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Backgammon Dictionary
Just start playing backgammon and have
no idea what people you are playing are saying half backgammon download freeware the time? Been playing
backgammon for door awhile but still get stuck backgammon software by some experienced player's mastery
of backgammon jargon? Just want to have a few more good sayings at the backgammon back door local
chouette? Welcome to the world's largest backgammon
dictionary. This backgammon glossary was the best and biggest I could come up
with after playing for play door backgammon online money a few years and scouring books and websites for the
meanings to every backgammon word and saying you will come across. play 65 For every
word backgammon back door I have stated the definition as well as how it might be used in a
sentence. Another great feature is backgammon backgammon software that all of the words are cross-referenced
and hyperlinked to help you quickly find the meaning of every term. If I am
missing or backgammon site misrepresenting any backgammon related terms or you would like to
submit your own, feel free to internet backgammon game Email
me and I will gladly add it to the ever growing backgammon back door backgammon dictionary (381
backgammon terms and counting!) here at Gammoned.com.
If you are looking for a particular backgammon term just
click backgammon game on the letter below and scroll down until you find it.
A B
C D back backgammon game E F
G H I J
K L M N
O P Q R
S T U V
W X Y backgammon back door Z
A
ABT: The American Backgammon Tour. An association of
Backgammon players backgammon and clubs in backgammon board set up the United States that compete in tournaments.
I hope to play in play 65 backgammon several events this year on the ABT.
Accept a Double (Take): To agree to play for two times
the present stakes when your opponent offers to double
them. Typically, it is correct to accept a double when
you have at least a 25% backgammon back door chance of winning the game.
Ace Point (Guff): A players 1 pt. It may be gammonempire unwise to
make your ace point early backgammon door in the game as these checkers are out of action for
the rest of the game.
Ace Point Club: A
popular backgammon club in New York City. I have never been to backgammon games the Ace Point
Club but I hear there are some strong playing backgammon in your browser backgammon back door players eager for money matches
there.
Ace back Point Game (One Point Game): A
game when the only chance of winning is if a shot backgammon back door is
hit from the ace point while the online backgammon opponent is
bearing off. When well behind in the race it is often
a last backgammon ditch shot from an ace point game that will win it for
you.
Acey Deucey: A variant of Backgammon
popularized in the Navy, also a travel backgammon roll of 1 and 2 on the dice. In Acey Deucey,
a roll of 1-2 allows you play 65 to move the 1-2, any set of doubles you wish and then you get to roll
again.
Across: See back Movement of Checkers.
Action: The term used by players describing the
opportunity to play backgammon back door money games. When a player goes to a backgammon club
they may ask if there is any 'action'.
Action play backgammon free Play: A specific backgammon type of play in backgammon to
provoke contact used when opponent has escaped the
back checkers. backgammon back door An action play is jelly fish backgammon called for when
there is little development on your opponents side of the board but free backgammon game download they have managed to escape their back checkers and
might consist of slotting your opponents bar point.
Active
Builder: See builder. A checker that is backgammon game rules completely
free to help make another point. If you have door several
active builders aimed at a specific point the odds of backgammon back door making that point on a subsequent roll are
good.
Advanced Anchor: An anchor on
the opponents 4pt or backgammon boards 5pt (Golden Point).
To avoid
being primed, it is important to backgammon calendar get an advanced
anchor.
Air back Ball: A term from Basketball
meaning a complete miss (of a shot). You have thrown an
air ball if you have blots 2, backgammon back door 3, and 5 points playing backgammon in front of you and you manage to
roll double 4's.
Anchor: Having two or
more checkers on backgammon tournament a point in your opponent's inner
board.
Every one starts the game with an anchor on their opponent's
1pt.
Around the Corner: See
movement of checkers.
Attacking Game (Blitz, Wipeout): A position where backgammon com it shove you
hit back and attempt to close out your opponent, usually hitting in your
inner board. An attacking door game is usually called for
when your opponent splits a back man to your 3 pt. and you proceed to jelly fish backgammon roll
double 5's pointing on both your opponents blots.
Automatics (Automatic Doubles): An optional rule in
backgammon whereby backgammon back door the cube is automatically turned to 2 if
both players backgammon back door throw the same number while contesting for the opening move. Players motif backgammon usually limit these to one per game.
You will have to turn the cube to 2 online backgammon for real money before the game even begins if you and
your opponent roll the same number at the start and you are using the automatic
double rule.
Awkward door Number: A roll
which can not be played constructively and deteriorates a position. When
bearing off backgammon against an ace point game
and your 6 and 5 points are stripped, a 6-5 backgammon book is a very
awkward number causing you to leave two blots.
B
Backgame: A defensive position you are sometimes forced
into backgammon checkers when you hold two or more points in your opponents inner
board. Stronger backgames are when you hold the 1 and 3, 2 and 3, or 2 and
4. When forced into a backgame my favorite two points play backgammon for money to backgammon back door own in my opponents
board are the 2 and 3 points.
Back Man
(Back Runner): A player's backgammon book checker in his opponent's inner
board. If you move a back checker to the 13 pt. with a roll of 6-5, you
still have one back man to escape.
Back
Position: A defensive position yahoo backgammon game (point) in back your opponents side of chouette the board.
If you are behind in the race it is backgammon back door often advantageous to own a back
position such as the 7 or 9 pt. to put pressure on the opponents
midpoint when they try to bring them
home.
Backgammon: backgammon set The name of the
game. Also, the result of a game in which play yahoo backgammon one player has removed all their
checkers while the opponent still has back a checker in the winner's home board or on the bar which counts as a
triple game. Let's play backgammon! You can win a 5
pt. match in one game if you win online backgammon for money backgammon back door a backgammon with the cube on
2.
Backgammon Server: A computer network
set up on the Internet door by an individual or a company where people can go to
play Backgammon. Players log on to the network backgammon rules and setup utilizing a username and
password. They may chat free online backgammon and play door in matches or tournaments. The server provides
the interface, either through downloadable software or an online application
with graphical boards, and sends dice rolls to the players. The backgammon back door server also
keeps a history of win/losses and ratings. My favorite backgammon server is
Gamesgrid due to the high level of play and ease of backgammon back directions use.
Barabino: A roll of 5-4 from the bar used online backgammon game to make the
opponents 5-point. Named after backgammon player Rick
Barabino who frequently got out of trouble by getting this roll. A
blitz is quickly nullified by a Barabino backgammon for money since it gives
the opponent an advanced anchor.
Bar (Rail, backgammon Roof): The partition separating the inner backgammon freeware and
outer tables not counted as a space itself. When you hit an backgammon back door opponents
checker you typically place it on the bar.
Barfly: A checker on the bar that has the potential to
re-enter backgammon history and hit a checker in the outfield. You don't have to worry about a
barfly when you have backgammon rules more than one checker on the bar unless your opponent
rolls doubles.
Bar Point: The 7 pt or 18
pt, the one beside the bar in the outer boards. A
holding game usually consists of backgammon back door one or both of the
players holding back their opponents bar
point.
Battle of backgammon Primes: A type of
position in backgammon where backgammon com it shove both players internet backgammon have their opponent's men trapped
behind primes. The player with the best
timing is the one who will win a battle of
primes.
Bear In: To bring your checkers into your
inner board in preparation for the bearoff. You will have a slow board
if you choose to bear in backgammon back door backgammon galore all your checkers to the 6 pt.
Bear Off (throw off, eat, take off, peel): Removing a
piece free internet backgammon from the inner table according to the throw of the
dice. Once you bear off your final checker you have won the
game.
Bearoff: The period backgammon back door of the game
where the players are bearing off (taking off) checkers
near the end of the game. I once lost a play backgammon online money big match because my opponent rolled
several sets of doubles in the bearoff.
Beaver (Binache): An optional rule whereby a doubled
player backgammon may demand that the stakes be quadrupled gammon empire backgammon instead of doubled, while
retaining possession of the cube. This demand must be made
before the doubler has backgammon table thrown. When your opponent offers you a cube where
you are actually the favorite to win it is often proper to offer a beaver if
they are allowed.
Bertha: When a player
accidentally moves a 6-5 backgammon classic roll from the 24 to backgammon cheat the 13 point without backgammon backgammon back door having
observed that his opponent has secured their 6 and 7 points. A Bertha is an
illegal play but will stand if it goes unnoticed by the
participants.
BIBA: The
British Isles Backgammon
Association. An association of Backgammon players and
clubs
based in the United Kingdom back that compete in backgammon accessory tournaments. When you compete in
the 'Bright n' Breezy' tournament in Brighton, England, you must have a BIBA
membership.
Big Play (Bold or Strong Play):
A bold or aggressive play when a safer backgammon back door free online backgammon yet less constructive play is available.
An example of a big play would be to hit loose on
your 5 pt. in hopes of making that point play backgammon for money on the next roll
and securing an advantage even though you could have played the roll without
exposing a blot.
Binache: See Beaver.
Black: One gammonempire of the players backgammon in the game of Backgammon, back the
one using the darker or black checkers.
Blitz
(Wipeout, Attacking Game): See Attacking
Game.
Blind Hit: A shot from the bar that hits an opponents
blot in the outfield. When
brining in winning positions with your opponent backgammon on the bar, beware how backgammon back door to play backgammon of the blind
shot.
