offered backgammon set a double by the box choose to accept it. Any player
who refused the double may offer that cube to a player who took the double
originally offered by the box as a side bet on the outcome of the game. The
extra cube is offered at the backgammon com it shove same level as the original and payment would be at
half com the value of the backgammon rules cube. Another optional backgammon for real money rule regarding extras is to make
the acceptance of extra cubes mandatory.
The practice of offering it extras
tends to punish bad cube takes and keep everyone involved in the game. 2.
Mandatory extras are sometimes used in money play when the doubler is allowed
to give an extra cube at the same level if the original double is tasmanian backgammon taken. The
doubler pays the receiver half of the cubes value and the receiver may then use
both cubes to use together or separately for future doubles. The use of
mandatory backgammon strategy extras is for backgammon com it shove players who like a little more action (aspect of gambling) in backgammon.
F
Fan: To fail to re-enter after being
hit. Sometimes it feels as if the only time you roll double sixes is when
you fan from the bar backgammon accessory against a 1 point
board.
Fast Board (Speed Board): A
bear off position where all the checkers are on
deeper points where large numbers are not necessary to bear
off and there are it no gaps to waste numbers. shove chouette Usually by the backgammon com it shove time you get to
use the advantage of having a fast board in backgammon table the bear off, the opponent is
already too far ahead in the game.
FIBS:
First Internet Backgammon Server- This was
the first backgammon server to allow players to compete against each other over
the Internet. There are several different user interfaces you can download
for use with FIBS.
Field Goal: When a
player has two gnu backgammon men exposed close together and the opposing checker lands
between them without hitting one. A field goal backgammon com it shove is a specific type backgammon board game of
air ball.
Fish: A weak
player willing to play for money against a stronger player. Jake Jacobs and
Walter Trice wrote a book about matches involving unequal players called 'Can a
fish taste backgammon history twice as good?'.
Flexibility: Having your checkers arranged so that
you can constructively play backgammon backgammon com it shove a variety of rolls on subsequent turns. It backgammon instructions is
important to have flexibility in the early stages of the game so that you are
not forced into making candlesticks.
Fly
Shot: An indirect shot with only a few combinations. Late in the game it
can sometimes be better to play very safe rather than leave an unlikely cheat for backgammon on pogo fly
shot that loses you the com game.
Forced
Move: When there is only one legal way to play a roll. Late in the
bear off if you roll a set of sixes and have no checkers
on the 6 backgammon back door pt. it is a forced move to take off the next four highest
checkers.
Forward Game: See
Running Game.
Free
Drop: In com backgammon match play after the
Crawford game when backgammon com it shove the player in backgammon shoveit.com yahoo the lead has the
option to drop a double without
reducing the number of games the trailer needs to win the backgammon sets match. A free drop is
utilized when the trailer has an advantage from the initial roll. The free
drop offers the leader a little extra equity since they are backgammon masters able to drop a
double in a position that gives their opponent a slight
advantage.
Free Drop Vigorish: The
slight advantage the leader has after the crawford game
because of backgammon com it shove play backgammon online free the option to drop an early double at no cost. This occurs in Post-Crawford games when
the trailer has an backgammon backgammon board set up even number of points to go. If you had to bet on two
players of equal ability where one has a free drop, you would be wiser to bet
on that backgammon com it shove player due to the free drop vigorish.
Freeze a Builder: To bring a checker to bear upon a
point held with com backgammon gambling only two men by your opponent,
restricting these men from being active builders.
After backgammon variety an opponent plays an opening 6-1 by making their bar point it is good
to split your back checkers to freeze the builder on your opponents 8
pt.
Front Position: A collection of
blocking/attacking points in your own free downloadable backgammon home board. A good
front position is of little use if there it doubling cube are none of your opponents checkers
behind it.
Frozen Cube: backgammon com it shove See
Dead Cube
Full Prime:
Six points in a row backgammon com it shove held by one player. A full prime
is the most powerful position in backgammon rules and setup backgammon as an opponent is stuck behind it
until it is broken.
G
Gain-Loss Table: A method of calculating equity in a backgammon match to aid in a doubling decision
by looking at the match online backgammon game equity of passing the double, taking the double and
winning, and taking the double and losing. If the equity gained backgammon by taking and
winning free backgammon game download shove is 3 times the equity lost by taking and losing, it is correct to take
the double. A backgammon game boards gain loss table is an easier way to help make cube decisions
than to calculate and compare equities for every situation.
Game: Single: bearing off all of your checkers before your
opponent does. Double or Gammon: bearing off all of your
checkers before your opponent bears off any. Triple or Backgammon: bearing play backgammon on line off backgammon com it shove all of your checkers before jelly fish backgammon your
opponent bears off any, and still has a piece in your inner board or on the
bar. If the cube were backgammon com it shove at 2 during a game of backgammon a single game would
be worth 2 points, a double game (gammon) would be worth 4 points and a triple
game (backgammon) would be worth 6 points.
Gammon: A Gammon occurs when you bear
off all of gnu backgammon your checkers before your opponent has zone backgammon taken backgammon off any checkers.
If you win a gammon you win twice the number of points that shove are indicated by
the cube. Sometimes in match play after a big swing in
equity it is correct to play on for the gammon without
doubling.
Gammon Price: The cost of
going backgammon com it shove for backgammon instructions a gammon backgammon com it shove versus winning backgammon variation a single game.