Block: To form points in front of your opponent backgammon back door to hinder their progress.
It is often important to block points 5 and 6 points away from a point your
opponent would like to leave to make it more difficult and increase the
likelihood of them leaving you a shot.
Blockade: See Prime.
Blocking
Game: A strategy in which one or both players base their deployment of
checkers on free backgammon game impeding the movement of the opponents checkers. (see
Block).
Blocking
Point: A point that hinders backgammon boards your opponents progress. (see block.)
Blot: An exposed
single checker on door a point. Subject to being hit by the
opponent. When given the option, it is usually correct to hit a travel backgammon blot early
in the game.
Blot Hitting Contest:
A position in which there is a rapid exchange of hits. When both players are
playing a very loose game it will backgammon back door often develop travel backgammon set into a
blot hitting contest.
Blunder: Moving
your checkers in such a way that there was a far better way to do it. backgammon Making a
very poor cube decision. Making a checker blunder gives online backgammon for money your opponent a
better chance of winning and will sometimes lead to them offering you a double.
It is important backgammon boards to learn from blunders door backgammon back door and this site has a great feature called
"blunder of the
week".
Board: The entire playing
surface. Also, any of the four quadrants of the board.
(i.e.. your inner board, your outer
board, opponents inner board, and opponents outer free internet backgammon board. In most
backgammon backgammon back door tournaments you are required travel backgammon set to bring your own
board.
Boardage: The term used when a
player has more points covered in their board also known as a "stronger board". Typically you
should try to maximize contact if you are behind in the
race and have boardage.
Booby Point: The
opponents Bar Point. Escape with both men from the booby
point is yahoo backgammon backdoor difficult. The booby point is a liability when your opponent backgammon has
the better timing.
Book
a checker: Safety a checker by making a point. After play yahoo backgammon slotting it is your goal to book that checker on the back backgammon back door next
roll.
Bot (Robot): free backgammon on line A computer program,
often a neural net, that serves as a backgammon opponent or as a tool for
analyzing the checker plays and cube decisions in a backgammon match. The most
common Bot players are Snowie, Jellyfish, and GNU. If you are
unsure of the correct play in a certain situation it is backgammon for money often helpful to
consult the decision of a Bot.
Box (in the backgammon back door box,
man in the box): In a Backgammon door Chouette, the
player who is playing against the rest of the contestants. When the
Captain wins the game, play backgammon online money they become backgammon back door the box for the next
game.
Boxcars (The Boys): A roll of
double sixes. It is frustrating when your opponent gets boxcars in backgammon game table a close
bearoff.
Break a
Point: To give up a point already owned. When you roll a 6 from an
ace point game and can't use that number anywhere else, you
have to break the point (the 1 pt.).
Break a Prime: To back open backgammon board setup points in the prime. See break a backgammon back door point.
Break Contact: To bypass your opponents checkers
making it a pure racing game. When you are well ahead
in a race it is important to break contact so you will backgammon cheat not be sent back by
getting a blot hit.
Break the Board
(break travel backgammon back set up, crash): To give up points you have established backgammon back door in your
inner board. See break a
point.
Builder: A checker in position
to help build important points which need to be made in the next few rolls.
You are more likely to backgammon galore make a point with several builders within backgammon com it shove 6 pips of
the point you wish to make.
Bulletproof: A term used to describe an opponent
whose blots frequently avoid being hit. I would have door won
the match if I could have hit backgammon back door one of the shots my opponent left me but they
were bulletproof and avoided the backgammon on line hit every time.
Bump: See Hit.
Button Up: To safety a checker by
bringing it together with another checker. See Book a
checker.
C
Calcutta Auction: Prior to the start of backgammon set a tournament,
participants or spectators can often bid on who will win the event. The auction
could be based on a bid for backgammon one player or sometimes a packaged group of
players. The money goes into backgammon back door a fund or pool that backgammon calendar is later handed out to those
that bid successfully. An Auctioneer goes through the players or groups one backgammon back door by
one asking for bids on those players. The person who bids highest for the
player then 'owns' that back online backgammon for money player in the auction and puts the amount bid into the
prize pool. The person backgammon official rule who 'owns' the player who wins, wins the money in the
prize pool. There is usually a 'buyback' option where the player being bought
can purchase a share of themselves in the Calcutta Auction. The entire
auctioning and bidding process is usually a fun event. Even if you don't win
the tournament you play 65 may still win money by buying a player in backgammon online yahoo the Calcutta
Auction.
Candlesticks (Towers,
Railroad Tracks, Stacking): To pile backgammon backgammon back door all the checkers on a few already
established points. A player who plays too safely by
not leaving any blots will usually end up making candlesticks.
Captain: In a Chouette, the
player who backgammon represents the interests of all the contestants who are playing
against the man in the box. The Captain typically rolls
the dice backgammon checkers and makes all final backgammon masters decisions regarding checker backgammon back door play and gains the
opportunity of being the box by winning the game.
Carry: To move a checker.
Cash: To double your opponent when
they are in such a bad position that you know that it will be refused allowing you to "cash" in your lead for
money or points. It is correct to backgammon back door cash cheat for backgammon on pogo if you are way ahead in a
race yet not so far ahead that backgammon you will win a
gammon.
Cat's backgammon table Eyes
(snake eyes): A roll of double 1's.
Centered Cube: When the cube has
not been used to double and remains in the center. Both players play backgammon online money have access
to a centered cube.
Checkers: The
individual pieces of the players army. Each side has fifteen checkers also
referred to as men, counters, backgammon book pips, stones, or tiles.
Chouette: A game of backgammon back composed of three or
more players. One player, said to be "in the box", plays
against the captain. The fortunes of the other players
depend on the fortunes backgammon back door of the Captain. The various backgammon game boards partners may consult backgammon back door freely
against the man in the box. At the conclusion of a game, the captain's place is
taken backgammon by the next in order of the contestants on his side, who becomes the new
captain. backgammon directions The box plays for the agreed stake against each
of the opponents. Playing a chouette is a fun way to involve several people
at once and several lively chouettes can often be found at a backgammon
tournament. real money backgammon The Chouette got its name from the back french bird play yahoo backgammon (screech owl) that
tends to be attacked by all the other birds.
Clean (Clean Play): A legal move. All moves are clean
when playing on the computer as only legal moves are accepted or permitted
while playing backgammon back door a door game of backgammon online.
Clear a Point: To give up an already established
point. During the bear off, if
you take all of jelly fish backgammon your checkers off of the 6 pt. you are said to have cleared
that point.
Closed Board: A situation
where one player has made backgammon back door the six points in their home board. If a
blot download backgammon game is hit, that checker will not be able to
re-enter the game until the player opens up (breaks) the home board. Your chances of winning a game
while you are on free online backgammon the bar against a closed board are usually
slim.
Closed free backgammon game out (Shutout): When a
checker from the bar cannot re-enter
because all of the points in the opponents inner board backgammon are
occupied. It is easier to score a gammon if you have
at least two of your opponents checkers closed out.
Cluster Method (of pip counting): A way of
counting backgammon casino online pips developed by Jack Kissane known as one of
the fastest pip counters in the backgammon world. Cluster counting backgammon involves backgammon back door the
mental shifting of checkers into reference backgammon tournaments positions
where the pipcount in known. The Cluster method of
pip counting is far easier partygammon than trying to subtract from the pipcount every
roll.
Cock Shot: Coming down from the bar
with a roll of 6-2 when only the 2 point is open and bouncing out to hit a
blot on the 8 point. An example of backgammon back door a Joker (which causes a huge swing in equity) would be backgammon empire a cock shot.
Cocked Dice: Any die (dice) which land illegally on backgammon a
checker, off the board or in online back backgammon for money any manner other than flush and flat on the half
of the board on the player's right. If cocked dice are thrown the roll can
not be played and the player has to re-roll the dice.
Coffeehouse: Misleading talk to confuse the opponent
or cause them to backgammon club make a decision that backgammon piece would be to your advantage. By
pretending to be completely against doubling the
box a player may make the backgammon back door box think that backgammon back door the double could be
accepted when back in fact it is very strong. This type of coffeehouse is usually
considered unethical.
Combination
Shot: back See Indirect backgammon sets Shot.
Combinations of backgammon accessory the Dice: The number of possible
rolls out of the possible 36 to accomplish a specific objective. There are
only 5 combinations of the dice that will allow you to roll a 9. 6-3, 3-6, 5-4,
4-5, and 3-3.
Come In: Bringing a checker
back into play, after having been put on the bar. You can
only come in on points in your opponents play backgammon online inner board that
are not occupied by two or more of your opponents checkers.
Come Under the Gun: To move your back men backgammon shop forward in
your opponent's inner board so that they have at least three checkers bearing
directly on backgammon masters them. Magriel devotes a section of his chapter on
Splitting in his book backgammon back door 'Backgammon' to situations involving
coming under the gun.
Comfort Station:
A nickname for your midpoint (13 pt.) back on which checkers
escaping the other side of the board may rest safely. The roll of 6-5 can be
used to bring a backgammon betting checker from the opponents 1 pt. directly backgammon for real money to the comfort
station.
Communicate: See
Connectivity.
Connectivity: Having checkers placed so that they
are within 6 pips of each other so that they can more
easily make points and be protected. It is important
to maintain connectivity backgammon back door so that your opponent can not freely hit a blot
without the danger door of a return shot.
Consolation Flight: Players eliminated early in the
main tournament are eligible to compete in the play backgammon on line consolation
tournament or flight. If you do not do well in the main
flight there is still a chance to win in the back consolation flight which often
offers tasmanian backgammon prizes as well.
Consolidate: To better organize backgammon back door a
loose position by making points and safetying blots. At the backgammon tournament end of a blot hitting contest it is important to consolidate
your checkers and lock up permanent assets.
Contact: To hit or be hit. If a game has a lot of
contact it is said to be a blot hitting
contest.
Contact Game: A backgammon back door type
of backgammon game where opposing checkers backgammon games have not gone past each other and
still may hit each other. It is no longer a contact game
when it is impossible for either side to backgammon piece have a checker sent
back.
Controlling a backgammon board
(Containment): Having points or checkers bearing directly on a particular
board. One of the uses of the zone.com backgammon midpoint is that it
allows you to control your outer board and send back
opponents checkers trying to escape your inner
board.
Control a Point: Having two
or more checkers on a point. It is important to
control key points such as the backgammon kurnik 5 pt. and the bar
point.
Counting Pips (The Count,
Pipcount): A method of calculating backgammon empire how door backgammon back door a player stands in the
race by determining the minimum number of pips they will
have to roll to remove all the checkers from the board. By comparing their pip
count to their opponents pip count, they can determine play 65 backgammon whether they are ahead
or behind in the race. There are several backgammon cheat methods of counting pips back such as
the Cluster Method backgammon back door developed by Jack
Kissane.
Coup Classique: A series of plays
that starts with the opponent having only three checkers left on the 2 pt. to
bear off and rolling a 1 leaving two of them open followed
by backgammon rules the player hitting both checkers and going on to win the game. It takes
great patience back and timing and often the recirculation of checkers travel backgammon to be able to
pull off a Coup Classique but it is one of the play 65 most satisfying types of wins in
backgammon.
Cover: To place a second
checker on an exposed blot of the same color making a point. If you are
afraid of being hit it is important backgammon back door to backgammon games cover or safety your
blots.
CPW: Cubeless backgammon download freeware Probability of
Winning- The chances a player has of winning the game if the doubling cube backgammon is
not in use. At the backgammon back door beginning of Double Match Point, the
CPW is 50% assuming the players are of equal strength.
Crawford Game (Crawford Rule): The Crawford Game is
used in backgammon match play when someone gets free backgammon download within
1 point door of winning the match. On the next game the doubling
cube cannot be used. However on subsequent games the cube is again
available for use. backgammon back door Named after free online backgammon game its inventor John R. Crawford. The Crawford
rule was established to reward the player getting to match point sooner by not backgammon com it shove allowing the trailer to simply
double with no cost every subsequent game.
Crossover: When a checker moves from one
quadrant of the board to another, or is
borne off. It is important to use backgammon official rule the numbers backgammon back door on the
dice wisely when trying to save a gammon by getting as many
crossovers as backgammon board setup possible.
Crossover
Count: The number of crossovers required to take off all of your checkers.
This is often back used to help doubling decisions once contact is broken. If you are several crossovers ahead
of your opponent late in the game it is usually time backgammon type to double.
Crunch: When
a roll forces you to break up a prime or board by moving
checkers forward in a situation when it is undesirable to do so. If you backgammon have
poor timing and are too backgammon back door yahoo backgammon far forward, you will backgammon shop be forced
to crunch your board when behind a prime.
Cube (Doubling Cube, Doubling Block): A die-shaped object
with a geometric progression of six numbers ranging from 2 to 64. At the outset
of a game, the cube is placed in the middle, and either player has the option
of doubling the game. The player who is doubled or redoubled has the option backgammon back door travel backgammon set of
declining or accepting the cube. If it is declined, they lose the game, if it
is backgammon board setup accepted, the stakes of back the game are doubled. The
invention of the cube made backgammon an even more interesting and exciting
game.
Cube Action: The decisions
made whether to offer, accept, or drop a double. In difficult positions
it is common for backgammon piece players to ask each other about their thoughts on the cube
action in each position (after the game).
Cube Decision: To decide on backgammon back door a cube action. A
single cube decision late in the match may backgammon games decide the winner.
Cube Equity: The equity (or winning backgammon chances) added to
a position backgammon game boards due to ownership of the cube. There are times
where it may be unclear as to whether to take a double or not and the door cube
equity may make the difference.
Cube
Ownership: When a player is in possession of the cube (after zone backgammon they have
accepted a double) they are said to have 'cube ownership'.
Cup: See backgammon book backgammon back door Dice Cup.
D
Dance (Dancing on the Bar): To fail to re-enter off the bar. A game can be
difficult to win if your opponent strengthens backgammon back door their position while you nabisco backgammon dance on
the backgammon bar.
Dead Checker: A checker
deep in your own inner board that can
no longer help build a point. It is difficult to close your inner board if
you have too many dead checkers.
Dead Cube
(Frozen Cube): This is a term online backgammon used back in backgammon match
play real money backgammon when the doubling cube is not further used because the value of the
cube is enough for the player to win the match. It is sometimes easier to
double an opponent when you know the cube will be dead backgammon back door if it is accepted
because you know it cannot be backgammon supply given back to you to double the stakes yet again.
Decline a Double: See Drop.
Deep: Refers to the one
or two point in your inner board. It is usually unwise
to make backgammon setup deep points early in the game unless you are playing backgammon in your browser attempting a
blitz.
Deprive
yourself of numbers: See Killing
Numbers.
Deuce Point: The 2
point.
Dice: Cubes with dots door numbered from 1
to 6. Each player takes turns rolling a pair of dice to backgammon back door cheat for backgammon on pogo determine the amount of
spaces per move. The dots on the dice are also referred to as pips. A single roll of the dice has the potential to win or
lose a game.
Dice Cup: A cylinder or
open-ended back box, in backgammon free gamedesire which a partygammon player shakes the dice and casts them. Dice cups
were probably employed in backgammon to reduce the chances of manipulating the
dice using sleight backgammon back door of hand.
Die: The
singular form of Dice.
Dilly Builder: A spare
checker that can back only help to backgammon download build a deep point in your
inner board. The only purpose of a dilly builder is to
make the 1 or 2 point which are more useful at the end of a
game.
Direct Shot: pogo backgammon When a checker can be
hit by a number on a single die (1-6). gammon empire backgammon A direct shot will be hit more
frequently than an indirect one.
Disengage: To break backgammon back door contact
with the opponents checkers turning the game into a pure race. When well ahead in the race it is wise to
disengage.
Diversification
(Diversify): Arranging checkers so that you will backgammon game boards have different useful
numbers on the following turn. It is better to arrange checkers in a way
that whatever number you roll back on your backgammon tips next turn, you will have a backgammon back door constructive
play to make.
DMP: See Double Match Point.
A match that back goes to DMP is played just as if it were a one point
game.
Double (give a little present to,
cube, turn the crank, up the ante, twist): The process backgammon set up of turning the cube
in backgammon. Each double multiplies the preceding stakes
by free backgammon game two. While the cube itself has markings only up to 64, theoretically
doubling and redoubling can continue beyond this
number. In practical play the cube is seldom above 8. A player generally
doubles when they feel they have a distinct advantage in the game almost computer backgammon daring
their opponent backgammon back door to play on for double the stakes.
Double Ducks (Ducks, Quacks): The roll of double
2's. Ducks on an early roll are usually played back by making the 4 pt. and the
11 pt.
Double Dummy: download backgammon game Speculating or
discussing what would have been the correct move in light of what has been
rolled and door not what the odds dictated at the time. It is double dummy to try
and justify a poor decision online backgammon for real money by backgammon back door looking at the very next roll, it is the
majority of backgammon and chess table rolls that should be used to make decisions.
Double
Game: See Gammon. Or alternatively: A money or
chouette game where an automatic double has to be taken after the first roll
was tied. Some players don't play with the automatic double rule that would
cause a double game when the roll is tied.
Double computer backgammon Hit (Two on the Roof): To hit two opposing
blots door at the same time. backgammon back back door A double hit is a very powerful tempo move as the opponent's entire roll must be used to
attempt to internet backgammon re-enter the checkers rather than strengthen
their position.
Double Jeopardy:
When an awkward number could appear on either of the
next two rolls. A stripped position while bearing
off against a good backgame could lead to double
jeopardy.
Double backgammon games Match Point (DMP): When
both players are either one away or two away from the end of backgammon back door backgammon download the backgammon
match. At double match point when two away, the Bots tend to double on the
very first roll whereas backgammon board game human players tend to wait for some small advantage
hoping backgammon back door for their opponent to drop.
Doubles
(Doublets): Two dice electronic backgammon backgammon with the same number, which allows you to move twice
the amount of back the double. Doubles are especially useful during the
bear off when you may get to take off 4 checkers instead
of only two.
Doubling Cube (Doubling Block): See
Cube.
Doubling on the
Come: Doubling in expectation of a good roll. Some players like real money backgammon to
double when they have a single shot at a checker when backgammon back door if hit, would lead to
winning the game even though the odds are against them.