Gammon Price = (WG - W) / (W - L) where WG is
number of gammons won, W is single wins, and L is losses. In money games, a
play should win you twice as many gammons as it gives losses, it if not, the
gammon price is backgammon game boards too high to make that play. At various match scores the gammon
price may change dramatically.Going for the gammon often takes a bold play
that may lose you the backgammon setup game. When deciding if it is wise to go for the gammon,
one must always consider instructions to play backgammon the gammon price.
Gammon Rate: The percentage of games that will end up
in a gammon or backgammon.
The gammon rate it could be calculated by doing a rollout of 100 games and backgammon com it shove determining how many of those
ended up in gammons or backgammons.
Gammon Vigorish: The gnu backgammon additional equity backgammon com it shove gained from a
position because of the possibility of a gammon. Even
though you may have a 25% chance of winning a game, it may be correct it backgammon shop to drop a
double when you will be gammoned on 50% of the games that how to play backgammon you
lose.
Gammonish: A term used to
describe positions that are more likely to end up scoring a gammon for one or both players.When behind in the match
it is usually advantageous to play for more gammonish positions to catch up backgammon setup in
score with a win.
Gap: The space between
established points. Usually referred to during Bear Off.
A gap will cost you half a roll during the bear off backgammon com it shove if the number rolled is
the same as backgammon com it shove the point party gammon shove that you have the gap on.
The Girls: A roll of double 5's. Two sets of the girls
at party gammon the beginning of the game can lead to an awkward position.
GNU: A backgammon com bot much like
Snowie and Jellyfish based on
the backgammon kurnik GNU open source
project meaning it is free for download by anyone. GNU is thought to backgammon game be
just as strong an opponent as Snowie and Jellyfish and you can play GNU powered
bots at Gamesgrid with a membership.
Golden
Point: The opponents 5 pt. The golden point is the best defensive
point you can own at the backgammon download freeware beginning of the
game.
Go Out: Achieve the desired number of
points in match play to win the match. There is no
need to double your opponent if you will already win
enough points to go out without it.
Going
Forward: internet backgammon To attack by building forward points, constructing a
prime, and putting your opponent on backgammon the bar. backgammon com it shove If you have very little chance of winning a yahoo backgammon game game by
going forward it is correct and attempt to win from a backgame.
Gravita
Take: Taking a double you shouldn't take in a high
stakes money game, because you free backgammon don't
want to backgammon com it shove give up the stake you are playing for with the intention of not it paying
if you don't turn the game around and end up losing. Typically you will only
ever get one Gravita take as you com will quickly earn the reputation backgammon for real money of not paying
and likely have to hide from the people you were playing.
Guff
(Guffy): See Ace Point. Named after a good player even
though they always made the 1pt. earlier backgammon board game than needed.
GWC: Game Winning Chances in a game of backgammon.
H
Half-Roll (Half-Throw): When bearing
off, the player about to throw, who has removed one backgammon com it shove more checker than the
opponent, is said to be backgammon com it shove a half-roll ahead. When there are only a few
checkers remaining for each side in the bear off, it is correct to
double com if you are a half throw ahead.
Handicap: A concession by backgammon table which the stronger player
accepts a predetermined disadvantage before play begins, so as to help equalize
the winning chances for both backgammon com it shove play backgammon online sides. A handicap for a stronger player may
include playing with two less checkers, not being allowed backgammon online backgammon to use the cube, or
letting their opponent start off with two rolls at the beginning of the
game.
Hari-Kiri Play: See
Kamikaze Play.
Heavy
Point: A point with more than three checkers on it. The 6 pt. is a heavy
point early in the game so you want to use those builders to make backgammon and chess backgammon com it shove table points in your inner
board.
Hit (bump, knock off, send
back): To move one backgammon or more of your checkers to a point occupied by a blot
of your opponent putting them on the bar. Hitting a backgammon com it shove blot in partygammon your opponents
inner board makes a big difference in online backgammon gambling the
pip count.
Hit
and Cover: To hit an opponents blot and make that point with the same roll. When shove you hit and cover, it is
also called 'pointing on your opponents backgammon game boards head'.
Hit and Pass (Bump and Run, Bump and Pass, Pick and
Pass): To hit an opposing checker and continue your
checker to backgammon for money safety. A hit and pass is an effective way of slowing your
opponent down while remaining safe yourself.
Hit and Split: To backgammon com it shove rules to play backgammon split your
back runners while simultaneously hitting elsewhere on
the board. A hit and split is effective backgammon as long as you can't be hit twice by
return shots.
Hit Loose: To hit an
opponents blot in your inner board
without making the point backgammon com it shove and backgammon masters leaving it there vulnerable
to a return shot. It is often correct to hit loose when you are attempting a
blitz.
Holding
Game: A type of game where you hold a point or play backgammon online free points in your opponent's
inner or outer board in order to
prevent them from safely coming home. A holding game tend to come down online backgammon for real money backgammon to
the opponent rolling a 6 on one die and having to run with one man while
leaving a blot.
Holland Rule: backgammon com it shove In match
play, after one player has reached match point, and after the
Crawford Rule game has been played, for backgammon com it shove online backgammon for real money the next two
games neither player may double until two full rolls on each side have been
completed. Named after Tim Holland. The backgammon Holland rule gives the player with
the free backgammon tournament drop a greater advantage as it allows them a better look at how the
game free downloadable backgammon is going before making the cube decision.
Home Board (Home): The quadrant of
the board to which a player needs to move checkers for the bearoff. Also known as the Inner
Board. You can only bear off checkers once you have
all of your checkers in the home shove free backgammon on line board.
Hypergammon: A variant of Backgammon where backgammon game rules each side
starts with only 3 checkers. 1 each on the 1, 2, and 3 pts. of the backgammon com it shove opponents
inner board. The winner of a game of hypergammon is usually the person who
rolls high doubles first.
I
Illegal Play: A play that is not allowed based on the
players actual backgammon game table roll. An illegal play is allowed to backgammon checkers stand if neither it player
recognizes it before the next roll. While playing backgammon, one should
always be on the lookout for illegal plays. Typically it is an error but some
players try illegal plays on purpose to backgammon com it shove give themselves an
advantage.
Inactive Builder: A it checker
that could zone backgammon be used to build another point but is currently being used as part
of a point. See Builder. A checker on the 8 pt. after
making the bar point with an opening 6-1 backgammon cheat would be an inactive builder for the 5
pt.
Indirect backgammon com it shove real money backgammon Shot: A blot that can be hit only by a combination number using both
of the dice. (7 or more pips away). If you have to leave a blot it is better
to leave an indirect shot.
Inner Board:
See Home Board.
Inside:
Refers to backgammon set Inner com backgammon com it shove Boards.
Inside Backgammon: A popular backgammon
magazine from the 70's and 80's. It is backgammon table still possible to get back issues of
Inside Backgamon.
J
Jacoby Rule: Players can agree before the game begins
that gammons and backgammons
will only count as 1 point if the cube has not been doubled by a player during
the course of the game. Named after Oswald Jacoby. Practice of the Jacoby
Rule shove download play65 forces players to double earlier and speeds up play
as very weak positions can be abandoned after backgammon freeware a double and the money session
can continue.
Janowski's Formula: A
formula developed by Rick Janowski that gives an accurate estimate of
Match winning chances assuming the players are of equal
ability. If D is backgammon the difference backgammon tournaments in scores between the leader backgammon com it shove and the trailer,
and T is the number of points the trailer has to go, the equity for the leader
in percentage is: 50 + ((D*85)/(T+6)). download play65 Janowski's formula can be used to get
an estimate of match equity which can help make doubling decisions. Click here
for a page describing match equities and Janowski's
formula.
Jellyfish: A backgammon cheat computer
backgammon program that uses neural net technology to backgammon com it shove electronic backgammon create it a level of play
close to top professionals. Available in various versions with the capability
of analyzing matches. Jellyfish has a free player version that can be
downloaded at it's website.
Jeopardy: The potential for an awkward roll. A stripped
position may lead to jeopardy against an ace point
game.
Joker: Any roll that causes a
large shift in the odds of backgammon game table winning the game also known as a huge
Equity Swing. Jokers are part of what makes backgammon
such an exciting game as playing backgammon a it backgammon com it shove single roll can completely change the outcome of a
game.
Juice: See Vig.
Also the amount of money taken by the house in a transaction. If the juice
on a $100 bet was 5%, shove the house would backgammon galore get five dollars regardless of who
wins.
Junior Whopper: A small
blunder or mistake.
Juxtaposed Bars: backgammon free gamedesire This occurs when one player holds
their opponents bar point while the other player is trying
to bring checkers home from their own midpoint. backgammon variety When
there are juxtaposed backgammon com it shove bars it is a good example of a holding
game.
K
Kamikaze backgammon directions Play (Hari-Kiri play): Breaking points in your own inner board
to hit a checker in hope of recirculating them.
The kamikaze play is a strategy sometimes used in backgames to preserve timing.
Kauder
Paradox: A rare position in money play where it is
correct for one player to Double free backgammon download and also correct for the
other player to Beaver. The Kauder Paradox can only
occur when doubling gives a backgammon variation player greater equity even though it is still a
negative backgammon com it shove equity which makes it correct to Beaver.
Kibitz: To watch a match and listen to what is going gammonempire on.
A great way to learn how to play and improve your game is to kibitz a match
with two strong players.
Kibitzer: One
who is watching a match.
Key Point: An
important point that gives you an advantage when made. (i.e.. the 5 pt. free backgammon on line and the
bar pt.). A key defensive point is the chouette Golden
Point.
Kill a Man: backgammon com it shove See Dead Checker.
Killing
Numbers: To arrange checkers in a way that does not allow certain numbers
to be played on your next turn. If you arrange all your checkers so that you
can backgammon book not play a 6 on the next turn, you have killed sixes.
Knock
Off: See Hit.
Knockout: A type of backgammon backgammon com it shove tournament where you
continue to play until you lose backgammon boards and are 'knocked out'. Many clubs offer
knockout tournaments during their weekly meetings.
L
Last Roll Position: A position where the exact odds of
winning can be calculated (usually with the intent of offering or taking free internet backgammon a
double) with both players still having a chance to win.
In the last roll position where the player on roll has two checkers on the backgammon online yahoo 2
pt. and the other player as two checkers on the 1 pt. it is known that it is
correct to double and also correct to take.
Lead: A racing play backgammon online lead is the difference between the
pip count of the two players and a match lead is the
difference between the match scores of the two play backgammon for money players. The bigger the lead
a player has, the greater their match
equity.