Double Whopper (also Double Whopper with Cheese):
A very big backgammon set up blunder or mistake. When players are yahoo backgammon backdoor discussing errors in checker
play they use the term whopper (referencing the Burger King delicacy) to
varying degrees based on the severity of the error.
Doubling Window: The 'window' of opportunity (time)
during a backgammon game where offering a double would backgammon online yahoo be
advantageous and give you the greatest back equity. If you
double pogo backgammon before the window it backgammon back door is too early and an easy take and if you double
after the window it is too late and backgammon is a drop. The window is typically when you
have 60-75% match winning chances. To offer efficient
doubles in backgammon it backgammon software is a good idea to get an estimate of the
match equity to make sure you are within the
doubling window.
Downside: What you
lose if you take a risk and don't succeed. The downside backgammon download freeware to slotting an important point is that the blot backgammon back door may be hit.
Drop: 1.
To Drop a double back play backgammon on line (pass). 2. To drop a
man (slot). When there is less than a 25% chance of
winning a game it is usually wise to drop a double. Some people like to drop a
man from the backgammon software 6 pt. backgammon masters to the 5 pt. with an opening roll of 2-1.
Dropper: 1. Someone who tends to drop (decline, pass)
doubles even when they should be accepted. 2. A term for someone backgammon back door who leaves in
the middle of an back online match because they are losing. It is good to offer
early door doubles against a dropper. Several servers have matches finished
automatically by Bots after a backgammon club certain amount of time to
negate the efforts of droppers.
Drop
Point: The point at which it is no backgammon for real money longer equitable to take a double.
The drop point changes depending on the backgammon back door match score.
Drop-Take: A situation in a Chouette where one player drops a double while backgammon download freeware another
takes but both share the loss on the dropped cube and the potential wins backgammon back door or
losses on the taken cube. A drop-take situation in a Chouette leads to only
one cube still in play but two players sharing it and play backgammon online the
loss from the dropped cube.
Duplication: Arranging checkers so that your
opponent needs the same numbers to do useful things (i.e.. hit a shot) on the
next roll. If you real money backgammon have to leave shots backgammon back door during a backgammon game backgammon it is
advantageous to practice duplication and leave backgammon classic the shots the same number of
pips away from the checkers that can hit them.
E
Eating: Another term for Bearing
off.
Early Game: The first stages of
play. The early game of door backgammon often consists of battling for key points
such as the 5 pt.
Edge backgammon site of a prime: The
open point directly in front of a prime. When trying to
escape a checker from a blockade it is easiest backgammon games backgammon back door to do from
the edge of the prime.
Efficient
Double: A double offered at a point where it backgammon back door backgammon shoveit.com yahoo is a
difficult decision as to whether it should be taken or dropped. An efficient
double is one that comes late in the doubling window instructions to play backgammon but may still backgammon be
taken.
Eject: To run with the door last
checker playing an ace point game to avoid a
gammon or a backgammon. When
a player has one checker on the ace point facing backgammon table the opponents last three
checkers on the two point, it is better not tasmanian backgammon to eject because you are guaranteed
a shot and possibly a double shot on your next turn as long as your opponent
does not roll doubles higher than double 1's.
ELO: A rating system used by many Online Backgammon to calculate the relative
strength of players. backgammon game table Based on a formula developed backgammon instructions by Arpad Elo. Knowing an
opponents ELO usually gives you a good estimate of how strong of a player they
are.
Endgame: Positions in backgammon
where one or both players have begun the bear off.
The backgammon back door equity of positions in the endgame can be
calculated fairly accurately by many players allowing them to offer
efficient doubles.
Enter backgammon rules and setup (re-enter): To bring a checker backgammon back door from the
bar into your opponents home board.
When you have several checkers on the door bar you wish for doubles so that you can enter them back all at the same
time.
Equity: Relates to gammon empire the odds or
percentage chance of a player winning a backgammon game or match from a certain
position or the value of a zone backgammon certain position. The equity of a position is
most often used when trying to figure out whether to offer or accept a
double.
Exposed man (checker): See
Blot.
Extras: 1. A rule
sometimes used in Chouettes backgammon back door instructions to play backgammon when not all of the players
offered a internet back backgammon game double by the box choose to accept it. Any player
who refused the double may offer that cube to a player who took the double
originally offered by the box as a side bet on the outcome of the game. The
extra cube is offered at the same backgammon masters level as the original and payment would be at
half the value of the cube. Another optional rule regarding extras is to make
the acceptance backgammon back door backgammon official rule of extra cubes mandatory.
The practice of back offering extras
tends to punish bad cube takes and keep everyone involved in the game. 2.
Mandatory extras are sometimes used in money play when the doubler is door backgammon setup allowed
to give an extra cube at the same backgammon back door level if the original double is taken. The
doubler pays the receiver half of the cubes value and the receiver may then use
both cubes to use together online backgammon rules or separately for future doubles. The use of
mandatory extras is for players who like a little more action (aspect of gambling) in backgammon.
F
Fan: To fail play backgammon on line backgammon back door to re-enter after being
hit. Sometimes it feels as if free backgammon game the only time you backgammon roll double sixes is when
you fan from back the bar against a 1 point
board.
Fast Board (Speed Board): A
bear off position where all the checkers are on
deeper points where large numbers are not necessary to bear
off and there are no gaps to waste numbers. Usually by the backgammon back door time you get to
use the advantage of backgammon com it shove having a fast board in the bear off, the opponent is
already too far ahead in the game.
FIBS:
First Internet Backgammon Server- This was
the backgammon back door first backgammon backgammon server to allow players to compete against each other over
the back backgammon board set up Internet. There are several different user interfaces you can download
for use with FIBS.
Field Goal: When a
player has two men exposed close together and the opposing checker lands
between them without hitting one. travel backgammon A field goal is a specific type of
air ball.
Fish: A weak
player backgammon official rule willing to play for money against a stronger player. Jake Jacobs and
Walter Trice backgammon back door wrote a book about matches involving unequal players called 'Can a
fish taste twice as good?'.
Flexibility: Having your checkers arranged so that
you can constructively play a variety of rolls on subsequent turns. It is
important to have flexibility in backgammon for money the early stages of the game back backgammon back door so that you are
not forced into making candlesticks.
Fly
Shot: An online backgammon indirect shot with only a few combinations. Late in the game it
can sometimes be better to play very safe rather than leave an unlikely fly
shot that loses you the game.
Forced
Move: When there is only one chouette legal way to play a roll. Late in the
bear off if backgammon you roll a set of sixes and have no nabisco backgammon checkers
on the 6 pt. it is a forced move to take off the next four highest
checkers.
Forward Game: See
Running Game.
Free
Drop: In backgammon match play after the
Crawford game when the player in the lead has the
option to drop backgammon back door a double without
reducing the number of games door the trailer needs playing backgammon in your browser to win the match. A free drop is
utilized when the trailer has an advantage from the initial roll. The gammon empire backgammon free
drop offers the leader a little extra equity since they are able to drop a
double in a position that gives their opponent a backgammon slight
advantage.
Free Drop Vigorish: The
slight advantage the leader has after the crawford game
because of the backgammon back door backgammon table option to drop an early double at no cost. backgammon piece This backgammon back door occurs in Post-Crawford games when
the trailer has an even number of points to go. If you had to bet on two
players of equal ability where one has a free drop, you would be wiser to bet
on that player due to the free drop vigorish.
Freeze a Builder: To bring a door checker to bear upon a
point backgammon classic held with only two men by your opponent,
restricting these men from being active backgammon builders.
After an opponent plays an opening 6-1 by making their bar point it is good
to split your back checkers to freeze the online backgammon rules builder on your opponents 8
pt.
Front Position: A collection of
blocking/attacking points in your own home board. A backgammon empire good
front position is of little use if there are none of your backgammon back door opponents checkers
behind it.
Frozen Cube: door See
Dead Cube
Full Prime:
Six points in a row held by one player. A full prime
is the travel backgammon most powerful position in backgammon as an opponent is stuck behind it
until it is broken.
G
Gain-Loss Table: A method backgammon and chess table of calculating equity in a backgammon match to aid in a doubling decision
by looking at backgammon back door the match equity of passing the double, taking the double and
winning, and taking the backgammon shop double and losing. If the equity gained by taking and
winning is 3 times the equity lost by taking and losing, it is correct to party gammon take
the double. A gain loss table is an easier way backgammon to help make cube decisions
than to calculate and compare equities for every situation.
Game: playing backgammon in your browser Single: bearing off all of your checkers before your
opponent does. Double or Gammon: bearing off all of your
checkers before your opponent bears free backgammon software off any. Triple door backgammon back door or Backgammon: bearing off all of your checkers before your
opponent backgammon back door bears off any, and still has a piece in your inner board or on the
bar. If the cube were at 2 during a game of backgammon a single game internet backgammon game would
be worth 2 points, a double game (gammon) would be worth 4 points and a triple
game (backgammon) would be worth 6 points.
Gammon: A Gammon occurs when you bear
off all backgammon gammonempire of your checkers before your opponent has taken off any checkers.
If you backgammon gambling win a gammon you win twice the number of points that are indicated by
the cube. Sometimes in match play after a big swing in
equity it is correct to play on for the gammon without
doubling.