Leave a shot: To leave a
checker play backgammon online free exposed within range of an opposing checker. Sometimes it is
necessary to leave a shot so that you have more
builders and a flexible
position.
Lock up a point: To make an
important point. It is a distinct advantage to lock up
the golden backgammon freeware point early in the game.
Longshot: A roll where the odds are clearly against it
(i.e.. 17-1 or 35-1). You typically can not backgammon cheat worry about being hit with a
longshot as the probability is very low.
Loose Checker: A Blot.
Loose Play: Playing so as to leave several
blots. Loose play can turn into very poor positions backgammon for real money if
several checkers are hit and sent back.
Losing your Market: When a number is rolled that would
cause your opponent to drop a double on the next turn.
When slightly ahead in a race backgammon variation a roll of double 6's would be losing your
market.
Lovers Leap: The move of one
runner from the 1 pt. to immediate safety on the 12 pt., made possible backgammon variation by the
throw of 6-5. The lovers leap is the best way to play a 6-5 on the opening
roll.
M
Main Flight: A term to describe the group of players in a
tournament who have backgammon game table not lost a match. At the beginning of a tournament you
are competing in the main until you lose a match with typically sends you to
the backgammon history consolation flight.
Making a Point: Two of a players checkers on the same
point 'make it' and close it to the opponents checkers. play65 play 65 Making a
point or two in you inner board is important if you plan
on containing your opponents checkers there.
Mandatory Double: This occurs when it is correct for
the trailer in the match to double in a game because if
they lose, the match will be over regardless backgammon set of whether they double or not. In
essence, they have nothing to lose by offering the double. A trailing player
has a mandatory double any time after the Crawford Game
is played.
Market: The chances yahoo backgammon game of you
winning extra points by offering a double. A Market Gainer would be a sequence
of rolls that would allow your opponent to take free online backgammon a double
that they previously wouldn't. A Market Loser would be a sequence of rolls that
would cause your opponent to drop a double they previously
would have backgammon classic taken. A double is more efficient if you turn the cube before you
lose online backgammon tournament your market.
Match: A series of
games played to a predetermined number of points. A typical match in
tournament play for beginners is 7 points.
Match Equity: The chances of a player winning a
match. Match equity is a key consideration when making
cube decisions.
Match Equity Table: A table that gives accurate
estimates of Match play65 Equity based on the score backgammon board set up of a match and the assumption that
the players are of equal ability. If you can memorize a match equity table
you will be at a distinct advantage when it comes to making cube decisions.
Click here for a match equity table by Kit
Woolsey.
Match Play: A method of play
usually used in tournaments whereby the first player to backgammon accessory reach a predetermined
number of points win the match. Cube handling can be quite different in
match play when compared to money
play.
Match Point: yahoo backgammon backdoor One point
less than the number of points needed to win the match. If you are one away
from winning you are said to be at match point.
Match Point Game: Any game where one player is at
match point.
Middle
Game: The main body of the game after the backgammon online yahoo opening moves and before either
player begins to bear off. The middle game tends to be
where stronger players excel as play backgammon free they use their skill to strengthen their
position and determine the likely direction of the game.
Midpoint: Your 13 pt. or your opponents 12 pt. A good
strategic point held by both players at the beginning of the game that provides
control of the outer board and a place for
back checkers backgammon board game to land. Players are typically loathe
to abandon their midpoint early in the game.
Mix it Up: To get backgammon calendar involved in a blot
hitting contest. Sometimes when you are playing a weak position it is
better to mix it up and hope for something constructive to
happen.
Mixed Roll: Any roll where there
are two different numbers on the dice. A mixed roll java backgammon includes every roll
besides doubles.
Money
Game: A game played for money. In a money game the cube can download backgammon game always be
used and is not restricted by a set number of points. A money session is a
series of money games played for a predetermined number of games, until one
player is a chosen number of points ahead, or can be ended when either player
wishes to stop.
Movement of backgammon back door Checkers
(down, in, off, out, up, around the corner, across): 1. In- zone backgammon from the bar to
opponents home board 2. Up-moving forward within opponents home board. 3.
Out-moving from opponents home board to opponents outer board. 4. Down or
Around the corner-moving from opponents outer board to players outer board. 5.
In- moving from a players outer board to the players home board. 6. Off- moving
from players home board backgammon back door off the board permanently in the bear off. 7. Across-
Moving from any of the four quadrants to any other
quadrants.
Mutual Holding Game: A game in
which both players hold defensive points waiting for the other to be zone.com backgammon forced out
of hit backgammon and chess table by rolling an awkward number. A mutual holding game typically
consists of players controlling the midpoints and
bar points and waiting for the other to be forced off of
their holding point by timing.
MWC: Match Winning Chances. The odds or probability that you
will win the match.
N
NackGammon: A variation of Backgammon backgammon cheat where two
checkers are taken off the midpoint and 6 pt. and
placed on the 23 pt. causing each player to start with download backgammon game four checkers in the
opposing home board. Invented by Nick (Nack) Ballard.
Nackgammon is an effective way of practicing playing from behind and
maintaining communication between
checkers.
Naturally: To make a point
naturally (without slotting or play65 play 65 with builders). Rolling a 3-1 is a way to make the 5 pt.
naturally.
Neil's Numbers: A set of
numbers developed gammon empire by Neil Kazaross to help calculate Match Equity based on the current match score. The
winner's probability of winning is 50% + the lead multiplied by Neil's
Number.
Points Trailer Needs
3
4
5
6
7
8
9
10
11
12
13
14
15
Neil's Number
10
9
8
7
6
5
4
Next to Beirut: Your opponent's
bar point (easy to get there but hard to leave). The
bar point is a nice backgammon rules and setup anchor and good for backgammon game table a
holding game but it can be very difficult to leave if
you are ahead in the race.
No-Brainer: A running game where no
further contact is possible and the outcome depends only on the roll of the
dice, or an obvious play that requires very little thought to make. A
running game is a no brainer because it requires very little thought and the
outcome is almost solely determined motif backgammon by the numbers rolled on the
dice.
Non-Contact Game: The race. Both sides have effectively side stepped their opponents
checkers and now have the sole backgammon rules and setup objective of bearing them
all off. The player ahead in the race prefers a non-contact
game.
Nothing Game: A poor relation of
the back game backgammon game in which you hold several good points in your opponents
inner board but have all your other men too far forward in
your inner board making it easy for them to re-enter and
get around the board. A roll that prematurely crunches your board can turn a
backgame playing backgammon in your browser into a nothing game.
Normalized
Match Score: The score in terms of how many points are still needed to win
the backgammon casino online match. (e.g. 1-away, 2-away). The way you make decisions at 3-away
2-away is the same regardless of whether you are playing a match to 5 or
15.
Nullo Play: Making a play that does
nothing positive backgammon calendar and is not better than any other possibility. Usually a
big error. When you do absolutely nothing
constructive when you had better options, it is a nullo backgammon type play.
Number of Shots: See Shot. The number
of times out of yahoo backgammon game 36 that a shot will be hit.
O
Off (the Board): Said of those checkers already removed from
the board during the bear off. To decide how many
rolls it will take to complete a bear off you can look at the number of
checkers you already have off.
On the bar: A
checker awaiting re-entry after free backgammon game download being hit as a blot. It
takes an extremely unfortunate sequence of rolls to be stuck on the bar when
your opponent has borne off their last checker.
One Point free backgammon on line Game: See Ace Point
Game.
On Roll: The player whose turn it
is, is free downloadable backgammon said to be 'On Roll'. The player ahead and on roll has an advantage
in a race and should consider doubling.
Open Point: A
point that is not owned by either player. The early
game is a battle for possession of key motif backgammon open points.
Opening Roll: To start the game both players roll a
single die and the player who rolls the higher number starts first using the
numbers on internet backgammon game both dice for the 'opening roll'. The most equitable opening roll
moves have been calculated by the Bots but you are yahoo backgammon backdoor on your
own after that.
Otter: The acceptance of
a Raccoon and offering of another double at backgammon table the same time while retaining possession of the
cube. The otter is sometimes referred to as one of the
'furry rodents' involved in doubling.
Outer
Board: The points numbered 7-18 and are not a part of either player's
home board. When your opponent still has checkers to
escape free backgammon on line it is important to maintain control over your outer
board.
Outfield: The outer
boards.
Outside Prime: A prime consisting of points primarily in the outer board.
An outside prime may consist of the 5 backgammon game through 10 pts.
Own a Point: To have two or more checkers on a
point. When you own a point, the opposing player may
not land on it.
Own the Cube: To have
the cube on your side of the board play backgammon online after your opponent has doubled you being
the only one with the option to double. You gain a bit of equity simply by backgammon casino online owning the cube.
P
Partner for the Box: An optional rule for
Chouettes that have several players. It may play 65 backgammon be
agreed upon to allow the Box a partner to offset any
losses.
Pass: To refuse to accept the
cube when doubled by the opponent, thus giving up the game
and losing the value indicated on the cube before the double. If you are in
a very weak position backgammon tournament it is better to pass the double and lose a point then to
take the double and lose much online backgammon for money more.
Payoff: The reward for making a certain play (see
Upside) or the collection of winnings from a money game
or tournament. There is often a big payoff to a loose hit in your board when
your opponent fails computer backgammon to enter.
Peel: See
Bear Off
Permanent
Asset: An asset that will not go away after a good roll by your opponent.
A point that will be useful for the remainder of the game is a permanent
asset.
Pick Up: See backgammon game boards Hit.
Pip Count: The
minimum number of pips needed to be rolled to
bear off all of your checkers. To get a pip count you
multiply the number of checkers on each point by the backgammon news number of the point and
add the totals together. At the start of the game your pip count is
167.
Pips: 1. The dots that appear on the
face of a play yahoo backgammon die, denoting the value of that face. 2. The units of movement e.g.
moving 7 pips forward. A roll of 5-1 would allow you backgammon software to move a checker 6
pips forward.
Play on: To continue playing
the game (in match play) without doubling nabisco backgammon in hopes of
getting an undoubled gammon. At some scores in match play it is better to
play on than give a double and let your opponent re-double you in hopes of
getting lucky and winning the match.
Point
On: To tasmanian backgammon make a point on top of an opposing blot. It is much safer to
point on an opponent than to hit
loose.
Points: Used in four ways. free backgammon software 1.