Gammon Price: The cost of
going for backgammon gambling a gammon versus winning a single game.
Gammon Price = (WG - W) / (W - L) where WG backgammon back door is
number play 65 door of gammons won, W is single wins, and L is losses. In money games, a
play should win you twice as many gammons as it gives losses, if not, the
gammon price is too door backgammon directions high to make online backgammon tournament that play. At various match scores the gammon
price may change dramatically.Going for the gammon often takes a bold play
that may lose you the backgammon back door game. When deciding if it is wise to go for the gammon,
one must always consider the gammon price.
Gammon Rate: The percentage of games that will end up
in a gammon or backgammon.
The gammon rate could be calculated backgammon online yahoo by doing a rollout of 100 games and determining how many of those
ended up in gammons or backgammons.
Gammon Vigorish: The additional equity gained from a
position because free backgammon game download of the possibility of a gammon. Even
though you may have a backgammon back door 25% door backgammon for money chance of winning a game, it may be back correct backgammon back door to drop a
double when you will be gammoned on 50% of the games that you
lose.
Gammonish: A term used to
describe positions that are more likely to end up scoring a gammon for one or both players.When behind in the match
it backgammon type is usually advantageous to play for more gammonish positions to catch up in
score with a win.
Gap: The space backgammon official rule between
established points. Usually referred to during Bear Off.
A gap will cost you half a roll during the bear off if the number rolled is
the same as the point that you have the gap on.
The Girls: A roll of double 5's. Two sets of the girls
at the beginning of backgammon checkers the game can lead to an awkward position.
GNU: backgammon back door A backgammon back bot much like
Snowie and Jellyfish based on
the GNU open source
project meaning it is free chouette for download by anyone. GNU is thought to be
just back as strong an opponent backgammon back door as Snowie and Jellyfish and you can play GNU powered
bots at Gamesgrid with a membership.
Golden
Point: The backgammon set up opponents 5 pt. The golden point is the best defensive
point you can own at the beginning of the
game.
Go Out: backgammon accessory Achieve the desired number of
points in match play to win the match. There is no
need to double your opponent backgammon game boards if you will already win
enough points to go out without it.
Going
Forward: backgammon To attack by building forward points, constructing a
prime, and putting backgammon tournaments your opponent on the bar. If you have very little chance of winning a game by
going forward it is backgammon tournaments correct and attempt to win from a backgammon back door door backgame.
Gravita
Take: Taking a double you shouldn't take in a high
stakes money game, because you don't
want to give up the stake you are playing for with the intention of not paying
if you don't turn the game around and end up losing. jelly fish backgammon Typically you will only
ever get back one download backgammon backgammon back door game Gravita take as you will quickly earn the reputation of not paying
and likely have to hide from the people you were playing.
Guff
(Guffy): See Ace Point. Named after a good player even
though they always made the 1pt. earlier than needed.
GWC: Game Winning real money backgammon backgammon back door Chances in a game of backgammon.
H
Half-Roll (Half-Throw): When bearing
off, the player about to throw, who has removed one more checker than the
opponent, is said online backgammon game to be a half-roll ahead. When there are only a few
checkers remaining for each side in the bear off, free downloadable backgammon it is correct to
double if you are a half throw ahead.
Handicap: A concession by which the backgammon stronger player
accepts a predetermined disadvantage free internet backgammon before play begins, so as to help equalize
the winning chances for both sides. A play backgammon free handicap for a stronger player may
include playing with two less checkers, not being allowed to use the cube, or
letting their opponent start off with two rolls at the door beginning of the
game.
Hari-Kiri Play: See
Kamikaze Play.
Heavy
Point: A point with backgammon back door more than three checkers on it. The java backgammon 6 pt. is a heavy
point early in the game so you want to use those builders to make points in your inner
board.
Hit (bump, knock off, send
back): To move one backgammon instructions or more of your checkers to a backgammon back door point occupied by a blot
of your opponent putting them on the bar. Hitting a blot in your opponents
inner board free backgammon on line makes a big difference in the
pip count.
Hit
and Cover: To hit an opponents blot and make that point with the back same roll. When internet backgammon you hit and cover, it is
also called 'pointing on your opponents head'.
Hit and Pass (Bump and Run, Bump and Pass, play backgammon online free Pick and
Pass): To hit an opposing checker and continue your
checker to safety. A hit and pass is an effective way of slowing your
opponent down while remaining safe yourself.
Hit and Split: To split your
back runners while simultaneously hitting elsewhere on
the door board. A hit and play65 split backgammon back door is effective as long as backgammon gambling you can't be hit twice by
return shots.
Hit Loose: To hit an
opponents blot in your inner board
without making the point and leaving it there vulnerable
to a return shot. It is often correct to hit loose when you are attempting a
blitz.
Holding
Game: A type of game where backgammon back door you backgammon hold a point or points in your opponent's
inner or outer board in order to
prevent them backgammon betting from safely coming home. A holding game tend to come down to
the opponent rolling a 6 on one die and having to run with door one man while
leaving a blot.
Holland Rule: In match
play, after msn backgammon backgammon back door one player has reached match nabisco backgammon point, and after the
Crawford Rule game has been played, for the next two
games neither player may double until two full rolls on each side have been
completed. backgammon Named after Tim Holland. The Holland rule gives the player with
the free drop a greater backgammon directions advantage as it allows them a better look at how the
game is going before making the cube decision.
Home Board (Home): The quadrant of
the backgammon online backgammon for money backgammon back door board to which a player needs to move checkers for the bearoff. Also known as the Inner
Board. You can only bear off checkers once you have
all of your checkers in free downloadable backgammon the home board.
Hypergammon: A variant of Backgammon where each side
starts with only 3 checkers. 1 each on the 1, 2, and 3 pts. of the opponents
inner back board. The winner of a game of hypergammon is usually backgammon free gamedesire the person who
rolls high doubles first.
I
Illegal Play: A play that is not backgammon back door allowed based on the
players actual free backgammon on line roll. back An illegal play is allowed to stand if neither player
recognizes it before the next roll. While playing backgammon, one should
always be on the lookout for illegal plays. Typically it is an playing backgammon in your browser error but some
players try illegal plays on purpose to give themselves an
advantage.
Inactive Builder: A checker
that could be used to build another point but is currently backgammon kurnik being used as part
of a point. backgammon back door See Builder. A checker on the 8 pt. after
making backgammon back door the play 65 backgammon bar point with an opening 6-1 would be an inactive builder for the 5
pt.
Indirect Shot: A blot that can be hit only by a combination number using both
of the dice. (7 or more pips back backgammon board setup away). If you have to leave backgammon software a blot it is better
to leave an indirect shot.
Inner Board:
See Home Board.
Inside:
Refers to Inner Boards.
Inside Backgammon: A popular backgammon
magazine from the 70's and 80's. It is still possible backgammon board set up to get back issues of
Inside Backgamon.
J
Jacoby Rule: Players can agree before the game begins
that gammons and backgammons
will only count as 1 point backgammon strategy if the cube has not been doubled by a player during
the course of the game. Named after Oswald Jacoby. Practice of the Jacoby
Rule forces players to backgammon back door double earlier and speeds up play
as very weak positions can be abandoned after a double and the gammon backgammon back door empire backgammon money session
can continue.
Janowski's Formula: A
formula developed by Rick Janowski that gives an accurate estimate play yahoo backgammon of
Match winning chances assuming the players are of equal
ability. If D is the difference in scores between the leader and backgammon board game the trailer,
and T is the number of points the trailer has to go, the equity for the leader
in percentage is: 50 + ((D*85)/(T+6)). Janowski's formula can be used to get
an estimate of match equity which can help backgammon back door make backgammon shoveit.com yahoo doubling decisions. Click here
for a page describing match equities and Janowski's
formula.
Jellyfish: A backgammon set up computer
backgammon program that uses neural net technology to create a level of play
close to top professionals. Available in various versions with the capability
of analyzing matches. Jellyfish has a free player version that can be
downloaded at it's internet backgammon game website.
Jeopardy: The backgammon back door potential for an awkward roll. A stripped
position may lead to playing backgammon jeopardy against an ace point
game.
Joker: Any roll that causes a
large shift in the odds of winning backgammon back door the game also known as a huge
Equity Swing. Jokers are part of what makes backgammon
such an exciting game as a single roll can completely change the outcome of a
game.
Juice: backgammon news See Vig.
Also the amount of money taken by the house in a transaction. If the juice
on a $100 bet was play backgammon online 5%, the house would get five dollars regardless of who
wins.
Junior Whopper: A small
blunder or mistake.
Juxtaposed Bars: This occurs when one player holds
their opponents bar point while the other player is trying
to bring checkers home from their own backgammon shop midpoint. When
there are juxtaposed bars it is a good example backgammon download freeware of a holding
game.
K
Kamikaze Play (Hari-Kiri play): Breaking points in your own inner board
to hit a checker in hope of recirculating them.
The kamikaze play is backgammon back door a strategy sometimes used in backgames to preserve timing.
Kauder
Paradox: A rare position in money play backgammon book where it is
correct for one player to Double and also correct for the
other player to Beaver. The Kauder Paradox backgammon software can only
occur when doubling gives a player greater equity even though it is still a
negative equity which makes backgammon setup it correct to Beaver.