One of the twenty-four partitions on the board which are usually triangular and
individually numbered from 1 to 24. 2. Any backgammon kurnik of the above defined points on which
two or more checkers of one color rest. If two or more are on one point, a
player may backgammon tournament move more of their checkers to that point. However, the opponent may
not move onto any point so occupied. 3. To 'point' on a blot meaning to hit a
blot and make the point on the same roll. 4. As in Scoring- free backgammon game The units of
scoring are backgammon game referred to as points. Each game is initially worth one
point.
Position: The general structure
of where your checkers are located throughout the board. If you have a
strong position you should consider doubling.
Possession
of the Cube: See Owning the Cube.
PRAT: A guide to help make doubling decisions. Consists of
Position, Race, and
Threats. Typically you must be at an advantage in at
least two of backgammon freeware the three areas of PRAT to offer a double.
Pressure:
To arrange your checkers so as to directly bear on an opponents blot often
forcing them to move it on their next turn. It may be important to nabisco backgammon make an
action play after your opponent online backgammon tournament has escaped their
back men to put pressure on their future
movement.
Prime: When consecutive points
are occupied by the same player blocking an opponents men. See Full Prime.
Priming Game:
A type of game in which the chief objective is to trap some of the opponents
men behind a prime. A priming game can be difficult to
play if you have insufficient timing.
Progress: The movement of internet backgammon game pieces towards and into the
inner board and then the removal from it. It is rules to play backgammon often
difficult to make progress against a well timed backgame.
Proposition
(Prop): The same prearranged position to be played over a certain amount of
times, most often for money or as a way backgammon game table to settle a dispute most often over a
cube decision. If yahoo backgammon backdoor Player A believes a cube is a
take and Player B believes it is a drop, they can play the proposition out many times for money
and typically backgammon type the player most correct will be the one that wins more
money.
Pseudo-prime: A prime consisting
of only 4 or 5 points. A pseudo prime can be difficult to escape from but it
is not impossible like a full prime.
Pure Play: The style of backgammon directions play that involves putting the
checkers where they would be most advantageous even backgammon gambling if it means exposing them
to shots. A pure play for an opening 2-1 would be to
drop a checker to the 5 pt. and another to the 11 pt.
Pure Race: See Racing
Game
Q
Quacks: See Double
Ducks.
Quadrant: One of the four
divisions of the backgammon table. Each quadrant contains six points. To get
an idea of how the game computer backgammon is progressing, one must look at all four
quadrants.
Quads: A roll of double 4's.
Early quads are usually used to make the online backgammon gambling opponents golden
point and the players 9 pt.
R
Raccoon: Accepting a Beaver and
offering another double at the same time while retaining computer backgammon possession of the
cube. Beavers are fairly rare but seeing a Raccoon is even more
unlikely.
Race: The object of the game is
to race around the board and bear off all of your
checkers. Backgammon essentially boils down to a race with various backgammon tips strategy
to win the race thrown in.
Rail: backgammon rules See
Bar.
Railroad Tracks:
See Candlesticks.
Recirculation: Keeping checkers in play by having
them hit and re-entering them in your opponents
home board. Recirculation is often a necessary element
of a well timed backgame.
Re-Cube Vig
(Recube-Vigorish): The added equity attained by
possessing the free backgammon on line ability to Re-Double if the opportunity arises. There are
some cubes you would not accept if it were not for the Re-cube
Vig.
Re-double: After accepting the cube and doubling the stakes of the game, a
player can then re-double the opponent, again doubling the stakes. If you
accept a double when your opponent is two away from winning, you have nothing
to lose with a Re-double.
Re-enter: See
Enter.
Reference
Position: A position where the equity or chances of
winning are known. This position can be used to help evaluate similar
positions. Having a few reference positions for various types of games will
go a long way in helping you make cube
decisions.
Refuse a Double (Reject a
Double): See Pass.
Return Shot: The shot your opponent
will have back at you after you have hit them. If you hit loose in your inner board, your
opponent always has a return shot.
Rim: See
Bar.
Roll: To throw the
dice, or the numbers thrown. An opening roll of 3-1 is usually used to make
your 5 pt.
Roll Out: Taking a
position and playing it out many times to get a better
idea of what will typically occur during a game. Bots are
often used to do rollouts as they can accomplish this task very quickly and
give an accurate estimate of a position's equity.
Rolling
Prime: A special technique for advancing a prime
around the board. You can achieve a rolling prime by slotting the next point
you want to make and using your extra checkers to make the
point.
Roof: See Bar.
Root Number: A particular
roll (usually doubles) that causes an inner board or prime to crunch. If you are stuck behind a 5 point prime with poor
timing, a root number like double 4's can be
disastrous.
Runners: The two pieces
starting on the opponents 1 pt. It is usually an early objective to get your
runners moving and escape or establish an advanced
anchor.
Running Game: A strategy
whereby a player tries to move their men home as quickly as possible, avoiding
blockades and being hit as much as they
can. Weaker players have a better chance of winning if they use a running
game strategy and avoid contact.
S
Safe: A position or play that exposes no checkers to being
hit. Playing safe usually leads to poor positions with
the potential for awkward numbers.
Safety a
Checker: To move it out of danger of being hit. Late
in the game when your opponent has a strong inner board it is usually wise to
safety a checker rather than allowing a shot.
Save Gammon: To avoid being gammoned
where the possibility of being gammoned exists.The key to saving a gammon is
to avoid pip wastage by bearing checkers into the 6
pt.
Save Numbers: To leave certain
numbers available to play on your next roll so that you are not forced to make
them somewhere else on the board. When you are playing an Ace
Point Game it is often wise to save 6's so that you don't have to leave the
1 pt. prematurely.
Semi-Backgame: A player
who is behind in the count and gains possession of the opponents four or five
point, thus hampering the opponent while still trying to run with the other
checkers. A semi-backgame is like a holding
game.
Send Back: See Hit.
Set-up (Opening Position):
The arrangement of the checkers on the board at the beginning of the game.
At the beginning of the game, each player's set-up consists of 2 checkers on
the opposing 1 pt., 5 checkers on the 13 pt., 3 checkers on the 8 pt. and 5
checkers on the 6 pt..
Settlement:
An agreement to end the game based on potential equity,
rather than put the stakes 'up for grabs' based on a single fortuitous throw of
the dice. It is often better to make a settlement when there are large cubes
involved rather than let one roll decide the outcome.
Settlement Equity:The fair value in
equity of a game that is given, rather than finishing the
game. The amount of points or money that changes hands is usually based on
the settlement equity.
SheshBesh
(ShishBish): A Middle Eastern variant of backgammon.
Shoka: A Joker roll that causes a
large decrease in your game winning chances. The word shoka is Australian
backgammon slang.
Shot: An opportunity to
hit a blot.You can have either a
direct shot or an indirect
shot.
Shutout: When a player with a
checker on the bar cannot re-enter because all the points
are closed. The easiest way to score a
gammon is to put several checkers on the bar and then
shut out your opponent.
Side Prime: A
block of six consecutive points. See Prime.
Single Shot Settlement: When one player has a shot that
will determine the outcome of the game if it is hit or missed they may offer a
settlement. A single shot settlement is worth
approximately (.4) X (value of the cube). When people are playing for large
amounts with big cubes and don't like the idea of a game coming down to a
single roll they will often agree on a settlement.
Slot: Placing a blot on a
point with the intention of making that point on the next
turn. The easiest way to make a point is to first slot it and then cover it
on the next roll.
Slot and Split: The
often unwise play, where one slots a checker in their own
board while splitting the back runners. If you slot and
split you are usually risking a double hit.
Slow Board: A Bear Off position
where all the checkers are on the higher points meaning it will take a longer
amount of time to Bear them all off. A slow board is usually the result of
trying to get all your checkers in your home board
quickly.
Small Play: A safe play where
another bolder one is available. Weaker players tend to make small plays
because they do not yet understand the principles of risk and reward in
backgammon.
Snowie: A computer program
that uses a Neural Network to play and analyze matches at a world class level.
Snowie is widely known as the best
available software for backgammon analysis.
Snake Eyes: A roll of double 1's. An early roll of
snake eyes is typically used to make the 5 pt. and the 7 pt. at the same
time.
Spare (Spare Checker): A checker
not needed to own the point. The third or fourth
checker on a point would be a spare.
Split: To separate two men which are together on a point.
It is easier to obtain an advanced anchor if you
first split your back checkers.
Stacking: A style of play where the player plays every
checker so as not to expose a blot which usually leads to
Candlesticks. The use of a stacking style is the
sign of a weak player.
Stake: The wager
of the game, typically money (in money games) or points
(in match play). This wager is doubled at every
turn of the cube.
Stay off (Stay out):
Fail to come in from the bar. See Fan.
Staying Back: A defensive strategy leading to playing a
back game or holding game. By
staying back you are basically giving up trying to win by going forward.
Steam:
To lose control and patience and be likely to double weak
positions and accepting doubles in hopeless positions. Steaming is usually a
result of being the victim of an opponents lucky rolls or being well behind in
a match or money session and trying to catch up quickly.
Steamer: One who Steams.
Straggler: The last checker heading for the
inner board alone and vulnerable to being hit. When you escape one back checker it is usually a
difficult task to free the straggler.
Straight Race: A position where both sides have
bypassed their opponent checkers and are preoccupied solely by moving their
checkers home and bearing off. Once contact is broken
the game turns into a straight race.
Stripped (Stretched): A position barren of
spare men or builders, thus prone
to awkward numbers. A stripped position can lead to jeopardy on subsequent rolls.
Stripped Point: A point without any extra
builders.
Strong
Play: See Big Play.
Structural Play: A move that builds an important
point. It is often correct to make a structural play
to lock up a permanent asset rather than hit a blot.
Switch Points: To give up one point
to make another. It is often correct to switch points when you get double
1's to hit an opposing block in your inner board to keep them off balance and
give you more time to strengthen your position.
Sydney:
When a 1-6 is rolled from the bar entering and escaping a checker, often
hitting one on the 7 pt. in the process. A Sydney is an excellent example of
a joker.
Sympathy
Flight: See Consolation Flight.
T
Table: A word formerly used synonymously with
board.
Tailgate: To
roll prematurely (before your opponent has picked up their dice). Tailgating
is frowned upon in tournament play and the roll does not legally count and must
be re-rolled.
Take (Accept a Double): To
agree to receive the cube when doubled by the opponent and continue the game
for double the previous stakes. Typically you only take
a double if you believe you have at least a 25% chance of winning the
game.
Take Off: See Bear Off.
Take Up: To
hit a blot.