Kibitz: To watch a match and listen to what is going on.
A great way to learn how to play backgammon back door and improve your game is to kibitz free backgammon download a match
with two strong players.
Kibitzer: msn backgammon One
who is watching a match.
Key Point: An
important point that gives you an advantage when made. (i.e.. the 5 pt. and the
bar pt.). A key defensive backgammon back door point is the Golden
Point.
Kill a Man: See Dead Checker.
Killing
Numbers: To arrange checkers in a way that does not allow certain numbers
to be play yahoo backgammon played on your next turn. If you arrange all your checkers so that you
can not play a 6 on the next turn, you have killed backgammon history sixes.
Knock
Off: See Hit.
Knockout: A type of backgammon tournament where you
continue to play until you lose and are 'knocked out'. Many clubs offer
knockout tournaments during their weekly meetings.
L
Last Roll Position: A position where the exact odds of
winning can be calculated (usually with backgammon boards the intent of offering or taking a
double) with both players still having a chance to win.
In the last roll position where backgammon the player on roll has two checkers on the backgammon back door 2
pt. and the other player as two checkers on the 1 pt. it is known that it is
correct to double and also correct to take.
Lead: A racing lead is the difference between the
pip count of the online backgammon rules two players and a match backgammon sets lead is the
difference between the match scores of the two players. The bigger the backgammon back door lead
a player has, the greater their match
equity.
Leave a shot: To leave a
checker exposed within range of an opposing checker. Sometimes it is
necessary to leave a shot so that you chouette have more
builders and a flexible
position.
Lock up a point: To internet backgammon game make an
important point. It is a distinct advantage to lock up
the golden point early in the game.
Longshot: A roll where the odds are clearly against it
(i.e.. 17-1 or 35-1). You typically can not worry about being hit with a
longshot as play backgammon for money the probability is very low.
Loose Checker: A Blot.
Loose Play: Playing so as to leave several
blots. Loose play backgammon back door can turn into very poor positions if
several checkers are hit and sent back.
Losing your Market: When a jelly fish backgammon number is rolled that would
cause your opponent to drop a double on the next turn.
When slightly ahead in a race a roll of double 6's would be losing your
market.
Lovers Leap: The move of one
runner backgammon game rules from the 1 pt. to immediate safety on the 12 pt., made possible by backgammon back door backgammon board the
throw of 6-5. The lovers leap is the best way to play a 6-5 on the opening
roll.
M
Main Flight: A term to describe the group of players in a
tournament who have not lost a match. At the beginning of a tournament you
are competing in the main until backgammon games you lose a match with typically sends you to
the consolation flight.
Making a Point: Two of a players checkers on the same
point electronic backgammon 'make it' and close it to the opponents checkers. Making a
point or two in you inner board is important if you plan
on containing your opponents checkers there.
Mandatory Double: This occurs when it is correct for
the trailer in the match to double in a backgammon classic game because if
they lose, the match will be over regardless free internet backgammon of whether they double or not. In
essence, they have nothing to lose by offering the double. A trailing player
has a mandatory double any time play backgammon free after the Crawford Game
is played.
Market: The chances of you
winning extra points by offering a double. A Market Gainer instructions to play backgammon would be a sequence
of rolls that would allow your opponent to take a double
that they previously wouldn't. A Market Loser would be a sequence of rolls online backgammon for real money that
would cause your opponent to drop a double they previously
would have taken. A double is more efficient if you turn the cube before zone backgammon you
lose your market.
Match: A series of
games played to a predetermined number of points. A typical match in
tournament play for beginners is 7 play backgammon online free points.
Match Equity: The chances of a player winning a
match. Match equity is a key consideration when making
cube decisions.
Match Equity Table: A table that gives accurate
estimates of Match Equity based on the score of a match and the assumption that
the players are of equal play backgammon on line ability. If you can memorize a match equity table
you will be at a distinct advantage when it backgammon set up comes to making cube decisions.
Click here for a match equity table by Kit
Woolsey.
Match Play: A method of play
usually used in tournaments whereby the first player to reach a backgammon board setup predetermined
number of points win the match. Cube handling can be quite different in
match play instructions to play backgammon when compared to money
play.
Match Point: One point
less than the number of points needed to win the match. If you are one away
from winning you are said to be at match point.
Match Point Game: Any game where one player is at
match backgammon variety point.
Middle
Game: The main body of the game after the opening moves and backgammon masters before either
player begins to bear off. The middle game tends to be
where stronger players excel as they use their skill to strengthen their
position and determine the likely direction of the game.
Midpoint: Your 13 pt. or your opponents 12 pt. A good
strategic point held by chouette both players at the beginning of the game that provides
control of travel backgammon the outer board and a place for
back checkers to land. Players are typically loathe
to abandon their midpoint early in the game.
Mix it Up: To get involved in a blot
hitting contest. Sometimes when you are playing a weak position it is
better to mix it up and hope for something constructive to
happen.
Mixed Roll: yahoo backgammon Any roll where there
are backgammon book two different numbers on the dice. A mixed roll includes every roll
besides doubles.
Money
Game: A game played for money. In a money game the cube can always be
used and is not restricted by a set number of points. A money session is a
series of money games played for a predetermined number of games, until one
player is a chosen number of points ahead, or backgammon empire can be ended when either player
wishes to stop.
Movement of Checkers
(down, in, off, out, up, around electronic backgammon the corner, across): 1. In- from the bar to
opponents home board 2. Up-moving forward within opponents home board. 3.
Out-moving from opponents home board to opponents outer board. 4. nabisco backgammon Down or
Around the corner-moving from opponents outer board to players outer board. 5.
In- moving from a players outer board to the players home board. 6. jelly fish backgammon Off- moving
from players home board off the board permanently in the bear off. backgammon download 7. Across-
Moving from any of the four quadrants to any other
quadrants.
Mutual Holding Game: A game in
which both players hold defensive points waiting for the other to be forced out
of hit by rolling an awkward number. A mutual backgammon on line holding game typically
consists of players controlling the midpoints play backgammon free and
bar points and waiting for the other to be forced off of
their holding point by timing.
MWC: Match Winning Chances. The odds or probability that you
will win the match.
N
NackGammon: A variation of Backgammon where two
checkers are taken off the midpoint and 6 pt. and
placed on the 23 pt. causing each player to start with four checkers in yahoo backgammon backdoor the
opposing home board. Invented by Nick (Nack) Ballard.
Nackgammon is an effective way of practicing playing from behind and
maintaining communication between
checkers.
Naturally: To make a point
naturally (without slotting or with builders). Rolling real money backgammon a 3-1 is a way to make the 5 pt.
naturally.
Neil's Numbers: A set of
numbers developed by Neil Kazaross to help calculate Match Equity based on the current match score. The
winner's probability of winning is 50% + backgammon com it shove the lead multiplied by Neil's
Number.
Points Trailer Needs
3
4
5
6
7
8
9
10
11
12
13
14
15
Neil's Number
10
9
8
7
6
5
4
Next to Beirut: Your opponent's
bar point (easy to get there but hard to leave). The
bar point is a nice anchor and good for a
holding backgammon online yahoo game but it can be very difficult to leave if
you are ahead in the race.
No-Brainer: A running game where no
further contact is possible and the outcome depends only on the roll of backgammon shop the
dice, or an obvious play that requires backgammon game rules very little thought to make. A
running game is a no brainer because it requires very little thought and the
outcome is almost solely determined by the numbers rolled on the
dice.
Non-Contact online backgammon game Game: The race. Both sides have effectively side stepped their gammonempire opponents
checkers and now have the sole objective of bearing them
all off. The player ahead in the race prefers a non-contact
game.
Nothing Game: A poor relation of
the back game in which you hold several good points in your opponents
inner board backgammon instructions but have all your other men too far forward in
your inner board making it easy for them to re-enter and
get around the board. A roll that prematurely crunches your board can turn a
backgame into backgammon betting a nothing game.
Normalized
Match Score: The score in terms of how many points are still needed to win
the match. (e.g. 1-away, 2-away). The way you how to play backgammon make decisions at 3-away
2-away is the same regardless of whether you are playing online backgammon tournament a match to 5 or
15.
Nullo Play: Making a play that does
nothing positive and is not better than any other possibility. Usually a
big error. When you do absolutely nothing
constructive when you free backgammon on line had better options, it is a nullo play.
Number of Shots: See Shot. The number
of times out of online backgammon rules 36 that a shot will be hit.
O
Off (the Board): Said of those checkers already removed from
the board during the bear off. To decide how many
rolls it will take to complete a bear backgammon board game off you can look at the number free online backgammon of
checkers you already have off.
On the bar: A
checker awaiting re-entry after being hit as a blot. It
takes an extremely unfortunate sequence of rolls to be stuck on the bar when
your opponent has borne off their last checker.
One backgammon supply Point Game: See Ace Point
Game.
On Roll: The player whose turn it
is, is said to be 'On Roll'. The player free internet backgammon ahead and on roll has an advantage
in a race and should consider doubling.
Open Point: A
point that is not owned by either player. The early
game is a battle for possession of key open points.