Tempo: A unit
of time in backgammon, or half a roll. By hitting your opponents blot you
are taking away a tempo.
Tempo Move:
A move designed to deprive the opponent of a tempo. It
is important to make tempo moves when your opponent would other wise be
strengthening their position or threatening to attack on the next
roll.
Thorp Count: A formula developed by
Edward O. Thorp used to aid in making doubling decisions in positions where
contact has been broken (racing positions). Several backgammon
servers have a button which will tell you the Thorp
count of the current position when you press it.
Threats: Threats are checkers positioned in strategic
locations such that if you were to roll certain numbers, you would gain a
considerable advantage. If you have several builders
targeted at a certain point then you are a threat to make that
point.
Timing: The position viewed in
terms of the general future development of the game or the ability to maintain
key points while waiting for a shot. Timing is crucial when executing a
backgame.
The T.P.:
A player's 2 pt. The T.P. can be made with an opening roll of
6-4.
TMP (too many points): A problem that
arises when the position is stripped and rolls play
awkwardly. It's not good to be at DMP with
TMP.
Too Good: A position that is too good
to double as it offers you the chance of scoring a gammon
or backgammon if a double is not offered as it would likely be dropped if
offered. There are times when you should cash with the
cube but there are others where you are too good to double because you can win
a gammon.
Trailer: The person behind in
the match. The trailer tends to look for more gammonish positions near the end of a
match.
Trap Play: A play designed to force
an opponent off a point leaving a blot if they roll a
certain number. A trap play is usually executed to increase the chances of
scoring a gammon. You can execute a trap play by
opening a point in your prime that the opposing player would have to move a
checker to with the right roll and then hitting and containing the blots that
they are forced to leave.
Tric-Trac: A
French variant of backgammon.
Triple Game:
See Backgammon.
Turn: A players turn usually consists of choosing whether
or not to offer a double, rolling the
dice, moving the checkers the required amount shown by the dice, and finally
picking up the dice which signifies that the players turn is over. A player
may only offer a double when it is their turn.
Turn the Cube:
See Double.
U
Under the Gun: See Come Under the Gun.
Undoubled Gammon: This can occur in match play by
winning a gammon when the cube has not been turned. The
game is worth two points. An undoubled gammon is not allowed in money play
due to the Jacoby Rule.
Upside: What you gain if you take a risk and it succeeds.
The upside of slotting the 5 pt. early is being able to
cover it and own the point if the blot is not hit by your
opponent.
V
Vig (Vigorish): The small extra possibilities that affect
the odds in a given situation. The extra vigorish you obtain with cube
ownership is sometimes just enough to take a double.
Volatility: A measure of how likely the
equity of the position can swing either way especially
the larger swings and possibilities of a gammon or
backgammon. A position with high volatility could
have a huge equity swing favoring either player on a sequence of rolls.
Volatility is one of the factors considered when offering a
double.
W
Wash: 1. To switch points and hit an opposing checker. See
switch points. 2. To settle a cube in a money game for
zero points. He had a double shot to hit the blot for the win, so they
agreed to wash the 16 cube.
Wastage:
The amount of pips wasted during the bear off because of
checkers on deeper points. Used to adjust the
pip count to get a more accurate idea of how many rolls
it will take to bear off all the checkers. When trying to save a
gammon it is important not to have any
wastage.
Ways: See Combinations.
Weaver: When a move is purposefully misplayed in hopes of
tempting an opponent to take a double on the next turn.
When you think your opponent will drop a double you plan
on giving the next turn due to your strong position, you may make a weaver that
is just effective enough for your opponent to think they have enough of a
chance of winning to take your double.
White: One of the players in the game, playing the lighter
colored checkers.
Whopper: A big
blunder or mistake in a checker play or cube decision.
See double whopper.
Wipeout (Blitz): An aggressive game plan where one side
tries to keep their opponent off balance by simultaneously hitting
blots and making home board points in
hopes of a quick gammon. See Attacking play.
X
X-22: Nickname used by Paul Magriel and the company that
publishes his book Backgammon.
Y
Yankee Seven: Any 6-1 roll. The Yankee seven can be
especially deadly from the bar.
Z
This Backgammon Glossary was created by Martin Short with
help from the following sources:
Bell, R.C. (1979).
Discovering Backgammon. Shire Publications, Great
Britain.
GammonVillage (2001). Backgammon Dictionary. Michael Strato (Ed.).
http://www.gammonvillage.com
Goren,
C.H. (1974). Goren's Modern Backgammon Complete.
Cornerstone Library, New York.
Holland, T. (1973).
Beginning Backgammon. USA.
Jacoby, O. &
Crawford, J.R. (1970). The Backgammon Book. Rae
Publishing, New Jersey.
Longacre, J. (1973). Backgammon of Today. Bell Publishing, New
York.
Magriel, P. (1976). Backgammon. X-22
Publishing, Canada.
Obolensky A. & James, T. (1969).
Backgammon: The Action Game. Macmillan
Publishers, New York.
Robertie, B. (1997). Backgammon for Serious Players. Cardoza
Publishing, New York.
Robertie, B. (1995). Backgammon for Winners. Cardoza Publishing, New
York.
Woolsey, K. (2000). How to Play
Tournament Backgammon. Gammon Press, MA.
And by additions from
the following people:
Gregg Cattanach (Zox), Peter Max Friis Jensen,
Tapio Palmroth
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