Opening Roll: backgammon rules To start the gammon empire backgammon game both players roll a
single die and the player who rolls the higher number starts first using the
numbers on both dice for the 'opening roll'. The most equitable opening roll
moves have been calculated by the backgammon tournament Bots but you are on your
own after that.
Otter: The acceptance of
a Raccoon and offering of another double at the same time while retaining possession backgammon casino online of the
cube. The otter is sometimes referred to as one of the
'furry rodents' involved in doubling.
Outer
Board: backgammon freeware The points numbered 7-18 and are not a part of either player's
home board. When your opponent still has checkers to
escape it is important to maintain control over your outer
board.
Outfield: The outer
boards.
Outside Prime: A prime consisting of points primarily in the outer board.
An outside prime may consist of backgammon software the 5 through 10 pts.
Own a Point: To have two or more checkers on a
point. When you own a backgammon board set up point, the opposing player may
not land on it.
Own the Cube: To have
the cube on your play65 real money side of the board after your opponent has doubled you being
the only one with the option to double. You gain a bit of equity simply by owning the cube.
P
Partner for the Box: An optional rule for
Chouettes that have several players. It may be
agreed upon to allow the Box a backgammon setup partner to offset any
losses.
Pass: To refuse to accept the
cube when doubled by the opponent, thus giving up the game
and losing the value indicated on the cube before the double. If you are in
a very internet backgammon weak position it is better to pass the double and lose a point then to
take the double and lose much more.
Payoff: The reward for making a certain play (see
Upside) or the collection of winnings from free backgammon on line a money game
or backgammon download tournament. There is often a big payoff to a loose hit in your board when
your opponent fails to enter.
Peel: See
Bear Off
Permanent
Asset: An asset that will not go away after a good roll by your opponent.
A point that will backgammon empire be useful for the remainder of the online backgammon tournament game is a permanent
asset.
Pick Up: See Hit.
Pip Count: The
minimum number of pips needed to be rolled to
bear off all of your checkers. To get a pip count you
multiply the number of checkers on each online backgammon game point by the number of the internet backgammon game point and
add the totals together. At the start of the game your pip count is
167.
Pips: 1. The dots that appear on the
face of a die, denoting the value of that face. 2. The backgammon table units of movement e.g.
moving 7 pips forward. A roll of 5-1 would allow you to gnu backgammon move a checker 6
pips forward.
Play on: To continue playing
the game (in match play) without doubling in hopes of
getting an undoubled gammon. At some scores in match play it is better to
play on than give a double and let your opponent re-double backgammon download freeware you in hopes of
getting lucky and winning the match.
Point
On: To make a point on top of an opposing blot. It is much safer to
point on an opponent than to hit
loose.
Points: Used in online backgammon for real money four ways. 1.
One of the twenty-four partitions on the board which are usually triangular and
individually numbered from 1 to 24. 2. Any of the backgammon game table above defined points on which
two or more checkers of one color rest. If two or more rules to play backgammon are on one point, a
player may move more of their checkers to that point. However, the opponent may
not move onto any point so occupied. 3. To 'point' on a blot meaning to hit a
blot and make the point on the same roll. 4. As in Scoring- The backgammon board set up units of
scoring are referred to as points. Each game is initially worth one
point.
Position: The general structure
of where your checkers are located throughout the board. If you have a
strong position you should backgammon classic consider doubling.
Possession
of the Cube: See Owning the free online backgammon game Cube.
PRAT: A guide to help make doubling decisions. Consists of
Position, Race, and
Threats. Typically you must be at an advantage in at
least two of the three areas of PRAT to offer a double.
Pressure:
To internet backgammon arrange your checkers so as to directly bear backgammon official rule on an opponents blot often
forcing them to move it on their next turn. It may be important to make an
action play after your opponent has escaped their
back men to put pressure on their future
movement.
Prime: When consecutive points
are occupied by the same player blocking an opponents men. See Full Prime.
Priming Game:
A type of game in rules to play backgammon which the chief objective is to trap some of the opponents
men behind a prime. A priming game can be difficult to
play if you have insufficient timing.
Progress: The movement of pieces towards and free backgammon game into the
inner board and then the removal from it. It is often
difficult to make progress against tasmanian backgammon a well timed backgame.
Proposition
(Prop): The same prearranged position to be played over a certain amount of
times, most often for money or as a online backgammon way to settle a dispute most often over a
cube decision. If Player A believes a cube is a
take and Player B believes it is a drop, backgammon download freeware they can play the proposition out many times for money
and typically the player most correct will be the one that wins more
money.
Pseudo-prime: A prime consisting
of only 4 or 5 points. A pseudo prime backgammon on line can be difficult to escape from but it
is not impossible backgammon club like a full prime.
Pure Play: The style of play that involves putting the
checkers where they would be most advantageous even if it means exposing them
to shots. A pure play for an opening 2-1 would be to
drop a checker to the 5 pt. and another to the 11 pt.
Pure Race: See Racing
Game
Q
Quacks: See Double
Ducks.
Quadrant: One of the backgammon boards four
divisions of the backgammon table. Each quadrant contains six points. To get
an idea of how the game is progressing, one must look at all four
quadrants.
Quads: A roll of double 4's.
Early quads are usually used to make the opponents golden
point and the players 9 pt.
R
Raccoon: Accepting a Beaver and
offering another double at the same time while retaining possession of the
cube. Beavers are fairly rare but seeing a Raccoon is even more
unlikely.
Race: The object of the game is
to race around the board and bear off all of your
checkers. Backgammon essentially boils down to a race with various strategy
to win the race thrown in.
Rail: See
Bar.
Railroad Tracks:
See Candlesticks.
Recirculation: Keeping checkers in play by having
them hit and re-entering them in your opponents
home board. Recirculation is often a necessary element
of a well timed backgame.
Re-Cube Vig
(Recube-Vigorish): The added equity attained by
possessing the ability to Re-Double if the opportunity arises. There are
some cubes you would not accept if it were not for the Re-cube
Vig.
Re-double: After accepting the cube and doubling the stakes of the game, a
player can then re-double the opponent, again doubling the stakes. If you
accept a double when your opponent is two away from winning, you have nothing
to lose with a Re-double.
Re-enter: See
Enter.
Reference
Position: A position where the equity or chances of
winning are known. This position can be used to help evaluate similar
positions. Having a few reference positions for various types of games will
go a long way in helping you make cube
decisions.
Refuse a Double (Reject a
Double): See Pass.
Return Shot: The shot your opponent
will have back at you after you have hit them. If you hit loose in your inner board, your
opponent always has a return shot.
Rim: See
Bar.
Roll: To throw the
dice, or the numbers thrown. An opening roll of 3-1 is usually used to make
your 5 pt.
Roll Out: Taking a
position and playing it out many times to get a better
idea of what will typically occur during a game. Bots are
often used to do rollouts as they can accomplish this task very quickly and
give an accurate estimate of a position's equity.
Rolling
Prime: A special technique for advancing a prime
around the board. You can achieve a rolling prime by slotting the next point
you want to make and using your extra checkers to make the
point.
Roof: See Bar.
Root Number: A particular
roll (usually doubles) that causes an inner board or prime to crunch. If you are stuck behind a 5 point prime with poor
timing, a root number like double 4's can be
disastrous.
Runners: The two pieces
starting on the opponents 1 pt. It is usually an early objective to get your
runners moving and escape or establish an advanced
anchor.
Running Game: A strategy
whereby a player tries to move their men home as quickly as possible, avoiding
blockades and being hit as much as they
can. Weaker players have a better chance of winning if they use a running
game strategy and avoid contact.
S
Safe: A position or play that exposes no checkers to being
hit. Playing safe usually leads to poor positions with
the potential for awkward numbers.
Safety a
Checker: To move it out of danger of being hit. Late
in the game when your opponent has a strong inner board it is usually wise to
safety a checker rather than allowing a shot.
Save Gammon: To avoid being gammoned
where the possibility of being gammoned exists.The key to saving a gammon is
to avoid pip wastage by bearing checkers into the 6
pt.
Save Numbers: To leave certain
numbers available to play on your next roll so that you are not forced to make
them somewhere else on the board. When you are playing an Ace
Point Game it is often wise to save 6's so that you don't have to leave the
1 pt. prematurely.
Semi-Backgame: A player
who is behind in the count and gains possession of the opponents four or five
point, thus hampering the opponent while still trying to run with the other
checkers. A semi-backgame is like a holding
game.
Send Back: See Hit.
Set-up (Opening Position):
The arrangement of the checkers on the board at the beginning of the game.
At the beginning of the game, each player's set-up consists of 2 checkers on
the opposing 1 pt., 5 checkers on the 13 pt., 3 checkers on the 8 pt. and 5
checkers on the 6 pt..
Settlement:
An agreement to end the game based on potential equity,
rather than put the stakes 'up for grabs' based on a single fortuitous throw of
the dice. It is often better to make a settlement when there are large cubes
involved rather than let one roll decide the outcome.
Settlement Equity:The fair value in
equity of a game that is given, rather than finishing the
game. The amount of points or money that changes hands is usually based on
the settlement equity.
SheshBesh
(ShishBish): A Middle Eastern variant of backgammon.
Shoka: A Joker roll that causes a
large decrease in your game winning chances. The word shoka is Australian
backgammon slang.
Shot: An opportunity to
hit a blot.You can have either a
direct shot or an indirect
shot.
Shutout: When a player with a
checker on the bar cannot re-enter because all the points
are closed. The easiest way to score a
gammon is to put several checkers on the bar and then
shut out your opponent.
Side Prime: A
block of six consecutive points. See Prime.
Single Shot Settlement: When one player has a shot that
will determine the outcome of the game if it is hit or missed they may offer a
settlement. A single shot settlement is worth
approximately (.4) X (value of the cube). When people are playing for large
amounts with big cubes and don't like the idea of a game coming down to a
single roll they will often agree on a settlement.
Slot: Placing a blot on a
point with the intention of making that point on the next
turn. The easiest way to make a point is to first slot it and then cover it
on the next roll.
Slot and Split: The
often unwise play, where one slots a checker in their own
board while splitting the back runners. If you slot and
split you are usually risking a double hit.
Slow Board: A Bear Off position
where all the checkers are on the higher points meaning it will take a longer
amount of time to Bear them all off. A slow board is usually the result of
trying to get all your checkers in your home board
quickly.
Small Play: A safe play where
another bolder one is available. Weaker players tend to make small plays
because they do not yet understand the principles of risk and reward in
backgammon.
Snowie: A computer program
that uses a Neural Network to play and analyze matches at a world class level.
Snowie is widely known as the best
available software for backgammon analysis.
Snake Eyes: A roll of double 1's. An early roll of
snake eyes is typically used to make the 5 pt. and the 7 pt. at the same
time.
Spare (Spare Checker): A checker
not needed to own the point. The third or fourth
checker on a point would be a spare.
Split: To separate two men which are together on a point.
It is easier to obtain an advanced anchor if you
first split your back checkers.
Stacking: A style of play where the player plays every
checker so as not to expose a blot which usually leads to
Candlesticks. The use of a stacking style is the
sign of a weak player.
Stake: The wager
of the game, typically money (in money games) or points
(in match play). This wager is doubled at every
turn of the cube.
Stay off (Stay out):
Fail to come in from the bar. See Fan.
Staying Back: A defensive strategy leading to playing a
back game or holding game. By
staying back you are basically giving up trying to win by going forward.
Steam:
To lose control and patience and be likely to double weak
positions and accepting doubles in hopeless positions. Steaming is usually a
result of being the victim of an opponents lucky rolls or being well behind in
a match or money session and trying to catch up quickly.
Steamer: One who Steams.
Straggler: The last checker heading for the
inner board alone and vulnerable to being hit. When you escape one back checker it is usually a
difficult task to free the straggler.
Straight Race: A position where both sides have
bypassed their opponent checkers and are preoccupied solely by moving their
checkers home and bearing off. Once contact is broken
the game turns into a straight race.
Stripped (Stretched): A position barren of
spare men or builders, thus prone
to awkward numbers. A stripped position can lead to jeopardy on subsequent rolls.
Stripped Point: A point without any extra
builders.
Strong
Play: See Big Play.
Structural Play: A move that builds an important
point. It is often correct to make a structural play
to lock up a permanent asset rather than hit a blot.
Switch Points: To give up one point
to make another. It is often correct to switch points when you get double
1's to hit an opposing block in your inner board to keep them off balance and
give you more time to strengthen your position.
Sydney:
When a 1-6 is rolled from the bar entering and escaping a checker, often
hitting one on the 7 pt. in the process. A Sydney is an excellent example of
a joker.
Sympathy
Flight: See Consolation Flight.
T
Table: A word formerly used synonymously with
board.
Tailgate: To
roll prematurely (before your opponent has picked up their dice). Tailgating
is frowned upon in tournament play and the roll does not legally count and must
be re-rolled.
Take (Accept a Double): To
agree to receive the cube when doubled by the opponent and continue the game
for double the previous stakes. Typically you only take
a double if you believe you have at least a 25% chance of winning the
game.
Take Off: See Bear Off.
Take Up: To
hit a blot.
Tempo: A unit
of time in backgammon, or half a roll. By hitting your opponents blot you
are taking away a tempo.
Tempo Move:
A move designed to deprive the opponent of a tempo. It
is important to make tempo moves when your opponent would other wise be
strengthening their position or threatening to attack on the next
roll.
Thorp Count: A formula developed by
Edward O. Thorp used to aid in making doubling decisions in positions where
contact has been broken (racing positions). Several backgammon
servers have a button which will tell you the Thorp
count of the current position when you press it.
Threats: Threats are checkers positioned in strategic
locations such that if you were to roll certain numbers, you would gain a
considerable advantage. If you have several builders
targeted at a certain point then you are a threat to make that
point.
Timing: The position viewed in
terms of the general future development of the game or the ability to maintain
key points while waiting for a shot. Timing is crucial when executing a
backgame.
The T.P.:
A player's 2 pt. The T.P. can be made with an opening roll of
6-4.
TMP (too many points): A problem that
arises when the position is stripped and rolls play
awkwardly. It's not good to be at DMP with
TMP.
Too Good: A position that is too good
to double as it offers you the chance of scoring a gammon
or backgammon if a double is not offered as it would likely be dropped if
offered. There are times when you should cash with the
cube but there are others where you are too good to double because you can win
a gammon.
Trailer: The person behind in
the match. The trailer tends to look for more gammonish positions near the end of a
match.
Trap Play: A play designed to force
an opponent off a point leaving a blot if they roll a
certain number. A trap play is usually executed to increase the chances of
scoring a gammon. You can execute a trap play by
opening a point in your prime that the opposing player would have to move a
checker to with the right roll and then hitting and containing the blots that
they are forced to leave.
Tric-Trac: A
French variant of backgammon.
Triple Game:
See Backgammon.
Turn: A players turn usually consists of choosing whether
or not to offer a double, rolling the
dice, moving the checkers the required amount shown by the dice, and finally
picking up the dice which signifies that the players turn is over. A player
may only offer a double when it is their turn.
Turn the Cube:
See Double.
U
Under the Gun: See Come Under the Gun.
Undoubled Gammon: This can occur in match play by
winning a gammon when the cube has not been turned. The
game is worth two points. An undoubled gammon is not allowed in money play
due to the Jacoby Rule.
Upside: What you gain if you take a risk and it succeeds.
The upside of slotting the 5 pt. early is being able to
cover it and own the point if the blot is not hit by your
opponent.
V
Vig (Vigorish): The small extra possibilities that affect
the odds in a given situation. The extra vigorish you obtain with cube
ownership is sometimes just enough to take a double.
Volatility: A measure of how likely the
equity of the position can swing either way especially
the larger swings and possibilities of a gammon or
backgammon. A position with high volatility could
have a huge equity swing favoring either player on a sequence of rolls.
Volatility is one of the factors considered when offering a
double.
W
Wash: 1. To switch points and hit an opposing checker. See
switch points. 2. To settle a cube in a money game for
zero points. He had a double shot to hit the blot for the win, so they
agreed to wash the 16 cube.
Wastage:
The amount of pips wasted during the bear off because of
checkers on deeper points. Used to adjust the
pip count to get a more accurate idea of how many rolls
it will take to bear off all the checkers. When trying to save a
gammon it is important not to have any
wastage.
Ways: See Combinations.
Weaver: When a move is purposefully misplayed in hopes of
tempting an opponent to take a double on the next turn.
When you think your opponent will drop a double you plan
on giving the next turn due to your strong position, you may make a weaver that
is just effective enough for your opponent to think they have enough of a
chance of winning to take your double.
White: One of the players in the game, playing the lighter
colored checkers.
Whopper: A big
blunder or mistake in a checker play or cube decision.
See double whopper.
Wipeout (Blitz): An aggressive game plan where one side
tries to keep their opponent off balance by simultaneously hitting
blots and making home board points in
hopes of a quick gammon. See Attacking play.
X
X-22: Nickname used by Paul Magriel and the company that
publishes his book Backgammon.
Y
Yankee Seven: Any 6-1 roll. The Yankee seven can be
especially deadly from the bar.
Z
This Backgammon Glossary was created by Martin Short with
help from the following sources:
Bell, R.C. (1979).
Discovering Backgammon. Shire Publications, Great
Britain.
GammonVillage (2001). Backgammon Dictionary. Michael Strato (Ed.).
http://www.gammonvillage.com
Goren,
C.H. (1974). Goren's Modern Backgammon Complete.
Cornerstone Library, New York.
Holland, T. (1973).
Beginning Backgammon. USA.
Jacoby, O. &
Crawford, J.R. (1970). The Backgammon Book. Rae
Publishing, New Jersey.
Longacre, J. (1973). Backgammon of Today. Bell Publishing, New
York.
Magriel, P. (1976). Backgammon. X-22
Publishing, Canada.
Obolensky A. & James, T. (1969).
Backgammon: The Action Game. Macmillan
Publishers, New York.
Robertie, B. (1997). Backgammon for Serious Players. Cardoza
Publishing, New York.
Robertie, B. (1995). Backgammon for Winners. Cardoza Publishing, New
York.
Woolsey, K. (2000). How to Play
Tournament Backgammon. Gammon Press, MA.
And by additions from
the following people:
Gregg Cattanach (Zox), Peter Max Friis Jensen,
Tapio Palmroth
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